Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
PabloLopezrdg22
Nu Wa
Level 47
God Stats
8W - 5L
1,686 SR
Queue Stats
354W - 336L
1,618 Elo+
Solo
Neith
Neith
VakPhoenix
Neith
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 43L
1,563 Elo+
Party 2
Pele
Pele
sailor22000
Pele
Level 77
God Stats
14W - 8L
1,500 SR
Queue Stats
370W - 313L
1,518 Elo+
Party 2
Cabrakan
Cabrakan
vitorbaia95
Cabrakan
Level 44
God Stats
16W - 11L
1,466 SR
Queue Stats
417W - 366L
1,659 Elo+
Party 2
Team Averages
Level 89
1,530 SR
1,571 Elo+

VS

Team Averages
Level 66
1,583 SR
1,517 Elo+
Nu Wa
Nu Wa
BProdigyy
Nu Wa
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 16L
1,483 Elo+
Party 1
Horus
Horus
NeOn v ELiTeZz
Horus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,541 Elo+
Party 1
Khepri
Khepri
Steel Naay
Khepri
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,541 Elo+
Party 1
Mercury
Mercury
fireacorn76
Mercury
Level 41
God Stats
1W - 1L
1,745 SR
Queue Stats
33W - 32L
1,426 Elo+
Solo
Artemis
Artemis
l BeN CLarK l1l
Artemis
Level 21
God Stats
4W - 4L
1,669 SR
Queue Stats
4W - 4L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
3 / 0 / 5
6,191
619
2,606
4,074
1,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 0 / 2
6,267
627
4,334
2,875
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
10
5 / 0 / 3
6,061
606
6,053
4,570
2,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 3
5,744
574
2,217
6,707
1,874
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
vitorbaia95
Cabrakan
10
2 / 1 / 0
5,901
590
4,200
6,555
4,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BProdigyy
Nu Wa
9
0 / 2 / 0
5,076
508
3,895
4,305
998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
1 / 2 / 0
5,833
583
4,822
7,107
4,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
Steel Naay
Khepri
7
0 / 5 / 0
4,680
468
2,550
8,101
3,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
fireacorn76
Mercury
8
0 / 1 / 0
4,874
487
651
5,912
1,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

7
0 / 4 / 0
4,398
440
1,947
4,466
1,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
14
Kills
1
1
Deaths
14
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
0
5
5.5
L
Nu Wa
BProdigyy
Nu Wa
0
2
0
0
L
1
2
0
0.5
W
3
0
2
4
L
Khepri
Steel Naay
Khepri
0
5
0
0
W
Neith
5
0
3
6.5
L
Mercury
fireacorn76
Mercury
0
1
0
0
L
0
4
0
0
W
1
0
3
2.5
W
Cabrakan
vitorbaia95
Cabrakan
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,410
Damage
13,865
24,781
Taken
29,891
11,372
Mitigated
11,310
10,671
Healing
6,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,606
518
1,335
1,577
4,074
1,429
454
1,594
2,480
13,723
0
L
Nu Wa
BProdigyy
Nu Wa
3,895
797
0
970
4,305
998
0
2,030
2,275
32,570
0
L
4,822
1,897
0
3,265
7,107
4,296
0
4,079
2,706
0
29,795
W
4,334
1,407
0
1,316
2,875
768
0
1,643
1,232
32,531
0
L
Khepri
Steel Naay
Khepri
2,550
156
0
1,464
8,101
3,461
0
2,650
5,451
18,061
0
W
Neith
6,053
2,460
0
1,467
4,570
2,416
1,014
1,498
3,072
3,108
30,004
L
Mercury
fireacorn76
Mercury
651
247
0
500
5,912
1,472
0
855
5,057
0
27,312
L
1,947
906
0
608
4,466
1,083
0
1,684
2,782
0
14,354
W
2,217
550
0
3,874
6,707
1,874
0
1,348
5,334
0
31,592
W
Cabrakan
vitorbaia95
Cabrakan
4,200
574
0
1,102
6,555
4,885
0
362
5,863
25,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,164
Gold Earned
24,861
267
Minions Killed
227
0
Camps Cleared
0
882,164
Distance Traveled
855,396
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,191
619
27
3
0
162,767
4
L
Nu Wa
5,076
508
62
6
0
155,910
2
L
Horus
5,833
583
58
6
0
171,889
0
W
Nu Wa
6,267
627
58
6
0
177,215
0
L
Khepri
4,680
468
27
3
0
181,165
2
W
Neith
6,061
606
57
6
0
162,112
2
L
Mercury
4,874
487
52
5
0
183,512
1
L
Artemis
4,398
440
28
3
0
162,920
1
W
Pele
5,744
574
66
7
0
220,630
4
W
Cabrakan
5,901
590
59
6
0
159,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role