Player Matchup

Danzaburou
Danzaburou
MilitaryMass
Danzaburou
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 39L
1,241 Elo+
Solo
Bellona
Bellona
Papa Errl
Bellona
Level 86
God Stats
4W - 6L
1,564 SR
Queue Stats
111W - 113L
1,370 Elo+
Party 1
Baron Samedi
Baron Samedi
sloppifloppi
Baron Samedi
Level 44
God Stats
17W - 7L
1,500 SR
Queue Stats
42W - 30L
1,431 Elo+
Party 1
Team Averages
Level 65
1,521 SR
1,347 Elo+

VS

Team Averages
Level 65
1,376 SR
1,250 Elo+
Merlin
Merlin
DRAK24
Merlin
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
159W - 115L
1,250 Elo+
Party 2
Izanami
Izanami
KillerThumbs25
Izanami
Level 55
God Stats
9W - 12L
1,129 SR
Queue Stats
133W - 106L
1,250 Elo+
Party 2
Sylvanus
Sylvanus
SheriffMav
Sylvanus
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
115W - 65L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MilitaryMass
Danzaburou
17
4 / 4 / 8
13,643
593
19,464
20,490
7,878
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Papa Errl
Bellona
16
5 / 0 / 7
14,026
610
10,425
24,970
26,875
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
sloppifloppi
Baron Samedi
16
4 / 3 / 8
13,442
584
24,438
19,066
11,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DRAK24
Merlin
18
4 / 4 / 3
13,794
600
18,997
15,246
7,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 2 / 5
13,720
597
14,130
20,452
9,795
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
SheriffMav
Sylvanus
15
0 / 7 / 6
12,177
529
8,115
27,752
37,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
13
Kills
6
7
Deaths
13
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
DRAK24
Merlin
4
4
3
1.38
W
2
2
5
2.25
L
Danzaburou
MilitaryMass
Danzaburou
4
4
8
2
L
Bellona
Papa Errl
Bellona
5
0
7
8.5
W
Sylvanus
SheriffMav
Sylvanus
0
7
6
0.43
L
Baron Samedi
sloppifloppi
Baron Samedi
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,327
Damage
41,242
64,526
Taken
63,450
46,080
Mitigated
54,341
25,454
Healing
17,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DRAK24
Merlin
18,997
312
264
3,333
15,246
7,067
636
6,997
8,249
65,281
0
W
14,130
10,576
0
3,485
20,452
9,795
2,291
7,436
13,016
0
104,684
L
Danzaburou
MilitaryMass
Danzaburou
19,464
7,654
1,891
5,918
20,490
7,878
1,885
8,716
11,143
0
70,603
L
Bellona
Papa Errl
Bellona
10,425
3,928
0
2,776
24,970
26,875
1,070
8,362
15,568
0
56,608
W
Sylvanus
SheriffMav
Sylvanus
8,115
1,485
3,136
6,910
27,752
37,479
457
10,493
17,259
22,580
0
L
Baron Samedi
sloppifloppi
Baron Samedi
24,438
465
5,894
8,975
19,066
11,327
185
7,704
10,645
65,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,111
Gold Earned
39,691
229
Minions Killed
261
0
Camps Cleared
0
1,217,279
Distance Traveled
1,004,692
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,794
600
90
4
0
376,790
4
W
Izanami
13,720
597
154
7
0
350,190
0
L
Danzaburou
13,643
593
113
5
0
373,570
6
L
Bellona
14,026
610
63
3
0
468,107
2
W
Sylvanus
12,177
529
17
1
0
277,712
2
L
Baron Samedi
13,442
584
53
2
0
375,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role