Player Matchup

Ymir
Ymir
Flammeum
Ymir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Bakasura
Bakasura
Fractal86
Bakasura
Level 160
God Stats
11W - 15L
1,190 SR
Queue Stats
467W - 487L
1,480 Elo+
Solo
Nox
Nox
suco_neh
Nox
Level 58
God Stats
4W - 5L
1,624 SR
Queue Stats
23W - 29L
1,627 Elo+
Party 1
Team Averages
Level 81
1,438 SR
1,536 Elo+

VS

Team Averages
Level 62
1,567 SR
1,430 Elo+
Loki
Loki
Clero
Loki
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Horus
Horus
Dextainus
Horus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 57L
1,289 Elo+
Solo
Neith
Neith
elhalcontuerto
Neith
Level 7
God Stats
0W - 1L
1,700 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
3 / 1 / 7
7,874
787
5,656
6,783
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Fractal86
Bakasura
12
3 / 0 / 7
8,157
816
5,676
6,005
2,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 1 / 4
7,862
786
5,406
5,149
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Clero
Loki
9
1 / 3 / 1
6,693
669
2,963
7,224
2,406
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Dextainus
Horus
9
0 / 4 / 2
6,248
625
2,812
9,941
7,367
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 3 / 1
6,505
651
7,140
6,385
2,150
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
10
Kills
2
2
Deaths
10
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Loki
Clero
Loki
1
3
1
0.5
L
Horus
Dextainus
Horus
0
4
2
0.25
W
Ymir
3
1
7
6.5
W
Bakasura
Fractal86
Bakasura
3
0
7
6.5
L
1
3
1
0.5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,738
Damage
12,915
17,937
Taken
23,550
7,302
Mitigated
11,923
6,548
Healing
4,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Clero
Loki
2,963
945
0
250
7,224
2,406
0
3,640
3,374
0
20,305
L
Horus
Dextainus
Horus
2,812
1,656
650
2,046
9,941
7,367
0
3,479
5,254
0
13,194
W
Ymir
5,656
1,040
0
2,197
6,783
3,277
381
0
6,783
23,635
0
W
Bakasura
Fractal86
Bakasura
5,676
4,365
0
3,860
6,005
2,229
2,290
30
5,975
0
27,257
L
7,140
3,764
0
1,093
6,385
2,150
0
3,218
2,828
0
27,377
W
5,406
353
0
491
5,149
1,796
225
32
5,117
21,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,893
Gold Earned
19,446
131
Minions Killed
90
0
Camps Cleared
0
629,458
Distance Traveled
565,690
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,693
669
36
4
0
200,717
0
L
Horus
6,248
625
10
1
0
169,143
3
W
Ymir
7,874
787
43
4
0
207,933
0
W
Bakasura
8,157
816
59
6
0
227,076
3
L
Neith
6,505
651
44
4
0
195,830
0
W
Nox
7,862
786
29
3
0
194,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role