Player Matchup

King Arthur
King Arthur
Dogstile
King Arthur
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 27L
1,891 Elo+
Party 1
Medusa
Medusa
EXPauly
Medusa
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 16L
1,774 Elo+
Party 1
Hera
Hera
Jakesclaws
Hera
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 12L
1,809 Elo+
Party 1
Hachiman
Hachiman
MasterHatt
Hachiman
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 11L
1,953 Elo+
Party 1
Fafnir
Fafnir
RoNsHuKeR
Fafnir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Team Averages
Level 97
1,500 SR
1,785 Elo+

VS

Team Averages
Level 73
1,457 SR
1,322 Elo+
Achilles
Achilles
NIKINEVSKY
Achilles
Level 109
God Stats
1W - 3L
1,285 SR
Queue Stats
195W - 188L
1,404 Elo+
Solo
Osiris
Osiris
jmfernandez__
Osiris
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
160W - 137L
1,267 Elo+
Party 2
Izanami
Izanami
oddidaniel951
Izanami
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,176 Elo+
Party 3
Ares
Ares
xxyeraykingxx
Ares
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,267 Elo+
Party 2
Kumbhakarna
Kumbhakarna
yagosete70
Kumbhakarna
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dogstile
King Arthur
14
4 / 3 / 13
8,762
1,095
7,860
8,670
8,232
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Medusa
EXPauly
Medusa
14
9 / 2 / 8
9,109
1,139
12,809
5,725
2,849
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 15
7,528
941
10,487
5,660
2,746
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
MasterHatt
Hachiman
13
2 / 4 / 13
7,645
956
5,891
7,488
3,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
RoNsHuKeR
Fafnir
14
2 / 2 / 14
8,102
1,013
5,384
10,108
11,699
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
NIKINEVSKY
Achilles
5
0 / 0 / 0
5,412
677
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
3 / 5 / 4
7,116
890
10,254
11,800
7,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
12
0 / 5 / 7
7,183
898
6,356
9,094
3,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 5 / 8
8,957
1,120
7,486
12,590
12,359
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kumbhakarna
yagosete70
Kumbhakarna
16
6 / 3 / 5
8,584
1,073
4,339
13,084
13,321
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
37
18
Kills
13
14
Deaths
18
63
Assists
24
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Dogstile
King Arthur
4
3
13
3.5
W
Medusa
EXPauly
Medusa
9
2
8
6.5
W
1
3
15
2.83
W
Hachiman
MasterHatt
Hachiman
2
4
13
2.13
L
Achilles
NIKINEVSKY
Achilles
0
0
0
0
W
Fafnir
RoNsHuKeR
Fafnir
2
2
14
4.5
L
3
5
4
1
L
Izanami
0
5
7
0.7
L
4
5
8
1.6
L
Kumbhakarna
yagosete70
Kumbhakarna
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,431
Damage
28,435
37,651
Taken
46,568
29,371
Mitigated
36,565
7,742
Healing
10,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Dogstile
King Arthur
7,860
692
134
854
8,670
8,232
88
2,338
6,211
0
13,475
W
Medusa
EXPauly
Medusa
12,809
5,265
828
595
5,725
2,849
1,471
1,844
3,831
0
22,592
W
10,487
2,658
400
753
5,660
2,746
395
749
4,836
17,839
0
W
Hachiman
MasterHatt
Hachiman
5,891
3,261
0
811
7,488
3,845
1,139
3,464
3,974
0
12,718
L
Achilles
NIKINEVSKY
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Fafnir
RoNsHuKeR
Fafnir
5,384
1,790
866
2,501
10,108
11,699
65
2,984
6,974
10,158
0
L
10,254
3,172
1,165
2,072
11,800
7,038
187
4,264
7,320
0
17,115
L
Izanami
6,356
3,619
525
1,238
9,094
3,847
875
3,879
5,165
0
21,896
L
7,486
547
912
1,865
12,590
12,359
432
2,674
9,710
11,745
0
L
Kumbhakarna
yagosete70
Kumbhakarna
4,339
788
425
2,266
13,084
13,321
239
4,352
8,502
13,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,146
Gold Earned
37,252
81
Minions Killed
75
0
Camps Cleared
0
740,833
Distance Traveled
623,195
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,762
1,095
16
2
0
144,704
0
W
Medusa
9,109
1,139
23
3
0
142,043
1
W
Hera
7,528
941
23
3
0
160,074
3
W
Hachiman
7,645
956
11
1
0
136,452
0
L
Achilles
5,412
677
0
0
0
19,088
1
W
Fafnir
8,102
1,013
8
1
0
157,560
3
L
Osiris
7,116
890
12
2
0
163,364
0
L
Izanami
7,183
898
35
4
0
136,560
1
L
Ares
8,957
1,120
8
1
0
144,478
0
L
Kumbhakarna
8,584
1,073
20
3
0
159,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role