Player Matchup

Rama
Rama
BigSOC
Rama
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 36L
1,559 Elo+
Solo
Ganesha
Ganesha
Kαyrαkαn
Ganesha
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 56L
1,774 Elo+
Party 1
Scylla
Scylla
OpWinchester
Scylla
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
208W - 97L
1,774 Elo+
Party 1
King Arthur
King Arthur
Salamerde
King Arthur
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 33L
1,395 Elo+
Solo
Hun Batz
Hun Batz
TrixiePhany
Hun Batz
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
260W - 191L
1,395 Elo+
Party 1
Team Averages
Level 144
1,500 SR
1,579 Elo+

VS

Team Averages
Level 153
1,455 SR
1,561 Elo+
Amaterasu
Amaterasu
CandyCry
Amaterasu
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 123L
1,613 Elo+
Party 2
Cerberus
Cerberus
Cenaras
Cerberus
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
243W - 217L
1,526 Elo+
Party 2
Thoth
Thoth
Cri7100
Thoth
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 76L
1,775 Elo+
Solo
Fenrir
Fenrir
ElenDarag4446
Fenrir
Level 159
God Stats
1W - 3L
1,275 SR
Queue Stats
152W - 148L
1,247 Elo+
Solo
Anhur
Anhur
Omniarch
Anhur
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
BigSOC
Rama
17
8 / 3 / 1
11,659
648
16,852
13,337
4,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Kαyrαkαn
Ganesha
15
0 / 2 / 14
9,638
535
5,524
11,875
9,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
19
7 / 4 / 3
11,330
629
9,235
7,755
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Salamerde
King Arthur
16
1 / 1 / 4
10,215
568
8,159
14,369
6,991
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hun Batz
TrixiePhany
Hun Batz
17
5 / 3 / 4
10,751
597
8,428
12,817
4,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CandyCry
Amaterasu
13
3 / 6 / 5
8,341
463
6,892
16,275
11,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
Cenaras
Cerberus
15
1 / 3 / 3
9,061
503
10,126
13,768
15,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thoth
Cri7100
Thoth
13
0 / 6 / 4
8,207
456
6,856
9,460
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 1 / 0
9,573
532
5,172
11,167
6,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
Omniarch
Anhur
15
3 / 5 / 3
9,128
507
9,415
14,010
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
21
Kills
13
13
Deaths
21
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Rama
BigSOC
Rama
8
3
1
2.83
L
Amaterasu
CandyCry
Amaterasu
3
6
5
0.92
L
Cerberus
Cenaras
Cerberus
1
3
3
0.83
L
Thoth
Cri7100
Thoth
0
6
4
0.33
L
6
1
0
6
W
Ganesha
Kαyrαkαn
Ganesha
0
2
14
3.5
L
Anhur
Omniarch
Anhur
3
5
3
0.9
W
Scylla
7
4
3
2.13
W
King Arthur
Salamerde
King Arthur
1
1
4
3
W
Hun Batz
TrixiePhany
Hun Batz
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,198
Damage
38,461
60,153
Taken
64,680
27,903
Mitigated
40,681
24,390
Healing
19,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
BigSOC
Rama
16,852
13,614
0
7,516
13,337
4,218
5,348
914
12,382
0
83,134
L
Amaterasu
CandyCry
Amaterasu
6,892
1,446
0
2,929
16,275
11,771
0
4,172
11,979
0
29,765
L
Cerberus
Cenaras
Cerberus
10,126
826
0
5,158
13,768
15,829
0
1,418
12,312
62,964
0
L
Thoth
Cri7100
Thoth
6,856
460
0
947
9,460
2,815
0
4,425
4,851
54,214
0
L
5,172
1,160
0
5,188
11,167
6,020
0
2,919
8,188
0
65,999
W
Ganesha
Kαyrαkαn
Ganesha
5,524
595
0
4,202
11,875
9,522
35
1,388
10,359
27,118
0
L
Anhur
Omniarch
Anhur
9,415
4,243
0
5,209
14,010
4,246
0
1,395
12,591
0
63,066
W
Scylla
9,235
1,224
0
2,218
7,755
2,656
0
3,420
4,079
77,908
0
W
King Arthur
Salamerde
King Arthur
8,159
1,487
0
5,893
14,369
6,991
0
8,086
5,785
0
66,951
W
Hun Batz
TrixiePhany
Hun Batz
8,428
2,993
0
4,561
12,817
4,516
0
2,173
10,566
0
78,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,593
Gold Earned
44,310
620
Minions Killed
589
0
Camps Cleared
0
1,812,363
Distance Traveled
1,744,190
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,659
648
171
10
0
319,264
3
L
Amaterasu
8,341
463
44
2
0
351,647
3
L
Cerberus
9,061
503
159
9
0
326,039
4
L
Thoth
8,207
456
129
7
0
350,160
7
L
Fenrir
9,573
532
134
7
0
405,941
3
W
Ganesha
9,638
535
6
0
0
392,165
6
L
Anhur
9,128
507
123
7
0
310,403
4
W
Scylla
11,330
629
160
9
0
338,981
3
W
King Arthur
10,215
568
142
8
0
355,920
1
W
Hun Batz
10,751
597
141
8
0
406,033
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role