Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
BrunoDelRey6062
Agni
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,553 Elo+
Party 2
Set
Set
I TpM I MAT4TA
Set
Level 8
God Stats
0W - 2L
1,285 SR
Queue Stats
2W - 4L
1,334 Elo+
Party 2
Danzaburou
Danzaburou
PHAT JE3US
Danzaburou
Level 28
God Stats
8W - 12L
1,786 SR
Queue Stats
40W - 43L
1,616 Elo+
Solo
Neith
Neith
gaymer030
Neith
Level 30
God Stats
1W - 2L
1,877 SR
Queue Stats
6W - 11L
1,480 Elo+
Solo
Team Averages
Level 43
1,589 SR
1,497 Elo+

VS

Team Averages
Level 28
1,501 SR
1,408 Elo+
Aphrodite
Aphrodite
Eipix
Aphrodite
Level 26
God Stats
6W - 6L
1,500 SR
Queue Stats
154W - 140L
1,293 Elo+
Solo
Amaterasu
Amaterasu
Frostwolf2
Amaterasu
Level 25
God Stats
7W - 3L
1,743 SR
Queue Stats
14W - 11L
1,630 Elo+
Solo
Pele
Pele
Koden13
Pele
Level 34
God Stats
1W - 1L
1,264 SR
Queue Stats
35W - 47L
1,247 Elo+
Party 1
Ra
Ra
Wookies_on_aux
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 14L
1,625 Elo+
Solo
Artemis
Artemis
Zeus_AJ575
Artemis
Level 27
God Stats
9W - 7L
1,500 SR
Queue Stats
45W - 53L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 2 / 1
5,062
422
4,660
9,504
4,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 5 / 0
5,268
439
3,827
6,980
2,358
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 4 / 0
5,304
442
1,350
7,360
2,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Danzaburou
PHAT JE3US
Danzaburou
8
1 / 4 / 0
5,130
428
3,683
7,562
2,002
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
gaymer030
Neith
11
3 / 4 / 1
6,613
551
7,137
8,827
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Eipix
Aphrodite
9
1 / 0 / 4
5,938
495
6,409
7,157
2,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
Frostwolf2
Amaterasu
12
2 / 3 / 2
7,028
586
5,312
10,660
5,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
Koden13
Pele
11
1 / 2 / 3
6,524
544
3,359
7,934
2,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
14 / 0 / 0
9,693
808
7,849
5,255
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Zeus_AJ575
Artemis
9
1 / 0 / 4
5,456
455
5,463
5,456
1,364
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
5
Kills
19
19
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
1
0.25
L
0
5
0
0
W
Aphrodite
Eipix
Aphrodite
1
0
4
3
W
Amaterasu
Frostwolf2
Amaterasu
2
3
2
1
L
1
4
0
0.25
W
Pele
Koden13
Pele
1
2
3
1.25
L
Danzaburou
PHAT JE3US
Danzaburou
1
4
0
0.25
W
14
0
0
14
W
Artemis
Zeus_AJ575
Artemis
1
0
4
3
L
Neith
gaymer030
Neith
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,657
Damage
28,392
40,233
Taken
36,462
14,005
Mitigated
13,994
15,466
Healing
21,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,660
330
479
3,707
9,504
4,164
325
4,472
4,958
17,503
0
L
3,827
260
0
2,496
6,980
2,358
0
3,783
2,989
31,757
0
W
Aphrodite
Eipix
Aphrodite
6,409
1,839
1,777
5,368
7,157
2,588
362
3,635
3,522
24,839
0
W
Amaterasu
Frostwolf2
Amaterasu
5,312
1,729
0
5,634
10,660
5,478
598
0
10,660
0
36,602
L
1,350
597
0
2,638
7,360
2,564
0
2,936
4,280
0
22,120
W
Pele
Koden13
Pele
3,359
1,086
0
3,835
7,934
2,516
294
194
7,740
0
36,412
L
Danzaburou
PHAT JE3US
Danzaburou
3,683
2,094
0
2,508
7,562
2,002
598
2,501
5,038
0
24,617
W
7,849
1,264
56
2,355
5,255
2,048
295
1,940
3,315
66,731
0
W
Artemis
Zeus_AJ575
Artemis
5,463
2,420
161
2,149
5,456
1,364
724
2,718
2,738
0
20,507
L
Neith
gaymer030
Neith
7,137
4,051
0
3,638
8,827
2,917
0
117
8,710
0
33,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,377
Gold Earned
34,639
282
Minions Killed
375
0
Camps Cleared
0
1,036,250
Distance Traveled
1,098,106
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,062
422
53
4
0
241,882
2
L
Agni
5,268
439
56
5
0
210,034
3
W
Aphrodite
5,938
495
47
4
0
194,350
1
W
Amaterasu
7,028
586
75
6
0
195,078
1
L
Set
5,304
442
45
4
0
229,447
2
W
Pele
6,524
544
78
7
0
251,992
2
L
Danzaburou
5,130
428
50
4
0
176,849
2
W
Ra
9,693
808
140
12
0
250,969
2
W
Artemis
5,456
455
35
3
0
205,717
1
L
Neith
6,613
551
78
7
0
178,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role