Player Matchup

Da Ji
Da Ji
BLAQClouds
Da Ji
Level 10
God Stats
22W - 19L
1,911 SR
Queue Stats
23W - 26L
1,872 Elo+
Party 1
Neith
Neith
ThePrimeAssassin
Neith
Level 17
God Stats
63W - 41L
1,639 SR
Queue Stats
269W - 264L
1,695 Elo+
Party 1
Tyr
Tyr
Tidywhiteyyy
Tyr
Level 18
God Stats
0W - 1L
1,816 SR
Queue Stats
6W - 11L
1,414 Elo+
Solo
Team Averages
Level 15
1,789 SR
1,660 Elo+

VS

Team Averages
Level 22
1,511 SR
1,399 Elo+
Izanami
Izanami
DeadlyDwayne93
Izanami
Level 26
God Stats
20W - 8L
1,704 SR
Queue Stats
49W - 34L
1,487 Elo+
Party 2
Chaac
Chaac
Uhnverified_
Chaac
Level 24
God Stats
36W - 19L
1,644 SR
Queue Stats
36W - 21L
1,547 Elo+
Party 2
Hades
Hades
nathanielbd69
Hades
Level 15
God Stats
7W - 8L
1,187 SR
Queue Stats
24W - 44L
1,162 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
5 / 8 / 3
9,998
714
10,738
11,218
4,382
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 3 / 4
8,371
598
6,434
8,402
3,028
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 6 / 4
10,046
718
10,061
12,878
11,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 9
10,745
768
7,689
9,228
3,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 4 / 10
9,999
714
8,332
10,874
6,959
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
6 / 3 / 6
9,838
703
9,957
12,788
5,673
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
9
Kills
17
17
Deaths
9
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Da Ji
5
8
3
0.81
W
6
2
9
5.25
L
1
3
4
1
L
3
6
4
0.83
W
5
4
10
2.5
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,233
Damage
25,978
32,498
Taken
32,890
19,220
Mitigated
16,062
4,671
Healing
12,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
10,738
3,408
0
447
11,218
4,382
230
2,875
8,343
0
25,166
W
7,689
5,955
171
2,583
9,228
3,430
0
66
9,162
0
33,364
L
6,434
3,918
0
2,463
8,402
3,028
584
3,119
5,283
0
29,169
L
10,061
2,768
0
1,761
12,878
11,810
0
3,980
8,898
3,749
32,361
W
8,332
1,312
665
4,008
10,874
6,959
954
230
10,644
0
37,938
W
9,957
839
805
4,709
12,788
5,673
963
252
12,536
32,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,415
Gold Earned
30,582
111
Minions Killed
160
0
Camps Cleared
0
641,687
Distance Traveled
701,271
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,998
714
27
2
0
219,633
0
W
Izanami
10,745
768
60
4
0
240,846
1
L
Neith
8,371
598
40
3
0
208,735
0
L
Tyr
10,046
718
44
3
0
213,319
4
W
Chaac
9,999
714
53
4
0
252,143
3
W
Hades
9,838
703
47
3
0
208,282
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role