Player Matchup

Geb
Geb
BЯΛDBЦЯY
Geb
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
ExplosoDM
Da Ji
Level 147
God Stats
43W - 22L
1,990 SR
Queue Stats
881W - 714L
1,791 Elo+
Party 1
Tyr
Tyr
Rick0ff
Tyr
Level 40
God Stats
15W - 5L
1,285 SR
Queue Stats
469W - 292L
1,691 Elo+
Party 1
Anhur
Anhur
Viggiano
Anhur
Level 46
God Stats
11W - 1L
1,738 SR
Queue Stats
123W - 62L
1,608 Elo+
Party 1
Nu Wa
Nu Wa
eaexavier_
Nu Wa
Level 127
God Stats
8W - 5L
1,500 SR
Queue Stats
491W - 394L
1,715 Elo+
Party 1
Team Averages
Level 102
1,603 SR
1,661 Elo+

VS

Team Averages
Level 117
1,500 SR
1,518 Elo+
Merlin
Merlin
Chora9nha
Merlin
Level 129
God Stats
15W - 14L
1,500 SR
Queue Stats
645W - 658L
1,453 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
HalfGodLifeless
Ah Muzen Cab
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
WudoSegoÇurdo
Athena
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
solsilver
Loki
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 14L
1,639 Elo+
Party 2
Sun Wukong
Sun Wukong
яαkυzαи
Sun Wukong
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 12
8,353
522
4,788
12,709
9,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
ExplosoDM
Da Ji
14
3 / 3 / 3
8,479
530
4,152
8,324
5,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tyr
16
6 / 1 / 8
9,738
609
13,171
18,561
10,850
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Viggiano
Anhur
17
20 / 2 / 7
11,630
727
30,299
20,061
7,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
15
5 / 1 / 8
9,137
571
7,936
8,076
2,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chora9nha
Merlin
15
6 / 4 / 2
9,409
588
12,845
7,042
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
HalfGodLifeless
Ah Muzen Cab
10
1 / 8 / 7
6,818
426
10,380
12,761
3,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 11 / 8
6,224
389
4,954
19,342
7,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

Loki
11
4 / 10 / 6
7,490
468
7,371
13,717
3,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
яαkυzαи
Sun Wukong
12
1 / 4 / 1
7,217
451
7,079
19,311
12,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
36
37
Kills
12
13
Deaths
37
38
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
6
12
1.5
L
Merlin
Chora9nha
Merlin
6
4
2
1.75
W
Da Ji
ExplosoDM
Da Ji
3
3
3
1.5
L
Ah Muzen Cab
HalfGodLifeless
Ah Muzen Cab
1
8
7
0.56
W
Tyr
6
1
8
10
W
Anhur
Viggiano
Anhur
20
2
7
11.75
L
0
11
8
0.36
W
Nu Wa
5
1
8
9
L
Loki
4
10
6
0.7
L
Sun Wukong
яαkυzαи
Sun Wukong
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,346
Damage
42,629
67,731
Taken
72,173
36,458
Mitigated
29,284
28,881
Healing
16,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,788
1,114
648
3,203
12,709
9,270
408
4,036
8,402
14,129
0
L
Merlin
Chora9nha
Merlin
12,845
738
0
378
7,042
2,682
54
1,493
5,453
58,056
0
W
Da Ji
ExplosoDM
Da Ji
4,152
790
0
500
8,324
5,775
1,448
1,542
6,646
6,241
46,706
L
Ah Muzen Cab
HalfGodLifeless
Ah Muzen Cab
10,380
4,879
0
3,423
12,761
3,415
204
3,176
9,401
0
34,713
W
Tyr
13,171
2,213
0
8,862
18,561
10,850
0
2,311
15,753
0
63,757
W
Anhur
Viggiano
Anhur
30,299
20,611
0
13,410
20,061
7,889
4,898
4,843
14,978
0
91,008
L
4,954
1,841
0
855
19,342
7,262
0
4,134
15,066
12,627
0
W
Nu Wa
7,936
1,084
101
2,157
8,076
2,674
1,019
4,622
3,222
53,137
0
L
Loki
7,371
2,086
0
2,814
13,717
3,357
0
2,171
11,414
0
30,551
L
Sun Wukong
яαkυzαи
Sun Wukong
7,079
1,115
0
8,550
19,311
12,568
0
1,156
18,033
399
39,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,337
Gold Earned
37,158
478
Minions Killed
306
0
Camps Cleared
0
1,488,301
Distance Traveled
1,397,971
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,353
522
23
1
0
323,861
5
L
Merlin
9,409
588
107
7
0
279,360
5
W
Da Ji
8,479
530
102
6
0
302,020
3
L
Ah Muzen Cab
6,818
426
54
3
0
265,735
2
W
Tyr
9,738
609
113
7
0
322,484
1
W
Anhur
11,630
727
139
9
0
244,272
2
L
Athena
6,224
389
11
1
0
303,665
7
W
Nu Wa
9,137
571
101
6
0
295,664
2
L
Loki
7,490
468
46
3
0
276,521
0
L
Sun Wukong
7,217
451
88
6
0
272,690
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role