Player Matchup

Medusa
Medusa
 
Medusa
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
BigBeanersBack
Achilles
Level 81
God Stats
4W - 3L
1,500 SR
Queue Stats
469W - 366L
1,239 Elo+
Party 1
Bellona
Bellona
GangPoe
Bellona
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
logitech1234
Zeus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,239 Elo+
Party 1
Hercules
Hercules
sedativesolid
Hercules
Level 9
God Stats
6W - 3L
1,500 SR
Queue Stats
89W - 60L
1,309 Elo+
Party 2
Team Averages
Level 40
1,500 SR
1,357 Elo+

VS

Team Averages
Level 29
1,537 SR
1,483 Elo+
Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Gutsyman02
Hades
Level 29
God Stats
1W - 1L
1,685 SR
Queue Stats
10W - 14L
1,563 Elo+
Solo
Athena
Athena
RNG JOKER1958
Athena
Level 28
God Stats
41W - 50L
1,500 SR
Queue Stats
201W - 227L
1,352 Elo+
Solo
Baron Samedi
Baron Samedi
VS_Donma
Baron Samedi
Level 29
God Stats
3W - 8L
1,500 SR
Queue Stats
4W - 15L
1,500 Elo+
Party 3
Fenrir
Fenrir
petracka
Fenrir
Level 28
God Stats
2W - 9L
1,500 SR
Queue Stats
4W - 15L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 0 / 2
6,068
607
3,343
2,649
1,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
9
3 / 2 / 1
5,298
530
3,171
5,932
2,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
GangPoe
Bellona
12
2 / 0 / 1
6,468
647
7,152
7,411
6,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 1 / 3
5,576
558
3,657
4,113
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
sedativesolid
Hercules
9
4 / 1 / 5
5,391
539
5,324
5,056
2,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 1 / 1
5,171
517
2,216
4,009
985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hades
10
0 / 2 / 0
5,206
521
3,508
7,733
4,186
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
0 / 5 / 0
4,208
421
948
7,756
2,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Baron Samedi
VS_Donma
Baron Samedi
9
2 / 3 / 0
5,333
533
2,214
6,085
2,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
petracka
Fenrir
7
1 / 3 / 0
4,766
477
1,869
5,735
1,734
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
14
Kills
3
4
Deaths
14
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
2
4
L
Izanami
 
Izanami
0
1
1
0.5
W
Achilles
3
2
1
1.75
W
Bellona
GangPoe
Bellona
2
0
1
2.5
L
Hades
0
2
0
0
L
0
5
0
0
L
Baron Samedi
VS_Donma
Baron Samedi
2
3
0
0.67
W
2
1
3
3.5
L
Fenrir
petracka
Fenrir
1
3
0
0.33
W
Hercules
sedativesolid
Hercules
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,647
Damage
10,755
25,161
Taken
31,318
13,488
Mitigated
11,630
10,114
Healing
9,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,343
1,521
0
375
2,649
1,374
665
252
2,397
4,994
32,794
L
Izanami
 
Izanami
2,216
1,211
0
1,653
4,009
985
0
54
3,905
0
30,530
W
Achilles
3,171
1,158
0
2,314
5,932
2,051
0
960
4,972
0
21,538
W
Bellona
GangPoe
Bellona
7,152
2,951
0
3,508
7,411
6,005
43
3,855
3,556
6,231
38,768
L
Hades
3,508
614
30
3,773
7,733
4,186
0
936
6,797
30,243
0
L
948
383
0
662
7,756
2,615
0
620
6,961
5,761
0
L
Baron Samedi
VS_Donma
Baron Samedi
2,214
121
0
1,558
6,085
2,110
187
2,233
3,852
21,428
0
W
3,657
1,062
0
1,849
4,113
1,107
288
1,039
3,074
30,161
0
L
Fenrir
petracka
Fenrir
1,869
101
0
1,831
5,735
1,734
0
1,060
4,650
0
16,562
W
Hercules
sedativesolid
Hercules
5,324
2,005
0
2,068
5,056
2,951
500
564
4,492
0
15,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,801
Gold Earned
24,684
287
Minions Killed
222
0
Camps Cleared
0
989,132
Distance Traveled
875,784
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,068
607
73
7
0
187,830
1
L
Izanami
5,171
517
69
7
0
168,737
1
W
Achilles
5,298
530
52
5
0
212,107
2
W
Bellona
6,468
647
89
9
0
203,599
4
L
Hades
5,206
521
64
6
0
162,600
1
L
Athena
4,208
421
9
1
0
192,693
2
L
Baron Samedi
5,333
533
40
4
0
167,336
3
W
Zeus
5,576
558
53
5
0
173,062
3
L
Fenrir
4,766
477
40
4
0
184,418
4
W
Hercules
5,391
539
20
2
0
212,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role