Player Matchup

Bacchus
Bacchus
Coltaine93
Bacchus
Level 145
God Stats
4W - 3L
1,500 SR
Queue Stats
303W - 322L
1,437 Elo+
Solo
Neith
Neith
IPrometeus
Neith
Level 150
God Stats
2W - 2L
1,500 SR
Queue Stats
121W - 120L
1,500 Elo+
Solo
Raijin
Raijin
Icex0
Raijin
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
115W - 94L
1,391 Elo+
Solo
Cthulhu
Cthulhu
Lattar
Cthulhu
Level 146
God Stats
2W - 0L
1,299 SR
Queue Stats
154W - 167L
1,525 Elo+
Solo
Odin
Odin
wreckingwolf
Odin
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
121W - 107L
1,888 Elo+
Solo
Team Averages
Level 138
1,460 SR
1,548 Elo+

VS

Team Averages
Level 141
1,500 SR
1,565 Elo+
Freya
Freya
Gamer4lol
Freya
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 37L
1,635 Elo+
Party 1
King Arthur
King Arthur
Herbemagik
King Arthur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Eset
Eset
Raitning
Eset
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 28L
1,635 Elo+
Party 1
He Bo
He Bo
RedWhiteHeart
He Bo
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 18L
1,553 Elo+
Party 1
Anhur
Anhur
Tawal
Anhur
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Coltaine93
Bacchus
16
1 / 4 / 15
10,478
806
6,803
13,124
16,604
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
19
5 / 1 / 15
11,276
867
10,994
11,843
6,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
Icex0
Raijin
20
15 / 1 / 6
12,456
958
19,628
9,879
5,341
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cthulhu
Lattar
Cthulhu
15
1 / 3 / 13
9,888
761
8,333
16,929
23,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 7 / 16
9,603
739
7,011
15,711
12,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Gamer4lol
Freya
17
3 / 4 / 11
9,777
752
12,627
11,882
4,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Herbemagik
King Arthur
12
0 / 8 / 6
7,965
613
4,346
13,400
9,231
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
17
5 / 5 / 9
10,768
828
7,074
10,199
4,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
1 / 3 / 13
9,114
701
12,382
10,322
4,291
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
Tawal
Anhur
16
6 / 5 / 5
9,593
738
12,042
13,524
5,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
59
24
Kills
15
16
Deaths
25
65
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Coltaine93
Bacchus
1
4
15
2.13
L
Freya
Gamer4lol
Freya
3
4
11
2.13
L
King Arthur
Herbemagik
King Arthur
0
8
6
0.38
W
Neith
5
1
15
12.5
W
Raijin
Icex0
Raijin
15
1
6
18
W
Cthulhu
Lattar
Cthulhu
1
3
13
2.5
L
Eset
5
5
9
1.9
L
1
3
13
2.5
L
Anhur
Tawal
Anhur
6
5
5
1.7
W
2
7
16
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,769
Damage
48,471
67,486
Taken
59,327
63,941
Mitigated
28,335
21,057
Healing
13,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Coltaine93
Bacchus
6,803
329
1,774
1,432
13,124
16,604
261
6,404
6,720
9,984
0
L
Freya
Gamer4lol
Freya
12,627
3,829
0
2,784
11,882
4,957
605
6,503
5,354
30,062
0
L
King Arthur
Herbemagik
King Arthur
4,346
994
477
440
13,400
9,231
0
8,151
5,175
0
7,891
W
Neith
10,994
5,085
1,109
6,466
11,843
6,587
2,571
6,596
5,247
0
37,886
W
Raijin
Icex0
Raijin
19,628
1,231
421
1,234
9,879
5,341
1,556
6,375
3,504
49,081
0
W
Cthulhu
Lattar
Cthulhu
8,333
277
2,606
1,999
16,929
23,037
449
7,036
9,893
17,863
0
L
Eset
7,074
501
1,719
2,481
10,199
4,135
40
6,808
3,291
26,195
0
L
12,382
558
107
841
10,322
4,291
585
5,126
5,146
22,886
0
L
Anhur
Tawal
Anhur
12,042
4,844
1,039
3,321
13,524
5,721
756
8,176
5,198
0
18,903
W
7,011
784
1,579
2,437
15,711
12,372
830
5,672
10,039
0
10,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,701
Gold Earned
47,217
159
Minions Killed
135
0
Camps Cleared
0
1,104,077
Distance Traveled
996,961
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,478
806
6
0
0
251,420
4
L
Freya
9,777
752
47
4
0
217,749
0
L
King Arthur
7,965
613
7
1
0
206,357
2
W
Neith
11,276
867
54
4
0
212,955
2
W
Raijin
12,456
958
68
5
0
220,251
5
W
Cthulhu
9,888
761
25
2
0
210,516
2
L
Eset
10,768
828
38
3
0
167,150
0
L
He Bo
9,114
701
22
2
0
207,408
0
L
Anhur
9,593
738
21
2
0
198,297
2
W
Odin
9,603
739
6
0
0
208,935
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role