Player Matchup

Serqet
Serqet
 
Serqet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
BlacknoFox
Jormungandr
Level 103
God Stats
8W - 7L
1,455 SR
Queue Stats
34W - 35L
1,424 Elo+
Party 3
Anubis
Anubis
Felix2944
Anubis
Level 19
God Stats
9W - 6L
1,428 SR
Queue Stats
12W - 17L
1,298 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Megumin4Waifu
Cu Chulainn
Level 47
God Stats
10W - 13L
1,658 SR
Queue Stats
134W - 131L
1,558 Elo+
Party 1
Danzaburou
Danzaburou
OriginalAnqel
Danzaburou
Level 65
God Stats
8W - 7L
1,185 SR
Queue Stats
38W - 34L
1,428 Elo+
Party 3
Team Averages
Level 65
1,445 SR
1,442 Elo+

VS

Team Averages
Level 59
1,503 SR
1,506 Elo+
Ymir
Ymir
AlvarikoATM8
Ymir
Level 45
God Stats
3W - 4L
1,487 SR
Queue Stats
24W - 24L
1,421 Elo+
Solo
Olorun
Olorun
Der-marshy-arts3
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,500 Elo+
Party 2
Agni
Agni
JDMarshy97
Agni
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 44L
1,500 Elo+
Party 2
He Bo
He Bo
REm1RISH
He Bo
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 103L
1,419 Elo+
Solo
Sun Wukong
Sun Wukong
dejef2
Sun Wukong
Level 69
God Stats
13W - 5L
1,530 SR
Queue Stats
252W - 209L
1,691 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
4 / 2 / 4
9,020
531
1,883
8,367
4,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
BlacknoFox
Jormungandr
14
3 / 0 / 5
8,727
513
5,044
6,432
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anubis
Felix2944
Anubis
17
15 / 1 / 3
10,876
640
19,795
13,421
7,104
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Megumin4Waifu
Cu Chulainn
13
1 / 3 / 3
8,222
484
6,482
11,886
9,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
OriginalAnqel
Danzaburou
14
1 / 0 / 3
8,209
483
2,827
5,560
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,473
381
1,836
10,956
4,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 2 / 0
7,408
436
4,219
5,584
1,613
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
1 / 5 / 1
8,188
482
6,601
7,858
1,717
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

He Bo
REm1RISH
He Bo
14
2 / 7 / 3
8,610
506
4,569
11,569
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
dejef2
Sun Wukong
15
2 / 5 / 3
9,343
550
8,139
16,303
6,994
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
24
Kills
6
6
Deaths
24
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
2
4
3
L
0
5
0
0
W
Jormungandr
BlacknoFox
Jormungandr
3
0
5
5.5
L
1
2
0
0.5
W
Anubis
Felix2944
Anubis
15
1
3
16.5
L
1
5
1
0.3
W
Cu Chulainn
Megumin4Waifu
Cu Chulainn
1
3
3
0.83
W
Danzaburou
OriginalAnqel
Danzaburou
1
0
3
2.5
L
He Bo
REm1RISH
He Bo
2
7
3
0.5
L
Sun Wukong
dejef2
Sun Wukong
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,031
Damage
25,364
45,666
Taken
52,270
28,458
Mitigated
17,166
18,140
Healing
11,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,883
366
0
1,672
8,367
4,778
285
3,048
5,319
5,805
43,514
L
1,836
360
0
956
10,956
4,002
0
6,095
4,861
25,769
0
W
Jormungandr
BlacknoFox
Jormungandr
5,044
859
0
1,589
6,432
4,831
176
2,553
3,879
39,104
0
L
4,219
1,461
234
1,320
5,584
1,613
0
2,117
3,467
30,958
0
W
Anubis
Felix2944
Anubis
19,795
462
0
8,564
13,421
7,104
87
8,016
5,405
69,680
0
L
6,601
162
0
1,607
7,858
1,717
636
5,057
2,801
53,205
0
W
Cu Chulainn
Megumin4Waifu
Cu Chulainn
6,482
2,646
0
2,442
11,886
9,623
0
1,234
10,652
4,531
36,974
W
Danzaburou
OriginalAnqel
Danzaburou
2,827
1,428
231
3,642
5,560
2,122
466
2,374
3,186
0
43,024
L
He Bo
REm1RISH
He Bo
4,569
222
0
2,615
11,569
2,840
0
6,140
5,429
45,848
0
L
Sun Wukong
dejef2
Sun Wukong
8,139
1,324
0
5,020
16,303
6,994
0
5,985
10,117
0
59,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,054
Gold Earned
40,022
432
Minions Killed
424
0
Camps Cleared
0
1,580,533
Distance Traveled
1,511,408
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,020
531
98
6
0
368,660
1
L
Ymir
6,473
381
56
3
0
239,535
1
W
Jormungandr
8,727
513
72
4
0
321,592
4
L
Olorun
7,408
436
63
4
0
316,124
4
W
Anubis
10,876
640
101
6
0
310,600
4
L
Agni
8,188
482
90
5
0
317,873
4
W
Cu Chulainn
8,222
484
76
4
0
298,782
0
W
Danzaburou
8,209
483
85
5
0
280,899
4
L
He Bo
8,610
506
81
5
0
310,668
2
L
Sun Wukong
9,343
550
134
8
0
327,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role