Player Matchup

Danzaburou
Danzaburou
Gold IV
BigFatKenz
Danzaburou
Gold IV
Level 76
God Stats
20W - 18L
1,500 SR
Queue Stats
260W - 259L
1,492 MMR
Solo
Amaterasu
Amaterasu
Silver II
JUMA-7AUTA
Amaterasu
Silver II
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
194W - 193L
1,468 MMR
Party 1
Hun Batz
Hun Batz
Silver I
QT-CJ
Hun Batz
Silver I
Level 160
God Stats
15W - 7L
1,500 SR
Queue Stats
282W - 272L
1,484 MMR
Solo
Yemoja
Yemoja
Gold V
Waltezzz
Yemoja
Gold V
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 49L
1,491 MMR
Solo
Janus
Janus
Silver I
devil750
Janus
Silver I
Level 147
God Stats
7W - 7L
1,555 SR
Queue Stats
145W - 141L
1,513 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,511 SR
1,490 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 99
1,440 SR
1,490 MMR
Apollo
Apollo
Bronze III
 
Apollo
Bronze III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Bronze III
AzoR_Clint
Nu Wa
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Party 3
Nike
Nike
Bronze III
Koritosen
Nike
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,458 MMR
Party 3
Ymir
Ymir
Bronze III
MidnightDave442
Ymir
Bronze III
Level 89
God Stats
1W - 2L
1,127 SR
Queue Stats
96W - 103L
1,495 MMR
Solo
Cabrakan
Cabrakan
Bronze III
S2CHAINZ_
Cabrakan
Bronze III
Level 126
God Stats
100W - 87L
1,572 SR
Queue Stats
159W - 161L
1,495 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigFatKenz
Danzaburou
17
5 / 0 / 8
10,606
624
10,304
9,242
3,682
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
JUMA-7AUTA
Amaterasu
15
5 / 3 / 8
9,763
574
10,691
17,900
16,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
QT-CJ
Hun Batz
18
9 / 3 / 10
10,935
643
13,000
14,150
6,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Waltezzz
Yemoja
14
4 / 0 / 12
9,188
540
7,817
8,735
6,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Janus
devil750
Janus
15
9 / 4 / 8
10,143
597
11,611
7,613
2,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
PersephoneTsukuyomiCthulhuSetPoseidon

VS

Bans
HeraBakasuraBellonaKumbhakarnaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
3 / 4 / 1
8,841
520
5,755
13,736
5,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
12
0 / 10 / 3
7,152
421
5,484
11,220
3,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
14
1 / 8 / 4
8,767
516
9,221
13,802
12,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 6 / 2
8,862
521
5,242
14,917
10,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
S2CHAINZ_
Cabrakan
15
4 / 4 / 4
9,018
530
4,979
14,206
8,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
24
32
Kills
10
10
Deaths
32
46
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
4
1
0.88
L
Nu Wa
0
10
3
0.15
W
Danzaburou
BigFatKenz
Danzaburou
5
0
8
9
W
Amaterasu
JUMA-7AUTA
Amaterasu
5
3
8
3
L
Nike
1
8
4
0.38
L
2
6
2
0.5
W
Hun Batz
QT-CJ
Hun Batz
9
3
10
4.67
L
Cabrakan
S2CHAINZ_
Cabrakan
4
4
4
1.5
W
Yemoja
Waltezzz
Yemoja
4
0
12
10
W
Janus
devil750
Janus
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,423
Damage
30,681
57,640
Taken
67,881
35,999
Mitigated
40,279
22,980
Healing
11,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,755
3,566
0
4,450
13,736
5,283
1,216
2,342
11,342
0
55,612
L
Nu Wa
5,484
581
0
690
11,220
3,554
0
5,232
5,782
32,852
0
W
Danzaburou
BigFatKenz
Danzaburou
10,304
4,644
0
5,250
9,242
3,682
2,484
2,831
6,411
0
74,706
W
Amaterasu
JUMA-7AUTA
Amaterasu
10,691
5,200
0
7,712
17,900
16,640
450
4,286
13,614
5,632
49,418
L
Nike
9,221
2,261
0
1,363
13,802
12,333
684
1,773
12,029
10,170
44,168
L
5,242
365
0
1,816
14,917
10,672
0
4,621
10,238
36,370
0
W
Hun Batz
QT-CJ
Hun Batz
13,000
5,226
0
4,804
14,150
6,021
0
4,168
9,982
0
76,138
L
Cabrakan
S2CHAINZ_
Cabrakan
4,979
477
0
3,614
14,206
8,437
0
5,914
8,103
46,490
0
W
Yemoja
Waltezzz
Yemoja
7,817
1,450
2,317
2,538
8,735
6,791
0
3,254
5,481
22,265
0
W
Janus
devil750
Janus
11,611
513
0
359
7,613
2,865
0
3,352
4,261
61,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,635
Gold Earned
42,640
521
Minions Killed
428
0
Camps Cleared
0
1,716,031
Distance Traveled
1,597,583
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,841
520
116
7
0
334,586
1
L
Nu Wa
7,152
421
51
3
0
300,186
1
W
Danzaburou
10,606
624
129
8
0
306,261
2
W
Amaterasu
9,763
574
118
7
0
383,199
7
L
Nike
8,767
516
107
6
0
314,295
1
L
Ymir
8,862
521
70
4
0
318,671
6
W
Hun Batz
10,935
643
125
7
0
357,983
3
L
Cabrakan
9,018
530
84
5
0
329,845
4
W
Yemoja
9,188
540
27
2
0
316,659
7
W
Janus
10,143
597
122
7
0
351,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role