Player Matchup

Cernunnos
Cernunnos
HKjoaozin202
Cernunnos
Level 128
God Stats
4W - 1L
1,664 SR
Queue Stats
238W - 212L
1,609 Elo+
Solo
Hel
Hel
Lucaspinkz
Hel
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 95L
1,558 Elo+
Party 1
Cthulhu
Cthulhu
Richaro
Cthulhu
Level 101
God Stats
7W - 6L
1,539 SR
Queue Stats
17W - 27L
1,450 Elo+
Party 1
Chronos
Chronos
guuibrito123
Chronos
Level 68
God Stats
2W - 4L
1,246 SR
Queue Stats
12W - 17L
1,388 Elo+
Solo
Sylvanus
Sylvanus
txãpes
Sylvanus
Level 67
God Stats
7W - 4L
1,692 SR
Queue Stats
14W - 16L
1,442 Elo+
Party 1
Team Averages
Level 94
1,528 SR
1,489 Elo+

VS

Team Averages
Level 93
1,546 SR
1,486 Elo+
Thor
Thor
NemelessKing-_-
Thor
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
75W - 72L
1,625 Elo+
Party 2
Ares
Ares
SinisTTro
Ares
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 90L
1,140 Elo+
Solo
Sun Wukong
Sun Wukong
TLS_Umbreeon
Sun Wukong
Level 104
God Stats
7W - 6L
1,729 SR
Queue Stats
192W - 178L
1,563 Elo+
Party 2
Nu Wa
Nu Wa
TLS_Westy
Nu Wa
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 75L
1,598 Elo+
Party 2
Apollo
Apollo
TalesGamerBr
Apollo
Level 87
God Stats
3W - 5L
1,500 SR
Queue Stats
332W - 339L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HKjoaozin202
Cernunnos
10
2 / 2 / 3
6,180
515
5,534
10,661
2,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 1 / 6
6,697
558
6,391
7,897
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Richaro
Cthulhu
11
6 / 1 / 1
7,273
606
6,512
9,537
5,510
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
guuibrito123
Chronos
13
2 / 1 / 1
7,712
643
6,980
10,522
3,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
txãpes
Sylvanus
12
3 / 1 / 5
7,231
603
4,597
6,198
4,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 1
6,674
556
3,696
8,338
2,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
8
0 / 2 / 1
5,451
454
3,749
9,331
6,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
TLS_Umbreeon
Sun Wukong
12
0 / 3 / 0
6,594
550
6,361
10,382
5,122
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
TLS_Westy
Nu Wa
11
0 / 2 / 2
6,205
517
6,354
6,104
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
11
2 / 4 / 0
6,222
519
7,835
8,188
4,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
15
Kills
6
6
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
HKjoaozin202
Cernunnos
2
2
3
1.75
W
2
1
6
5
L
4
4
1
1.13
W
Cthulhu
Richaro
Cthulhu
6
1
1
6.5
L
Ares
0
2
1
0.25
L
Sun Wukong
TLS_Umbreeon
Sun Wukong
0
3
0
0
L
Nu Wa
TLS_Westy
Nu Wa
0
2
2
0.5
L
Apollo
2
4
0
0.5
W
Chronos
guuibrito123
Chronos
2
1
1
2.5
W
Sylvanus
txãpes
Sylvanus
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,014
Damage
27,995
44,815
Taken
42,343
18,417
Mitigated
20,480
22,642
Healing
10,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
HKjoaozin202
Cernunnos
5,534
3,616
0
5,202
10,661
2,934
60
2,699
7,872
0
29,640
W
6,391
618
2,326
4,180
7,897
2,308
630
1,582
6,057
38,287
0
L
3,696
529
0
2,373
8,338
2,956
0
4,245
3,953
0
31,871
W
Cthulhu
Richaro
Cthulhu
6,512
915
134
2,180
9,537
5,510
105
3,788
5,556
19,528
0
L
Ares
3,749
331
0
2,702
9,331
6,131
0
5,210
3,965
11,592
0
L
Sun Wukong
TLS_Umbreeon
Sun Wukong
6,361
1,688
0
3,198
10,382
5,122
463
7,274
3,108
0
46,266
L
Nu Wa
TLS_Westy
Nu Wa
6,354
1,053
0
1,095
6,104
1,932
273
4,492
1,446
42,970
0
L
Apollo
7,835
4,190
0
1,538
8,188
4,339
0
2,776
5,391
4,536
35,503
W
Chronos
guuibrito123
Chronos
6,980
3,499
0
5,254
10,522
3,607
870
500
9,950
50,486
0
W
Sylvanus
txãpes
Sylvanus
4,597
1,581
932
2,434
6,198
4,058
936
1,673
4,410
35,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,093
Gold Earned
31,146
327
Minions Killed
335
0
Camps Cleared
0
1,089,169
Distance Traveled
1,137,470
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,180
515
48
4
0
175,464
0
W
Hel
6,697
558
65
5
0
247,964
5
L
Thor
6,674
556
63
5
0
236,419
2
W
Cthulhu
7,273
606
27
2
0
247,715
5
L
Ares
5,451
454
12
1
0
230,416
5
L
Sun Wukong
6,594
550
103
9
0
228,566
2
L
Nu Wa
6,205
517
84
7
0
223,976
3
L
Apollo
6,222
519
73
6
0
218,093
4
W
Chronos
7,712
643
100
8
0
191,672
0
W
Sylvanus
7,231
603
87
7
0
226,354
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role