Player Matchup

Ganesha
Ganesha
Gold IV
 
Ganesha
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Gold III
Bilsy 94
Zeus
Gold III
Level 87
God Stats
3W - 4L
1,302 SR
Queue Stats
113W - 114L
1,615 MMR
Party 1
Anhur
Anhur
Bronze III
DwdwA55
Anhur
Bronze III
Level 140
God Stats
4W - 1L
1,500 SR
Queue Stats
14W - 9L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,434 SR
1,538 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 81
1,617 SR
1,520 MMR
Cerberus
Cerberus
Silver II
DX_Corvus
Cerberus
Silver II
Level 89
God Stats
6W - 3L
1,792 SR
Queue Stats
7W - 7L
1,531 MMR
Party 2
Loki
Loki
Silver II
DX_EsuS
Loki
Silver II
Level 68
God Stats
6W - 7L
1,559 SR
Queue Stats
7W - 7L
1,531 MMR
Party 2
Merlin
Merlin
Bronze III
HecHenry1
Merlin
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 82L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 2 / 12
9,598
738
3,784
13,484
15,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zeus
14
4 / 1 / 9
9,684
745
14,067
3,797
1,497
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
DwdwA55
Anhur
13
9 / 3 / 4
10,532
810
14,622
12,293
4,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Guan YuChaacYmirPersephone

VS

Bans
ScyllaCthulhuHadesSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DX_Corvus
Cerberus
13
2 / 4 / 4
9,329
718
6,302
16,987
10,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
DX_EsuS
Loki
12
2 / 3 / 4
8,829
679
5,914
11,323
3,777
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
HecHenry1
Merlin
11
2 / 6 / 2
8,460
651
6,718
9,461
2,154
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
13
Kills
6
6
Deaths
13
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
12
3
W
Zeus
4
1
9
8.5
L
Cerberus
DX_Corvus
Cerberus
2
4
4
1
L
Loki
DX_EsuS
Loki
2
3
4
1.33
W
Anhur
DwdwA55
Anhur
9
3
4
3.67
L
Merlin
HecHenry1
Merlin
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,473
Damage
18,934
29,574
Taken
37,771
21,980
Mitigated
16,755
7,125
Healing
8,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,784
126
905
2,528
13,484
15,852
333
4,788
8,696
18,648
0
W
Zeus
14,067
1,726
0
252
3,797
1,497
516
1,803
1,994
57,611
0
L
Cerberus
DX_Corvus
Cerberus
6,302
374
0
4,619
16,987
10,824
179
9,638
7,349
26,366
0
L
Loki
DX_EsuS
Loki
5,914
1,171
0
1,580
11,323
3,777
233
5,352
5,971
0
36,220
W
Anhur
DwdwA55
Anhur
14,622
8,480
0
3,440
12,293
4,631
2,000
6,459
5,834
0
47,705
L
Merlin
HecHenry1
Merlin
6,718
530
0
2,031
9,461
2,154
306
2,945
6,516
25,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,814
Gold Earned
26,618
163
Minions Killed
147
0
Camps Cleared
0
727,359
Distance Traveled
722,306
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,598
738
0
0
0
266,971
2
W
Zeus
9,684
745
98
8
0
242,854
4
L
Cerberus
9,329
718
55
4
0
253,276
2
L
Loki
8,829
679
52
4
0
261,054
4
W
Anhur
10,532
810
65
5
0
217,534
4
L
Merlin
8,460
651
40
3
0
207,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role