Player Matchup

Sun Wukong
Sun Wukong
IntensePlague00
Sun Wukong
Level 64
God Stats
4W - 3L
1,500 SR
Queue Stats
196W - 207L
1,381 Elo+
Party 3
Hachiman
Hachiman
JokerAcolyte
Hachiman
Level 16
God Stats
1W - 1L
1,304 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Ra
Ra
LORD LETUM
Ra
Level 98
God Stats
2W - 3L
1,278 SR
Queue Stats
12W - 14L
1,296 Elo+
Party 3
Jormungandr
Jormungandr
Titankillx
Jormungandr
Level 121
God Stats
3W - 4L
1,500 SR
Queue Stats
55W - 67L
1,570 Elo+
Party 3
Hel
Hel
ZaydenPlayz
Hel
Level 70
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 3
Team Averages
Level 74
1,416 SR
1,449 Elo+

VS

Team Averages
Level 68
1,503 SR
1,492 Elo+
Chernobog
Chernobog
Gadiel1
Chernobog
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 141L
1,673 Elo+
Party 1
Bacchus
Bacchus
MF Fodder
Bacchus
Level 65
God Stats
6W - 10L
1,500 SR
Queue Stats
55W - 70L
1,298 Elo+
Party 2
Achilles
Achilles
Whimsicul
Achilles
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
iSpiT HoT FiiRE
Kukulkan
Level 47
God Stats
2W - 2L
1,618 SR
Queue Stats
9W - 6L
1,466 Elo+
Party 2
Bellona
Bellona
lLord Thanatosl
Bellona
Level 44
God Stats
11W - 15L
1,399 SR
Queue Stats
217W - 201L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IntensePlague00
Sun Wukong
18
2 / 1 / 3
11,038
581
8,523
13,911
13,933
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
JokerAcolyte
Hachiman
14
3 / 3 / 3
8,671
456
5,400
9,660
3,161
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 2 / 2
9,774
514
7,117
10,411
4,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Titankillx
Jormungandr
15
6 / 1 / 6
9,954
524
11,726
13,439
8,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 5 / 2
8,977
472
8,897
14,895
4,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Gadiel1
Chernobog
12
1 / 6 / 3
7,780
409
7,126
16,846
5,695
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
MF Fodder
Bacchus
13
4 / 5 / 4
8,249
434
7,770
13,140
11,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Whimsicul
Achilles
13
4 / 3 / 1
8,578
451
9,410
16,236
10,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
12
1 / 3 / 3
8,115
427
5,739
5,987
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 2 / 2
9,971
525
10,324
12,894
13,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
19
Kills
12
12
Deaths
19
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Gadiel1
Chernobog
1
6
3
0.42
W
Sun Wukong
IntensePlague00
Sun Wukong
2
1
3
3.5
W
Hachiman
JokerAcolyte
Hachiman
3
3
3
1.5
W
3
2
2
2
L
Bacchus
MF Fodder
Bacchus
4
5
4
1.2
W
Jormungandr
Titankillx
Jormungandr
6
1
6
9
L
Achilles
Whimsicul
Achilles
4
3
1
1.5
W
5
5
2
1.2
L
Kukulkan
1
3
3
0.83
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,663
Damage
40,369
62,316
Taken
65,103
34,467
Mitigated
43,768
25,650
Healing
17,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Gadiel1
Chernobog
7,126
3,823
751
5,327
16,846
5,695
981
6,516
10,330
0
48,728
W
Sun Wukong
IntensePlague00
Sun Wukong
8,523
2,071
0
3,814
13,911
13,933
1,427
1,684
12,227
0
69,986
W
Hachiman
JokerAcolyte
Hachiman
5,400
2,587
0
397
9,660
3,161
1,564
3,132
6,378
0
30,080
W
7,117
473
2,251
6,594
10,411
4,324
1,235
3,864
6,497
54,913
0
L
Bacchus
MF Fodder
Bacchus
7,770
568
111
1,226
13,140
11,925
0
6,917
6,223
21,890
0
W
Jormungandr
Titankillx
Jormungandr
11,726
2,234
503
1,570
13,439
8,460
1,246
2,651
10,663
52,197
0
L
Achilles
Whimsicul
Achilles
9,410
3,527
0
4,721
16,236
10,231
1,182
7,870
8,366
0
48,078
W
8,897
1,826
3,119
7,402
14,895
4,589
560
2,714
11,884
55,001
0
L
Kukulkan
5,739
457
0
852
5,987
2,060
0
3,753
2,234
42,184
0
L
10,324
3,136
0
4,600
12,894
13,857
83
2,684
10,210
5,160
64,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,414
Gold Earned
42,693
487
Minions Killed
405
0
Camps Cleared
0
1,813,764
Distance Traveled
1,851,874
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,780
409
84
4
0
358,408
0
W
Sun Wukong
11,038
581
170
9
0
364,331
1
W
Hachiman
8,671
456
68
4
0
354,295
0
W
Ra
9,774
514
108
6
0
381,617
1
L
Bacchus
8,249
434
29
2
0
372,333
3
W
Jormungandr
9,954
524
74
4
0
374,713
6
L
Achilles
8,578
451
63
3
0
406,918
5
W
Hel
8,977
472
67
4
0
338,808
2
L
Kukulkan
8,115
427
85
4
0
318,416
0
L
Bellona
9,971
525
144
8
0
395,799
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role