Player Matchup

Fenrir
Fenrir
DukeDragoon
Fenrir
Level 160
God Stats
8W - 9L
1,752 SR
Queue Stats
49W - 45L
1,594 Elo+
Solo
Nike
Nike
ItZzButler
Nike
Level 133
God Stats
4W - 5L
1,784 SR
Queue Stats
243W - 256L
1,651 Elo+
Solo
Geb
Geb
M0ShYoh
Geb
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 112L
1,855 Elo+
Party 2
Cupid
Cupid
stahldroid
Cupid
Level 160
God Stats
2W - 4L
1,500 SR
Queue Stats
637W - 645L
1,502 Elo+
Solo
Ra
Ra
xlKanabiS
Ra
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
213W - 160L
1,827 Elo+
Party 2
Team Averages
Level 148
1,607 SR
1,686 Elo+

VS

Team Averages
Level 151
1,506 SR
1,508 Elo+
Eset
Eset
Magity
Eset
Level 157
God Stats
24W - 14L
1,529 SR
Queue Stats
234W - 214L
1,432 Elo+
Solo
Tyr
Tyr
PlebiusMaximus
Tyr
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
231W - 213L
1,518 Elo+
Solo
Awilix
Awilix
Roast
Awilix
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
173W - 156L
1,928 Elo+
Solo
Izanami
Izanami
Samadhi
Izanami
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,164 Elo+
Party 1
Fafnir
Fafnir
Unlesbar
Fafnir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
0 / 4 / 0
4,523
452
2,244
6,401
3,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
5,276
528
3,270
7,221
3,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Geb
8
1 / 2 / 2
5,347
535
3,517
7,207
2,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cupid
9
1 / 3 / 0
4,931
493
3,382
3,651
1,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 1 / 1
6,533
653
3,653
4,156
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Magity
Eset
10
0 / 3 / 3
5,853
585
3,048
5,894
2,527
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 2
6,977
698
4,908
6,325
3,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
Roast
Awilix
12
6 / 1 / 2
6,878
688
6,053
6,435
2,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
Samadhi
Izanami
10
1 / 1 / 4
5,750
575
2,718
3,703
972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fafnir
Unlesbar
Fafnir
9
3 / 0 / 3
6,050
605
3,035
5,346
3,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
5
Kills
13
13
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
4
0
0
L
0
3
0
0
L
Geb
1
2
2
1
W
Eset
Magity
Eset
0
3
3
0.5
W
3
0
2
4
W
Awilix
Roast
Awilix
6
1
2
7
W
Izanami
Samadhi
Izanami
1
1
4
3
W
Fafnir
Unlesbar
Fafnir
3
0
3
4.5
L
Cupid
1
3
0
0.33
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,066
Damage
19,762
28,636
Taken
27,703
13,447
Mitigated
12,681
8,094
Healing
13,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,244
638
0
975
6,401
3,682
0
650
5,685
2,556
16,988
L
3,270
484
0
2,804
7,221
3,734
0
166
6,756
0
28,648
L
Geb
3,517
816
0
1,699
7,207
2,911
0
1,929
5,278
12,779
0
W
Eset
Magity
Eset
3,048
114
131
1,544
5,894
2,527
0
3,091
2,623
37,046
0
W
4,908
1,188
0
4,245
6,325
3,970
0
22
6,050
0
35,605
W
Awilix
Roast
Awilix
6,053
2,465
0
2,904
6,435
2,151
0
1,745
4,563
0
34,343
W
Izanami
Samadhi
Izanami
2,718
1,925
0
2,004
3,703
972
432
971
2,732
0
35,135
W
Fafnir
Unlesbar
Fafnir
3,035
1,054
0
3,054
5,346
3,061
0
1,677
3,669
9,162
0
L
Cupid
3,382
1,648
347
669
3,651
1,673
0
1,154
2,497
3,423
20,986
L
3,653
670
15
1,585
4,156
1,447
0
2,184
1,972
39,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,610
Gold Earned
31,508
260
Minions Killed
324
0
Camps Cleared
0
883,381
Distance Traveled
1,005,177
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,523
452
46
5
0
151,117
0
L
Nike
5,276
528
64
6
0
153,439
1
L
Geb
5,347
535
16
2
0
183,279
4
W
Eset
5,853
585
81
8
0
180,927
7
W
Tyr
6,977
698
80
8
0
215,279
0
W
Awilix
6,878
688
73
7
0
228,522
2
W
Izanami
5,750
575
82
8
0
167,460
3
W
Fafnir
6,050
605
8
1
0
212,989
0
L
Cupid
4,931
493
50
5
0
189,582
4
L
Ra
6,533
653
84
8
0
205,964
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role