Player Matchup

Mercury
Mercury
MezzoItaliano26
Mercury
Level 104
God Stats
6W - 9L
1,690 SR
Queue Stats
445W - 397L
1,669 Elo+
Party 2
Medusa
Medusa
NotThatHindin
Medusa
Level 102
God Stats
4W - 2L
1,715 SR
Queue Stats
245W - 193L
1,739 Elo+
Party 2
Janus
Janus
QuietFoal536661
Janus
Level 88
God Stats
7W - 3L
1,524 SR
Queue Stats
109W - 98L
1,616 Elo+
Solo
Cabrakan
Cabrakan
T_Layton03
Cabrakan
Level 104
God Stats
13W - 7L
1,681 SR
Queue Stats
721W - 646L
1,555 Elo+
Solo
Fenrir
Fenrir
xSlySebx
Fenrir
Level 99
God Stats
11W - 8L
1,500 SR
Queue Stats
422W - 412L
1,415 Elo+
Solo
Team Averages
Level 99
1,622 SR
1,599 Elo+

VS

Team Averages
Level 103
1,641 SR
1,531 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DamagingFire40
Bellona
Level 107
God Stats
128W - 92L
1,481 SR
Queue Stats
178W - 181L
1,452 Elo+
Solo
Nemesis
Nemesis
Dank LivinCrpz
Nemesis
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,524 Elo+
Solo
Sylvanus
Sylvanus
Tanglxdbxthair
Sylvanus
Level 89
God Stats
9W - 7L
1,742 SR
Queue Stats
28W - 26L
1,677 Elo+
Solo
Agni
Agni
XxDARKACHARLIxD
Agni
Level 108
God Stats
2W - 5L
1,981 SR
Queue Stats
29W - 40L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 5
9,453
591
3,409
10,094
3,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 2 / 6
9,450
591
12,935
9,588
3,193
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
3 / 3 / 5
9,308
582
5,681
9,416
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
T_Layton03
Cabrakan
15
1 / 2 / 0
8,872
555
8,969
9,705
11,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
xSlySebx
Fenrir
15
9 / 1 / 9
8,988
562
12,716
12,368
10,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
3 / 6 / 0
7,917
495
5,947
13,216
4,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 2 / 1
7,945
497
7,854
15,082
9,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 3 / 1
7,675
480
5,028
8,871
3,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
9
0 / 8 / 3
5,880
368
6,834
16,379
10,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
2 / 4 / 0
7,807
488
6,417
8,551
3,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
23
Kills
10
10
Deaths
23
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
3
6
0
0.5
L
2
2
1
1.25
L
3
3
1
1.17
W
4
2
5
3.25
W
6
2
6
4.5
W
3
3
5
1.83
W
Cabrakan
T_Layton03
Cabrakan
1
2
0
0.5
L
Sylvanus
0
8
3
0.19
L
2
4
0
0.5
W
Fenrir
xSlySebx
Fenrir
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,710
Damage
32,080
51,171
Taken
62,099
31,374
Mitigated
31,373
20,917
Healing
17,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,947
2,301
0
3,437
13,216
4,736
0
0
13,016
0
51,005
L
7,854
4,492
0
6,079
15,082
9,679
359
8,237
6,323
0
47,287
L
5,028
1,231
0
829
8,871
3,358
0
1,294
7,452
0
40,955
W
3,409
1,043
0
5,796
10,094
3,666
1,382
1,229
8,723
0
63,928
W
12,935
6,909
0
6,181
9,588
3,193
750
2,462
7,126
0
61,443
W
5,681
712
0
2,693
9,416
3,097
192
4,455
4,451
67,648
0
W
Cabrakan
T_Layton03
Cabrakan
8,969
1,526
0
3,215
9,705
11,349
248
458
9,247
54,873
0
L
Sylvanus
6,834
1,796
1,342
3,390
16,379
10,389
60
2,411
13,675
18,648
0
L
6,417
604
0
2,155
8,551
3,211
48
2,129
6,322
50,177
0
W
Fenrir
xSlySebx
Fenrir
12,716
3,142
0
3,032
12,368
10,069
164
3,987
8,373
0
34,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,071
Gold Earned
37,224
522
Minions Killed
416
0
Camps Cleared
0
1,578,898
Distance Traveled
1,445,226
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,917
495
102
6
0
259,450
2
L
Bellona
7,945
497
108
7
0
294,271
0
L
Nemesis
7,675
480
70
4
0
342,084
2
W
Mercury
9,453
591
119
7
0
365,575
6
W
Medusa
9,450
591
112
7
0
314,057
6
W
Janus
9,308
582
134
8
0
325,047
3
W
Cabrakan
8,872
555
131
8
0
215,416
0
L
Sylvanus
5,880
368
28
2
0
261,083
1
L
Agni
7,807
488
108
7
0
288,338
8
W
Fenrir
8,988
562
26
2
0
358,803
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role