Player Matchup

Hercules
Hercules
Jakobie90
Hercules
Level 5
God Stats
7W - 18L
1,167 SR
Queue Stats
7W - 18L
1,128 Elo+
Solo
Ra
Ra
T1dymc
Ra
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Solo
Cthulhu
Cthulhu
XXmasacreX78
Cthulhu
Level 14
God Stats
19W - 16L
1,500 SR
Queue Stats
89W - 75L
1,500 Elo+
Solo
Terra
Terra
chino6092
Terra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,685 Elo+
Solo
Agni
Agni
sonic-omen
Agni
Level 8
God Stats
4W - 2L
1,500 SR
Queue Stats
63W - 60L
1,152 Elo+
Solo
Team Averages
Level 8
1,433 SR
1,393 Elo+

VS

Team Averages
Level 9
1,492 SR
1,433 Elo+
Zhong Kui
Zhong Kui
Alegrim0513
Zhong Kui
Level 17
God Stats
2W - 4L
1,500 SR
Queue Stats
78W - 73L
1,500 Elo+
Solo
Cerberus
Cerberus
Brandonly
Cerberus
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Danzaburou
Danzaburou
LiTTl3R3n4G4d3
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Piratevez2018
Cthulhu
Level 8
God Stats
3W - 1L
1,705 SR
Queue Stats
26W - 27L
1,419 Elo+
Solo
Fenrir
Fenrir
rustfamily19
Fenrir
Level 6
God Stats
0W - 2L
1,255 SR
Queue Stats
0W - 3L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jakobie90
Hercules
18
8 / 8 / 15
12,483
1,040
21,678
23,560
19,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ra
18
4 / 3 / 16
11,750
979
13,026
7,766
3,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
XXmasacreX78
Cthulhu
20
8 / 1 / 17
12,867
1,072
20,286
13,906
15,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Terra
chino6092
Terra
19
3 / 1 / 23
11,824
985
13,236
20,263
9,445
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
10 / 1 / 14
13,594
1,133
25,841
14,206
5,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Team 1 Tickets

212

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Alegrim0513
Zhong Kui
18
8 / 1 / 5
13,852
1,154
30,436
21,450
19,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cerberus
Brandonly
Cerberus
17
1 / 10 / 6
11,490
958
11,902
35,043
17,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
LiTTl3R3n4G4d3
Danzaburou
17
1 / 5 / 7
11,123
927
9,302
14,816
6,306
Cthulhu
15
1 / 6 / 1
9,675
806
4,986
13,100
7,217
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
16
3 / 11 / 5
11,091
924
13,483
18,664
8,230
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
38
33
Kills
14
14
Deaths
33
85
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Alegrim0513
Zhong Kui
8
1
5
10.5
L
Cerberus
Brandonly
Cerberus
1
10
6
0.4
W
Hercules
Jakobie90
Hercules
8
8
15
1.94
L
Danzaburou
LiTTl3R3n4G4d3
Danzaburou
1
5
7
0.9
L
Cthulhu
1
6
1
0.25
W
Ra
4
3
16
4
W
Cthulhu
XXmasacreX78
Cthulhu
8
1
17
16.5
W
Terra
chino6092
Terra
3
1
23
14.5
L
Fenrir
3
11
5
0.5
W
10
1
14
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,067
Damage
70,109
79,701
Taken
103,073
52,564
Mitigated
58,503
30,112
Healing
19,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Alegrim0513
Zhong Kui
30,436
3,954
0
9,069
21,450
19,533
0
16,229
4,921
68,275
0
L
Cerberus
Brandonly
Cerberus
11,902
981
0
8,735
35,043
17,217
0
25,467
9,050
28,175
0
W
Hercules
Jakobie90
Hercules
21,678
11,579
0
7,366
23,560
19,303
0
13,709
9,545
449
30,361
L
Danzaburou
LiTTl3R3n4G4d3
Danzaburou
9,302
2,913
0
415
14,816
6,306
0
10,367
4,175
0
24,081
L
Cthulhu
4,986
1,301
0
155
13,100
7,217
0
8,751
4,059
8,199
0
W
Ra
13,026
2,652
2,381
551
7,766
3,160
0
3,104
4,637
30,669
0
W
Cthulhu
XXmasacreX78
Cthulhu
20,286
2,780
289
750
13,906
15,017
0
6,518
6,381
46,656
0
W
Terra
chino6092
Terra
13,236
2,095
5,896
9,096
20,263
9,445
0
14,238
5,750
17,808
0
L
Fenrir
13,483
3,309
0
755
18,664
8,230
0
11,216
7,096
0
17,892
W
25,841
4,604
568
3,215
14,206
5,639
0
8,980
5,149
52,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,518
Gold Earned
57,231
213
Minions Killed
186
1
Camps Cleared
3
1,079,348
Distance Traveled
882,291
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
13,852
1,154
103
9
1
221,349
0
L
Cerberus
11,490
958
41
3
0
170,445
2
W
Hercules
12,483
1,040
20
2
0
202,093
4
L
Danzaburou
11,123
927
26
2
0
182,090
1
L
Cthulhu
9,675
806
10
1
1
117,374
1
W
Ra
11,750
979
40
3
1
186,122
1
W
Cthulhu
12,867
1,072
73
6
0
246,085
0
W
Terra
11,824
985
12
1
0
224,019
1
L
Fenrir
11,091
924
6
1
1
191,033
2
W
Agni
13,594
1,133
68
6
0
221,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role