Player Matchup

Xing Tian
Xing Tian
AthenaG4
Xing Tian
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
233W - 243L
1,234 Elo+
Party 2
Neith
Neith
DAT Rich Russ
Neith
Level 143
God Stats
5W - 2L
1,297 SR
Queue Stats
30W - 35L
1,271 Elo+
Party 2
Loki
Loki
JuliusVisual
Loki
Level 60
God Stats
4W - 6L
1,315 SR
Queue Stats
23W - 26L
1,644 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Scala Caelum
Cu Chulainn
Level 94
God Stats
10W - 14L
1,500 SR
Queue Stats
445W - 403L
1,517 Elo+
Party 2
Anubis
Anubis
VolcanoNinja9
Anubis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,275 Elo+
Party 2
Team Averages
Level 116
1,422 SR
1,388 Elo+

VS

Team Averages
Level 121
1,474 SR
1,517 Elo+
Athena
Athena
FatGuyLilCoat
Athena
Level 89
God Stats
57W - 55L
1,500 SR
Queue Stats
215W - 203L
1,500 Elo+
Party 3
Bellona
Bellona
Sand Youtuber
Bellona
Level 145
God Stats
19W - 11L
1,128 SR
Queue Stats
374W - 334L
1,483 Elo+
Party 3
Apollo
Apollo
TheAdoableViper
Apollo
Level 123
God Stats
1W - 5L
1,500 SR
Queue Stats
58W - 78L
1,503 Elo+
Party 1
Scylla
Scylla
UchihaGod77
Scylla
Level 114
God Stats
11W - 2L
1,739 SR
Queue Stats
387W - 387L
1,468 Elo+
Party 1
Ne Zha
Ne Zha
dbksherodude
Ne Zha
Level 133
God Stats
4W - 5L
1,500 SR
Queue Stats
576W - 556L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AthenaG4
Xing Tian
11
3 / 1 / 7
7,448
532
4,772
13,232
10,477
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 0 / 6
7,072
505
5,324
6,677
2,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 0 / 5
8,001
572
5,860
7,585
2,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Scala Caelum
Cu Chulainn
15
8 / 1 / 2
9,210
658
10,096
10,126
8,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
3 / 2 / 5
8,460
604
6,027
7,794
3,842
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,020
430
3,222
10,814
5,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
12
1 / 5 / 1
7,182
513
4,489
10,870
10,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 2 / 1
6,696
478
5,662
5,921
3,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
11
2 / 6 / 0
6,874
491
4,080
8,160
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
13
1 / 2 / 1
7,407
529
3,934
10,005
3,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
19
Kills
4
4
Deaths
19
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AthenaG4
Xing Tian
3
1
7
6.5
W
0
0
6
3
L
0
4
1
0.13
W
5
0
5
7.5
L
Bellona
1
5
1
0.3
W
Cu Chulainn
Scala Caelum
Cu Chulainn
8
1
2
9
L
0
2
1
0.25
L
Scylla
2
6
0
0.33
W
3
2
5
2.75
L
Ne Zha
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,079
Damage
21,387
45,414
Taken
45,770
27,896
Mitigated
24,305
17,339
Healing
8,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AthenaG4
Xing Tian
4,772
300
0
3,137
13,232
10,477
141
3,784
9,372
16,439
0
W
5,324
2,732
0
4,807
6,677
2,194
906
614
6,023
0
47,741
L
3,222
1,319
0
949
10,814
5,395
0
4,896
5,918
14,412
0
W
5,860
1,273
0
3,125
7,585
2,470
0
954
6,595
0
40,467
L
Bellona
4,489
1,287
0
1,894
10,870
10,486
0
1,475
9,395
5,801
31,356
W
Cu Chulainn
Scala Caelum
Cu Chulainn
10,096
2,063
0
2,422
10,126
8,913
340
1,751
8,339
7,831
46,236
L
5,662
2,965
0
670
5,921
3,028
0
1,684
4,237
4,378
41,583
L
Scylla
4,080
75
0
337
8,160
2,077
114
2,197
5,963
32,401
0
W
6,027
349
0
3,848
7,794
3,842
517
1,555
6,145
57,827
0
L
Ne Zha
3,934
968
0
4,834
10,005
3,319
0
1,911
8,094
0
51,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,191
Gold Earned
34,179
424
Minions Killed
377
0
Camps Cleared
0
1,342,107
Distance Traveled
1,303,020
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,448
532
19
1
0
276,080
6
W
Neith
7,072
505
104
7
0
235,536
7
L
Athena
6,020
430
25
2
0
273,252
0
W
Loki
8,001
572
76
5
0
309,278
2
L
Bellona
7,182
513
86
6
0
265,061
3
W
Cu Chulainn
9,210
658
104
7
0
280,907
4
L
Apollo
6,696
478
94
7
0
248,043
4
L
Scylla
6,874
491
70
5
0
211,869
0
W
Anubis
8,460
604
121
9
0
240,306
0
L
Ne Zha
7,407
529
102
7
0
304,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role