Player Matchup

Mulan
Mulan
Clint1705
Mulan
Level 104
God Stats
7W - 4L
1,229 SR
Queue Stats
73W - 39L
1,485 Elo+
Party 1
Ra
Ra
HalfpintHarry97
Ra
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 11L
1,485 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SheppySpy
Ah Muzen Cab
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 38L
1,485 Elo+
Party 1
Team Averages
Level 116
1,410 SR
1,485 Elo+

VS

Team Averages
Level 158
1,596 SR
1,633 Elo+
Rama
Rama
CelerityTM
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
HalcyonTimes
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
iiZeuXx
Yemoja
Level 155
God Stats
1W - 0L
1,787 SR
Queue Stats
54W - 28L
1,898 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Clint1705
Mulan
10
2 / 4 / 2
7,712
643
6,254
12,593
9,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 4 / 3
7,968
664
6,670
9,518
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
SheppySpy
Ah Muzen Cab
11
1 / 5 / 3
7,796
650
7,737
12,283
4,267
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 5
9,474
790
16,315
10,624
6,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
12
3 / 2 / 6
8,618
718
8,136
9,803
6,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
iiZeuXx
Yemoja
12
2 / 0 / 10
9,396
783
5,867
11,376
9,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
4
Kills
13
13
Deaths
4
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
8
2
5
5.25
L
Mulan
Clint1705
Mulan
2
4
2
0.75
W
Olorun
3
2
6
3
L
1
4
3
0.63
L
Ah Muzen Cab
SheppySpy
Ah Muzen Cab
1
5
3
0.5
W
Yemoja
iiZeuXx
Yemoja
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,661
Damage
30,318
34,394
Taken
31,803
16,654
Mitigated
21,860
7,672
Healing
16,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,315
11,390
0
2,102
10,624
6,076
1,843
2,441
8,073
2,934
36,226
L
Mulan
Clint1705
Mulan
6,254
594
0
1,889
12,593
9,006
0
6,126
6,467
0
11,003
W
Olorun
8,136
3,912
695
3,377
9,803
6,033
1,831
2,001
7,714
48,405
0
L
6,670
447
1,070
2,419
9,518
3,381
288
3,984
5,534
39,216
0
L
Ah Muzen Cab
SheppySpy
Ah Muzen Cab
7,737
1,873
0
2,294
12,283
4,267
563
5,280
7,003
0
38,389
W
Yemoja
iiZeuXx
Yemoja
5,867
1,115
3,893
6,045
11,376
9,751
243
2,246
8,930
16,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,476
Gold Earned
27,488
133
Minions Killed
152
0
Camps Cleared
0
678,921
Distance Traveled
610,414
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,474
790
58
5
0
196,450
1
L
Mulan
7,712
643
10
1
0
226,195
7
W
Olorun
8,618
718
68
6
0
190,470
3
L
Ra
7,968
664
60
5
0
240,256
3
L
Ah Muzen Cab
7,796
650
63
5
0
212,470
2
W
Yemoja
9,396
783
26
2
0
223,494
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role