Player Matchup

Ullr
Ullr
BKS1
Ullr
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,158 Elo+
Solo
Sylvanus
Sylvanus
Iskieland
Sylvanus
Level 129
God Stats
10W - 8L
1,642 SR
Queue Stats
410W - 408L
1,314 Elo+
Party 2
Scylla
Scylla
TTisbest
Scylla
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 5L
1,153 Elo+
Party 2
Erlang Shen
Erlang Shen
iamBJ
Erlang Shen
Level 143
God Stats
9W - 9L
1,501 SR
Queue Stats
75W - 67L
1,278 Elo+
Solo
Heimdallr
Heimdallr
stevieman44
Heimdallr
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
193W - 210L
1,244 Elo+
Party 2
Team Averages
Level 129
1,529 SR
1,229 Elo+

VS

Team Averages
Level 127
1,575 SR
1,511 Elo+
Ganesha
Ganesha
Birlordius
Ganesha
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 45L
1,255 Elo+
Party 1
Tyr
Tyr
BlueMan316
Tyr
Level 112
God Stats
17W - 18L
1,500 SR
Queue Stats
139W - 132L
1,603 Elo+
Party 1
Izanami
Izanami
Denka1231
Izanami
Level 129
God Stats
2W - 1L
1,702 SR
Queue Stats
67W - 58L
1,676 Elo+
Solo
Hun Batz
Hun Batz
darkman811
Hun Batz
Level 121
God Stats
11W - 12L
1,716 SR
Queue Stats
109W - 101L
1,552 Elo+
Party 1
Freya
Freya
zahadumzum
Freya
Level 149
God Stats
783W - 784L
1,457 SR
Queue Stats
785W - 787L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
BKS1
Ullr
19
2 / 4 / 5
11,688
468
13,387
20,384
9,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
Iskieland
Sylvanus
20
7 / 2 / 15
13,475
539
22,232
22,119
34,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
TTisbest
Scylla
19
8 / 10 / 4
12,636
505
17,206
21,766
8,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
iamBJ
Erlang Shen
20
5 / 3 / 5
13,142
526
16,251
22,059
24,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
stevieman44
Heimdallr
19
6 / 7 / 8
12,777
511
19,260
23,776
11,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Birlordius
Ganesha
17
0 / 3 / 7
11,226
449
8,003
20,262
24,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
10 / 2 / 5
13,106
524
25,617
30,161
36,359
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Denka1231
Izanami
17
4 / 9 / 5
11,266
451
15,753
21,818
7,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
darkman811
Hun Batz
20
6 / 4 / 7
13,100
524
16,233
22,118
9,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
19
5 / 10 / 6
12,737
509
13,557
22,638
19,336
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
55
28
Kills
25
26
Deaths
28
37
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ullr
BKS1
Ullr
2
4
5
1.13
L
Ganesha
Birlordius
Ganesha
0
3
7
1.17
L
10
2
5
6.25
L
Izanami
Denka1231
Izanami
4
9
5
0.72
W
Sylvanus
Iskieland
Sylvanus
7
2
15
7.25
W
Scylla
TTisbest
Scylla
8
10
4
1
L
Hun Batz
darkman811
Hun Batz
6
4
7
2.38
W
Erlang Shen
iamBJ
Erlang Shen
5
3
5
2.5
W
Heimdallr
stevieman44
Heimdallr
6
7
8
1.43
L
Freya
5
10
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,336
Damage
79,163
110,104
Taken
116,997
88,695
Mitigated
97,332
41,972
Healing
38,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
BKS1
Ullr
13,387
6,464
0
6,388
20,384
9,983
191
4,349
16,035
0
100,046
L
Ganesha
Birlordius
Ganesha
8,003
897
0
5,314
20,262
24,333
0
6,743
13,355
52,937
0
L
25,617
3,734
0
15,295
30,161
36,359
39
9,708
19,799
0
87,444
L
Izanami
Denka1231
Izanami
15,753
10,749
0
6,085
21,818
7,438
1,046
8,512
13,190
0
76,468
W
Sylvanus
Iskieland
Sylvanus
22,232
7,075
7,679
10,317
22,119
34,092
26
3,915
18,204
68,857
0
W
Scylla
TTisbest
Scylla
17,206
1,765
0
1,912
21,766
8,935
62
6,591
15,175
78,066
0
L
Hun Batz
darkman811
Hun Batz
16,233
4,684
0
7,920
22,118
9,866
90
4,255
17,567
0
105,259
W
Erlang Shen
iamBJ
Erlang Shen
16,251
8,405
0
7,607
22,059
24,180
676
3,202
18,857
0
82,313
W
Heimdallr
stevieman44
Heimdallr
19,260
12,489
0
8,069
23,776
11,505
587
5,329
18,447
0
75,520
L
Freya
13,557
3,491
0
3,850
22,638
19,336
908
9,422
12,778
77,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,718
Gold Earned
61,435
587
Minions Killed
599
0
Camps Cleared
0
2,195,196
Distance Traveled
2,432,924
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,688
468
146
6
0
439,332
5
L
Ganesha
11,226
449
40
2
0
500,124
5
L
Tyr
13,106
524
143
6
0
561,193
3
L
Izanami
11,266
451
137
5
0
469,327
0
W
Sylvanus
13,475
539
84
3
0
451,218
8
W
Scylla
12,636
505
124
5
0
392,549
4
L
Hun Batz
13,100
524
162
6
0
501,890
8
W
Erlang Shen
13,142
526
121
5
0
510,758
2
W
Heimdallr
12,777
511
112
4
0
401,339
4
L
Freya
12,737
509
117
5
0
400,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role