Player Matchup

Fenrir
Fenrir
Beatdripz
Fenrir
Level 18
God Stats
23W - 17L
1,261 SR
Queue Stats
53W - 61L
1,261 Elo+
Solo
Izanami
Izanami
GreenHeart303
Izanami
Level 18
God Stats
4W - 7L
1,645 SR
Queue Stats
7W - 12L
1,527 Elo+
Solo
Odin
Odin
HydroUnrealYT
Odin
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Cupid
Cupid
ITsOnlyGame696
Cupid
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 144L
1,344 Elo+
Solo
Athena
Athena
MuTTONcUrrY15
Athena
Level 14
God Stats
2W - 3L
1,500 SR
Queue Stats
52W - 58L
1,122 Elo+
Solo
Team Averages
Level 14
1,481 SR
1,351 Elo+

VS

Team Averages
Level 9
1,513 SR
1,605 Elo+
Poseidon
Poseidon
Jefume_DuLaxatif
Poseidon
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,660 Elo+
Party 1
Kali
Kali
MadeInHeaven_UwU
Kali
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,698 Elo+
Party 1
Jing Wei
Jing Wei
Necroslice
Jing Wei
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,669 Elo+
Solo
Nemesis
Nemesis
XxDragon__GirlxX
Nemesis
Level 6
God Stats
0W - 1L
1,532 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
jasonnenschein1-
Neith
Level 5
God Stats
0W - 1L
1,532 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beatdripz
Fenrir
16
16 / 2 / 9
10,958
609
14,479
11,858
5,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
15
9 / 2 / 10
10,488
583
15,555
15,798
5,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 2 / 10
8,444
469
1,705
8,977
2,982
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

14
4 / 6 / 3
9,575
532
6,830
11,558
3,864
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

13
4 / 3 / 14
9,653
536
6,916
13,356
9,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 10 / 1
7,186
399
8,975
12,875
2,808
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
5 / 6 / 2
8,543
475
9,204
14,766
7,376
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
Necroslice
Jing Wei
14
6 / 4 / 2
8,778
488
11,744
14,569
4,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
1 / 17 / 5
6,716
373
7,730
17,392
4,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 2 / 1
5,684
316
3,530
6,520
1,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
25
36
Kills
14
15
Deaths
39
46
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Beatdripz
Fenrir
16
2
9
10.25
W
Izanami
9
2
10
7
W
3
2
10
4
W
4
6
3
0.92
L
2
10
1
0.25
L
5
6
2
1
W
4
3
14
3.67
L
Jing Wei
Necroslice
Jing Wei
6
4
2
1.75
L
1
17
5
0.21
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,485
Damage
41,183
61,547
Taken
66,122
28,245
Mitigated
21,337
15,065
Healing
13,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Beatdripz
Fenrir
14,479
2,897
0
2,222
11,858
5,902
0
1,504
10,354
0
46,658
W
Izanami
15,555
13,384
0
7,295
15,798
5,790
5,092
4,241
11,557
0
73,297
W
1,705
1,162
0
442
8,977
2,982
258
625
8,352
0
19,263
W
6,830
3,060
314
3,488
11,558
3,864
3,247
225
11,333
0
42,568
L
8,975
2,099
195
1,815
12,875
2,808
0
502
12,373
30,086
0
L
9,204
4,665
0
3,009
14,766
7,376
0
2,211
12,555
0
42,435
W
6,916
2,097
0
1,304
13,356
9,707
229
2,380
10,976
19,714
0
L
Jing Wei
Necroslice
Jing Wei
11,744
10,450
0
5,937
14,569
4,928
731
1,333
13,236
0
42,811
L
7,730
3,412
0
570
17,392
4,889
206
2,700
14,692
0
20,672
L
3,530
1,221
0
1,744
6,520
1,336
328
170
6,350
0
14,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,118
Gold Earned
36,907
339
Minions Killed
238
0
Camps Cleared
0
1,620,046
Distance Traveled
1,314,497
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,958
609
69
4
0
368,006
0
W
Izanami
10,488
583
131
7
0
264,930
0
W
Odin
8,444
469
38
2
0
330,590
0
W
Cupid
9,575
532
76
4
0
309,016
1
L
Poseidon
7,186
399
36
2
0
258,237
0
L
Kali
8,543
475
81
5
0
316,799
3
W
Athena
9,653
536
25
1
0
347,504
5
L
Jing Wei
8,778
488
71
4
0
260,081
4
L
Nemesis
6,716
373
25
1
0
304,666
2
L
Neith
5,684
316
25
1
0
174,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role