Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BRS_BDNY
Cthulhu
Level 15
God Stats
1W - 8L
1,464 SR
Queue Stats
9W - 42L
1,263 Elo+
Party 2
He Bo
He Bo
Lixn177
He Bo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 121L
1,263 Elo+
Party 2
Fenrir
Fenrir
lollipuuf
Fenrir
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 110L
1,307 Elo+
Party 2
Team Averages
Level 56
1,493 SR
1,367 Elo+

VS

Team Averages
Level 45
1,541 SR
1,601 Elo+
Ra
Ra
QU33NIE94
Ra
Level 57
God Stats
2W - 5L
1,500 SR
Queue Stats
12W - 33L
1,202 Elo+
Solo
Heimdallr
Heimdallr
Ultimate2472005
Heimdallr
Level 28
God Stats
3W - 2L
1,706 SR
Queue Stats
64W - 59L
1,681 Elo+
Party 1
Sylvanus
Sylvanus
X-Kokowoo-X
Sylvanus
Level 45
God Stats
4W - 2L
1,500 SR
Queue Stats
42W - 34L
1,681 Elo+
Party 1
Hercules
Hercules
argo-1525
Hercules
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,681 Elo+
Party 1
Susano
Susano
o-W-Lucas-W-o
Susano
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 69L
1,757 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
2 / 2 / 2
7,638
509
7,103
11,991
4,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
 
Yemoja
9
1 / 6 / 1
6,037
402
3,452
10,979
4,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
BRS_BDNY
Cthulhu
11
0 / 4 / 0
6,210
414
4,295
9,444
5,213
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

He Bo
Lixn177
He Bo
13
5 / 7 / 1
8,145
543
7,457
9,917
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
lollipuuf
Fenrir
8
0 / 9 / 2
5,413
361
3,153
11,486
3,161
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 6
8,703
580
6,662
6,812
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Ultimate2472005
Heimdallr
14
6 / 0 / 6
8,706
580
8,703
9,542
3,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
X-Kokowoo-X
Sylvanus
12
4 / 1 / 10
8,339
556
7,174
11,233
7,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
argo-1525
Hercules
14
4 / 0 / 0
8,219
548
5,964
7,967
5,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
7 / 4 / 2
8,051
537
8,441
10,864
4,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
8
Kills
28
28
Deaths
8
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
2
2
1.5
L
Yemoja
 
Yemoja
1
6
1
0.25
L
Cthulhu
BRS_BDNY
Cthulhu
0
4
0
0
L
He Bo
Lixn177
He Bo
5
7
1
0.79
W
7
3
6
3.33
W
Heimdallr
Ultimate2472005
Heimdallr
6
0
6
9
W
Sylvanus
X-Kokowoo-X
Sylvanus
4
1
10
9
W
Hercules
argo-1525
Hercules
4
0
0
4
L
Fenrir
lollipuuf
Fenrir
0
9
2
0.11
W
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,460
Damage
36,944
53,817
Taken
46,418
20,255
Mitigated
23,478
8,605
Healing
19,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,103
3,145
330
4,421
11,991
4,547
0
3,339
8,652
0
49,321
L
Yemoja
 
Yemoja
3,452
815
336
1,085
10,979
4,251
0
1,774
9,205
15,987
0
L
Cthulhu
BRS_BDNY
Cthulhu
4,295
415
0
135
9,444
5,213
0
986
8,093
23,796
0
L
He Bo
Lixn177
He Bo
7,457
704
195
1,580
9,917
3,083
1,388
3,338
6,554
46,317
0
W
6,662
385
1,110
1,160
6,812
2,628
225
3,447
3,365
34,955
0
W
Heimdallr
Ultimate2472005
Heimdallr
8,703
3,721
0
4,533
9,542
3,846
4,518
2,018
7,524
0
50,950
W
Sylvanus
X-Kokowoo-X
Sylvanus
7,174
2,702
1,613
4,114
11,233
7,407
1,906
1,626
9,607
24,008
0
W
Hercules
argo-1525
Hercules
5,964
2,345
0
4,213
7,967
5,506
456
3,638
4,329
0
36,503
L
Fenrir
lollipuuf
Fenrir
3,153
692
0
523
11,486
3,161
150
4,399
7,084
0
11,704
W
8,441
1,354
0
3,037
10,864
4,091
0
4,475
6,389
0
34,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,443
Gold Earned
42,018
253
Minions Killed
331
0
Camps Cleared
0
1,280,384
Distance Traveled
1,289,047
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,638
509
94
6
0
329,989
1
L
Yemoja
6,037
402
23
2
0
179,943
1
L
Cthulhu
6,210
414
35
2
0
252,187
0
L
He Bo
8,145
543
85
6
0
266,467
1
W
Ra
8,703
580
62
4
0
290,328
0
W
Heimdallr
8,706
580
95
6
0
214,233
3
W
Sylvanus
8,339
556
30
2
0
252,512
0
W
Hercules
8,219
548
77
5
0
239,539
1
L
Fenrir
5,413
361
16
1
0
251,798
0
W
Susano
8,051
537
67
4
0
292,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role