Player Matchup

Apollo
Apollo
Cacelis_
Apollo
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 75L
1,328 Elo+
Party 1
Cthulhu
Cthulhu
Gghgfdsddfghjjj
Cthulhu
Level 54
God Stats
3W - 8L
1,500 SR
Queue Stats
22W - 36L
1,500 Elo+
Solo
Chang'e
Chang'e
WhyItsPluto
Chang'e
Level 46
God Stats
3W - 4L
1,500 SR
Queue Stats
135W - 133L
1,550 Elo+
Solo
Ymir
Ymir
jerryscreed
Ymir
Level 68
God Stats
48W - 42L
1,500 SR
Queue Stats
213W - 206L
1,500 Elo+
Solo
Loki
Loki
juaniro17
Loki
Level 35
God Stats
2W - 10L
1,500 SR
Queue Stats
103W - 144L
1,034 Elo+
Party 1
Team Averages
Level 58
1,500 SR
1,382 Elo+

VS

Team Averages
Level 60
1,328 SR
1,304 Elo+
Poseidon
Poseidon
Phonedsnail8577
Poseidon
Level 81
God Stats
7W - 7L
1,500 SR
Queue Stats
39W - 45L
1,299 Elo+
Party 2
Chaac
Chaac
REVZATERRA
Chaac
Level 55
God Stats
5W - 7L
1,257 SR
Queue Stats
93W - 120L
1,438 Elo+
Solo
Artio
Artio
SaisonBlazeon
Artio
Level 96
God Stats
20W - 22L
1,285 SR
Queue Stats
276W - 269L
1,374 Elo+
Solo
Danzaburou
Danzaburou
Wolfiee_16
Danzaburou
Level 49
God Stats
10W - 7L
1,295 SR
Queue Stats
169W - 193L
1,113 Elo+
Solo
Fenrir
Fenrir
YungBoiiH
Fenrir
Level 18
God Stats
33W - 45L
1,306 SR
Queue Stats
59W - 75L
1,299 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Cacelis_
Apollo
12
2 / 4 / 1
7,220
481
4,277
10,051
3,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 3 / 0
7,214
481
6,210
10,143
4,129
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
WhyItsPluto
Chang'e
11
1 / 6 / 0
6,787
452
4,144
9,608
2,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 2
6,339
423
3,594
11,350
5,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
8
0 / 4 / 0
5,620
375
1,574
6,180
1,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
17
12 / 0 / 2
10,195
680
10,912
8,401
2,820
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chaac
12
1 / 1 / 4
7,416
494
3,446
8,874
7,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

13
3 / 1 / 11
8,182
545
4,716
10,330
7,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Wolfiee_16
Danzaburou
13
3 / 1 / 5
8,024
535
8,105
4,396
2,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
YungBoiiH
Fenrir
12
3 / 2 / 4
7,481
499
4,634
9,879
3,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
5
Kills
22
22
Deaths
5
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Apollo
Cacelis_
Apollo
2
4
1
0.63
L
2
3
0
0.67
W
Poseidon
12
0
2
13
W
Chaac
1
1
4
3
W
3
1
11
8.5
L
Chang'e
WhyItsPluto
Chang'e
1
6
0
0.17
W
Danzaburou
Wolfiee_16
Danzaburou
3
1
5
5.5
W
Fenrir
YungBoiiH
Fenrir
3
2
4
2.5
L
0
5
2
0.2
L
Loki
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,799
Damage
31,813
47,332
Taken
41,880
16,957
Mitigated
23,510
11,701
Healing
17,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Cacelis_
Apollo
4,277
2,331
0
2,392
10,051
3,083
0
3,761
6,184
0
42,004
L
6,210
623
0
2,512
10,143
4,129
93
2,387
7,629
31,497
0
W
Poseidon
10,912
1,734
0
4,174
8,401
2,820
678
3,578
4,823
70,289
0
W
Chaac
3,446
684
0
2,389
8,874
7,888
156
4,084
4,790
3,611
30,028
W
4,716
883
351
3,800
10,330
7,017
0
3,034
7,296
24,801
0
L
Chang'e
WhyItsPluto
Chang'e
4,144
516
222
2,430
9,608
2,683
622
4,658
4,649
33,168
0
W
Danzaburou
Wolfiee_16
Danzaburou
8,105
3,684
0
623
4,396
2,204
735
1,725
2,671
4,003
45,055
W
Fenrir
YungBoiiH
Fenrir
4,634
1,226
0
5,892
9,879
3,581
1,422
1,527
8,352
0
40,487
L
3,594
209
405
1,321
11,350
5,501
0
4,518
6,754
23,478
0
L
Loki
1,574
454
0
2,419
6,180
1,561
0
583
5,555
0
18,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,180
Gold Earned
41,298
303
Minions Killed
417
0
Camps Cleared
0
1,171,553
Distance Traveled
1,408,558
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,220
481
81
5
0
267,763
4
L
Cthulhu
7,214
481
62
4
0
262,775
3
W
Poseidon
10,195
680
130
9
0
318,409
2
W
Chaac
7,416
494
81
5
0
290,049
1
W
Artio
8,182
545
32
2
0
283,050
7
L
Chang'e
6,787
452
67
4
0
233,191
0
W
Danzaburou
8,024
535
101
7
0
276,202
7
W
Fenrir
7,481
499
73
5
0
240,848
0
L
Ymir
6,339
423
54
4
0
247,235
4
L
Loki
5,620
375
39
3
0
160,589
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role