Player Matchup

Anhur
Anhur
Ashbyo
Anhur
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 10L
1,246 Elo+
Solo
Amaterasu
Amaterasu
Esbrae
Amaterasu
Level 43
God Stats
6W - 5L
1,500 SR
Queue Stats
117W - 104L
1,927 Elo+
Party 3
Geb
Geb
TonyFrag
Geb
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 63L
1,500 Elo+
Solo
Bakasura
Bakasura
VINUGAMER
Bakasura
Level 82
God Stats
6W - 9L
1,703 SR
Queue Stats
128W - 127L
1,927 Elo+
Party 3
Janus
Janus
achaborracha
Janus
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
126W - 108L
1,927 Elo+
Party 3
Team Averages
Level 84
1,541 SR
1,705 Elo+

VS

Team Averages
Level 65
1,467 SR
1,346 Elo+
Bellona
Bellona
HaRyd
Bellona
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 19L
1,098 Elo+
Party 2
Loki
Loki
KibeZe
Loki
Level 26
God Stats
7W - 14L
1,579 SR
Queue Stats
34W - 48L
1,519 Elo+
Party 1
Kuzenbo
Kuzenbo
Metrix2030
Kuzenbo
Level 85
God Stats
31W - 23L
1,588 SR
Queue Stats
335W - 350L
1,513 Elo+
Party 1
Ullr
Ullr
Vantè
Ullr
Level 106
God Stats
0W - 3L
1,169 SR
Queue Stats
13W - 18L
1,098 Elo+
Party 2
Merlin
Merlin
fairy18taile
Merlin
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 63L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ashbyo
Anhur
9
4 / 0 / 5
5,760
576
8,547
6,143
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Amaterasu
Esbrae
Amaterasu
11
4 / 0 / 0
6,545
655
4,555
6,734
5,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 1 / 7
5,628
563
3,803
6,311
3,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
VINUGAMER
Bakasura
11
4 / 0 / 2
6,582
658
2,763
7,628
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 0 / 3
6,401
640
1,661
3,831
1,372
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HaRyd
Bellona
8
0 / 3 / 0
4,923
492
3,478
5,838
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
KibeZe
Loki
8
0 / 2 / 0
5,024
502
2,021
5,494
1,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kuzenbo
Metrix2030
Kuzenbo
6
0 / 4 / 1
4,619
462
2,716
10,309
3,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
Vantè
Ullr
8
0 / 4 / 0
4,567
457
2,345
6,539
1,118
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
11
1 / 1 / 0
6,083
608
2,764
3,950
1,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
14
Kills
1
1
Deaths
14
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
Ashbyo
Anhur
4
0
5
6.5
W
Amaterasu
Esbrae
Amaterasu
4
0
0
4
L
Bellona
HaRyd
Bellona
0
3
0
0
L
Loki
KibeZe
Loki
0
2
0
0
L
Kuzenbo
Metrix2030
Kuzenbo
0
4
1
0.13
W
1
1
7
4.5
W
Bakasura
VINUGAMER
Bakasura
4
0
2
5
L
Ullr
Vantè
Ullr
0
4
0
0
W
1
0
3
2.5
L
Merlin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,329
Damage
13,324
30,647
Taken
32,130
14,131
Mitigated
11,575
14,282
Healing
8,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Ashbyo
Anhur
8,547
4,221
0
2,750
6,143
1,789
176
1,403
4,740
0
25,692
W
Amaterasu
Esbrae
Amaterasu
4,555
2,383
0
3,121
6,734
5,267
204
294
6,440
0
21,438
L
Bellona
HaRyd
Bellona
3,478
1,200
0
1,432
5,838
4,313
0
0
5,543
1,569
14,890
L
Loki
KibeZe
Loki
2,021
541
0
2,619
5,494
1,312
0
347
4,862
0
23,943
L
Kuzenbo
Metrix2030
Kuzenbo
2,716
978
0
2,118
10,309
3,763
0
3,100
7,081
8,735
0
W
3,803
717
0
1,776
6,311
3,303
48
1,533
4,778
20,784
0
W
Bakasura
VINUGAMER
Bakasura
2,763
1,907
246
4,734
7,628
2,400
648
1,111
6,517
0
26,755
L
Ullr
Vantè
Ullr
2,345
753
0
1,942
6,539
1,118
0
1,521
4,978
0
20,472
W
1,661
0
0
1,655
3,831
1,372
440
1,457
2,374
38,750
0
L
Merlin
2,764
48
0
196
3,950
1,069
0
496
3,234
39,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,916
Gold Earned
25,216
277
Minions Killed
223
0
Camps Cleared
0
978,938
Distance Traveled
974,832
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,760
576
45
5
0
180,305
3
W
Amaterasu
6,545
655
54
5
0
175,935
2
L
Bellona
4,923
492
36
4
0
189,826
1
L
Loki
5,024
502
54
5
0
184,057
0
L
Kuzenbo
4,619
462
9
1
0
207,908
1
W
Geb
5,628
563
27
3
0
188,826
4
W
Bakasura
6,582
658
75
8
0
216,268
2
L
Ullr
4,567
457
40
4
0
184,521
3
W
Janus
6,401
640
76
8
0
217,604
1
L
Merlin
6,083
608
84
8
0
208,520
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role