Player Matchup

Artemis
Artemis
TayRay0110
Artemis
Level 26
God Stats
24W - 15L
1,286 SR
Queue Stats
46W - 47L
1,500 Elo+
Party 2
Bellona
Bellona
Thundrpantz
Bellona
Level 86
God Stats
4W - 2L
1,500 SR
Queue Stats
56W - 50L
1,500 Elo+
Party 2
Ra
Ra
a-mayes-ing27
Ra
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 48L
1,500 Elo+
Party 2
Team Averages
Level 54
1,429 SR
1,500 Elo+

VS

Team Averages
Level 36
1,821 SR
1,757 Elo+
Fenrir
Fenrir
FreeCandy04
Fenrir
Level 27
God Stats
2W - 1L
1,838 SR
Queue Stats
2W - 3L
1,629 Elo+
Party 1
Baron Samedi
Baron Samedi
Gaviplier3694
Baron Samedi
Level 22
God Stats
6W - 2L
1,934 SR
Queue Stats
7W - 4L
1,822 Elo+
Party 1
Danzaburou
Danzaburou
Ze11ner
Danzaburou
Level 58
God Stats
2W - 1L
1,691 SR
Queue Stats
10W - 9L
1,822 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
TayRay0110
Artemis
14
7 / 3 / 11
10,612
758
9,635
12,381
4,429
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
Thundrpantz
Bellona
14
5 / 4 / 14
10,306
736
13,210
11,819
15,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
8 / 0 / 11
10,982
784
12,707
8,826
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 9 / 5
8,232
588
5,968
16,601
5,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baron Samedi
Gaviplier3694
Baron Samedi
11
1 / 5 / 4
8,277
591
7,049
10,296
3,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
Ze11ner
Danzaburou
12
5 / 6 / 2
9,811
701
11,085
14,795
4,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
20
Kills
7
7
Deaths
20
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
9
5
0.39
L
Baron Samedi
Gaviplier3694
Baron Samedi
1
5
4
0.6
W
Artemis
TayRay0110
Artemis
7
3
11
4.17
W
Bellona
Thundrpantz
Bellona
5
4
14
3
L
Danzaburou
Ze11ner
Danzaburou
5
6
2
1
W
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,552
Damage
24,102
33,026
Taken
41,692
23,197
Mitigated
14,373
15,926
Healing
7,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,968
722
0
280
16,601
5,856
44
6,151
9,872
276
12,263
L
Baron Samedi
Gaviplier3694
Baron Samedi
7,049
687
1,131
2,601
10,296
3,561
42
3,352
6,631
24,880
0
W
Artemis
TayRay0110
Artemis
9,635
4,731
0
4,381
12,381
4,429
1,389
3,558
8,579
0
29,386
W
Bellona
Thundrpantz
Bellona
13,210
5,182
0
1,698
11,819
15,049
945
1,615
10,022
37
34,011
L
Danzaburou
Ze11ner
Danzaburou
11,085
3,191
0
3,864
14,795
4,956
72
2,448
11,842
0
43,894
W
12,707
1,902
3,358
6,489
8,826
3,719
797
2,215
6,471
50,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,900
Gold Earned
26,320
151
Minions Killed
119
0
Camps Cleared
0
778,321
Distance Traveled
680,345
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,232
588
20
1
0
237,540
1
L
Baron Samedi
8,277
591
37
3
0
220,343
0
W
Artemis
10,612
758
34
2
0
240,853
1
W
Bellona
10,306
736
40
3
0
271,608
4
L
Danzaburou
9,811
701
62
4
0
222,462
1
W
Ra
10,982
784
77
6
0
265,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role