Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
KRLEbreee
Aphrodite
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 120L
1,355 Elo+
Solo
Medusa
Medusa
PaTToNeiToR
Medusa
Level 148
God Stats
6W - 6L
1,500 SR
Queue Stats
564W - 554L
1,391 Elo+
Party 2
Zhong Kui
Zhong Kui
oddidaniel951
Zhong Kui
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,246 Elo+
Party 2
Scylla
Scylla
yagosete
Scylla
Level 145
God Stats
3W - 5L
1,500 SR
Queue Stats
279W - 268L
1,500 Elo+
Party 2
Team Averages
Level 130
1,500 SR
1,399 Elo+

VS

Team Averages
Level 137
1,500 SR
1,616 Elo+
The Morrigan
The Morrigan
BernardoBeluchi
The Morrigan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Daan462
Chaac
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,810 Elo+
Party 1
Sylvanus
Sylvanus
IIkwantuMII
Sylvanus
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,720 Elo+
Party 1
Da Ji
Da Ji
TheGoldMan1
Da Ji
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,720 Elo+
Party 1
Ymir
Ymir
Tominatorizer
Ymir
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 120L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
0 / 6 / 10
9,450
675
12,431
11,003
4,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
KRLEbreee
Aphrodite
17
2 / 4 / 8
10,063
719
10,105
13,556
14,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
17
5 / 7 / 5
10,402
743
14,013
15,926
7,626
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
oddidaniel951
Zhong Kui
13
3 / 8 / 6
9,014
644
5,549
13,298
7,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
yagosete
Scylla
17
3 / 4 / 5
10,504
750
10,443
7,112
2,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BernardoBeluchi
The Morrigan
18
6 / 3 / 15
11,087
792
15,379
5,731
2,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Daan462
Chaac
18
5 / 2 / 21
10,919
780
13,277
18,068
23,202
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
IIkwantuMII
Sylvanus
18
4 / 2 / 21
11,334
810
5,449
17,882
18,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

18
12 / 4 / 13
11,459
819
12,535
13,517
8,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 2 / 22
10,695
764
10,192
18,355
21,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
121
13
Kills
29
29
Deaths
13
34
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
6
10
0.83
W
The Morrigan
BernardoBeluchi
The Morrigan
6
3
15
4.5
W
Chaac
Daan462
Chaac
5
2
21
7.75
W
Sylvanus
IIkwantuMII
Sylvanus
4
2
21
7.25
L
Aphrodite
KRLEbreee
Aphrodite
2
4
8
1.5
L
Medusa
5
7
5
1.07
W
12
4
13
4.63
W
2
2
22
6.5
L
Zhong Kui
oddidaniel951
Zhong Kui
3
8
6
0.75
L
Scylla
yagosete
Scylla
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,541
Damage
56,832
60,895
Taken
73,553
36,536
Mitigated
75,096
18,205
Healing
31,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
12,431
3,071
190
695
11,003
4,609
102
4,038
6,705
29,708
0
W
The Morrigan
BernardoBeluchi
The Morrigan
15,379
2,905
2,828
1,194
5,731
2,837
1,333
2,457
2,871
34,339
6,058
W
Chaac
Daan462
Chaac
13,277
1,321
630
3,893
18,068
23,202
686
10,111
7,455
0
26,226
W
Sylvanus
IIkwantuMII
Sylvanus
5,449
890
10,804
6,301
17,882
18,569
862
9,132
8,297
14,188
0
L
Aphrodite
KRLEbreee
Aphrodite
10,105
880
6,324
7,272
13,556
14,172
303
6,484
6,937
25,174
0
L
Medusa
14,013
6,304
0
1,836
15,926
7,626
554
6,511
9,226
0
38,776
W
12,535
3,203
2,617
1,465
13,517
8,999
2,578
5,699
7,584
0
21,733
W
10,192
587
0
2,112
18,355
21,489
801
9,180
8,523
20,863
0
L
Zhong Kui
oddidaniel951
Zhong Kui
5,549
660
150
1,520
13,298
7,357
0
7,411
5,694
7,532
0
L
Scylla
yagosete
Scylla
10,443
1,137
0
218
7,112
2,772
607
1,457
5,605
30,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,433
Gold Earned
55,494
166
Minions Killed
131
0
Camps Cleared
0
1,086,283
Distance Traveled
1,232,613
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,450
675
32
2
0
222,812
0
W
The Morrigan
11,087
792
53
4
0
241,695
3
W
Chaac
10,919
780
18
1
0
277,070
0
W
Sylvanus
11,334
810
16
1
0
232,682
3
L
Aphrodite
10,063
719
34
2
0
229,676
0
L
Medusa
10,402
743
34
2
0
225,359
3
W
Da Ji
11,459
819
14
1
0
244,095
4
W
Ymir
10,695
764
30
2
0
237,071
0
L
Zhong Kui
9,014
644
14
1
0
167,191
1
L
Scylla
10,504
750
52
4
0
241,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role