Player Matchup

Da Ji
Da Ji
Knullebol
Da Ji
Level 82
God Stats
3W - 4L
1,194 SR
Queue Stats
73W - 57L
1,691 Elo+
Party 1
The Morrigan
The Morrigan
NZOHEART
The Morrigan
Level 47
God Stats
5W - 3L
1,812 SR
Queue Stats
125W - 48L
1,772 Elo+
Solo
Amaterasu
Amaterasu
TheOBGYN
Amaterasu
Level 35
God Stats
4W - 2L
1,609 SR
Queue Stats
117W - 131L
1,562 Elo+
Solo
Hachiman
Hachiman
aquasit
Hachiman
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 82L
1,495 Elo+
Party 1
Athena
Athena
lionmaster914
Athena
Level 63
God Stats
2W - 2L
1,506 SR
Queue Stats
11W - 9L
1,488 Elo+
Party 1
Team Averages
Level 67
1,524 SR
1,602 Elo+

VS

Team Averages
Level 90
1,560 SR
1,625 Elo+
Izanami
Izanami
Demoqz
Izanami
Level 28
God Stats
17W - 6L
1,708 SR
Queue Stats
545W - 552L
1,659 Elo+
Party 3
Chang'e
Chang'e
Elmoserpe
Chang'e
Level 83
God Stats
213W - 193L
1,590 SR
Queue Stats
282W - 316L
1,505 Elo+
Party 2
Scylla
Scylla
SSoCMBS
Scylla
Level 118
God Stats
38W - 25L
1,500 SR
Queue Stats
770W - 761L
1,482 Elo+
Party 3
Cerberus
Cerberus
fastDoubleX
Cerberus
Level 118
God Stats
3W - 4L
1,500 SR
Queue Stats
238W - 242L
1,710 Elo+
Party 2
Fenrir
Fenrir
lruki
Fenrir
Level 105
God Stats
21W - 13L
1,500 SR
Queue Stats
248W - 288L
1,768 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Knullebol
Da Ji
16
5 / 3 / 4
9,857
548
9,078
13,090
4,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Morrigan
NZOHEART
The Morrigan
14
4 / 6 / 2
9,278
515
8,739
7,630
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
TheOBGYN
Amaterasu
16
0 / 4 / 3
9,483
527
7,014
14,111
13,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hachiman
aquasit
Hachiman
15
4 / 6 / 2
9,889
549
11,416
12,594
4,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 4 / 4
7,904
439
5,437
16,648
10,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Demoqz
Izanami
16
3 / 2 / 7
9,650
536
6,404
10,984
3,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Elmoserpe
Chang'e
14
2 / 2 / 5
9,137
508
8,146
13,106
5,429
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
SSoCMBS
Scylla
17
9 / 4 / 5
11,406
634
12,338
11,757
4,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
fastDoubleX
Cerberus
16
4 / 3 / 9
9,697
539
10,438
17,822
12,574
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
lruki
Fenrir
17
5 / 3 / 2
10,315
573
4,483
11,087
4,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
14
Kills
23
23
Deaths
14
15
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
Demoqz
Izanami
3
2
7
3.25
W
Chang'e
Elmoserpe
Chang'e
2
2
5
2.25
L
Da Ji
Knullebol
Da Ji
5
3
4
2.33
L
The Morrigan
NZOHEART
The Morrigan
4
6
2
0.83
W
Scylla
SSoCMBS
Scylla
9
4
5
2.88
L
Amaterasu
TheOBGYN
Amaterasu
0
4
3
0.38
L
Hachiman
aquasit
Hachiman
4
6
2
0.83
W
Cerberus
fastDoubleX
Cerberus
4
3
9
2.83
L
1
4
4
0.75
W
Fenrir
lruki
Fenrir
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,684
Damage
41,809
64,073
Taken
64,756
35,977
Mitigated
29,748
12,960
Healing
28,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Demoqz
Izanami
6,404
3,564
0
3,633
10,984
3,093
1,516
2,379
8,563
0
50,954
W
Chang'e
Elmoserpe
Chang'e
8,146
1,265
2,328
6,291
13,106
5,429
549
2,671
10,015
49,221
0
L
Da Ji
Knullebol
Da Ji
9,078
3,252
0
4,610
13,090
4,772
0
5,115
7,841
0
67,800
L
The Morrigan
NZOHEART
The Morrigan
8,739
1,163
0
106
7,630
2,606
0
4,100
3,307
56,836
0
W
Scylla
SSoCMBS
Scylla
12,338
1,668
0
3,352
11,757
4,008
361
2,200
9,382
64,179
0
L
Amaterasu
TheOBGYN
Amaterasu
7,014
1,008
0
3,575
14,111
13,693
0
7,581
6,430
0
57,670
L
Hachiman
aquasit
Hachiman
11,416
6,506
0
3,320
12,594
4,058
877
5,182
7,360
0
61,093
W
Cerberus
fastDoubleX
Cerberus
10,438
838
828
7,072
17,822
12,574
216
5,019
12,648
43,212
0
L
5,437
2,062
0
1,349
16,648
10,848
340
8,412
8,152
22,260
0
W
Fenrir
lruki
Fenrir
4,483
679
0
5,404
11,087
4,644
4,511
1,497
9,491
0
61,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,411
Gold Earned
50,205
496
Minions Killed
498
0
Camps Cleared
0
1,652,431
Distance Traveled
1,747,129
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,650
536
101
6
0
346,866
3
W
Chang'e
9,137
508
88
5
0
347,699
6
L
Da Ji
9,857
548
113
6
0
363,312
6
L
The Morrigan
9,278
515
107
6
0
317,117
2
W
Scylla
11,406
634
115
6
0
319,602
3
L
Amaterasu
9,483
527
127
7
0
327,054
8
L
Hachiman
9,889
549
107
6
0
301,978
3
W
Cerberus
9,697
539
90
5
0
350,607
5
L
Athena
7,904
439
42
2
0
342,970
2
W
Fenrir
10,315
573
104
6
0
382,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role