Player Matchup

Cthulhu
Cthulhu
Astrix22003
Cthulhu
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 12L
1,904 Elo+
Party 1
Rama
Rama
DerpyrageXx21
Rama
Level 82
God Stats
1W - 1L
1,719 SR
Queue Stats
36W - 23L
1,935 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MudManSupreme
Tsukuyomi
Level 65
God Stats
5W - 1L
1,500 SR
Queue Stats
74W - 83L
1,843 Elo+
Party 4
Horus
Horus
TheOrgDarkWind
Horus
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Merlin
Merlin
firekid927
Merlin
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 27L
1,500 Elo+
Party 4
Team Averages
Level 64
1,544 SR
1,737 Elo+

VS

Team Averages
Level 76
1,457 SR
1,560 Elo+
Heimdallr
Heimdallr
Hzepp98
Heimdallr
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 148L
1,277 Elo+
Party 2
Athena
Athena
Olivitesss
Athena
Level 47
God Stats
22W - 19L
1,160 SR
Queue Stats
155W - 133L
1,304 Elo+
Party 2
Fenrir
Fenrir
ParksIkaros
Fenrir
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 64L
1,795 Elo+
Party 3
Baron Samedi
Baron Samedi
Snowy 4951
Baron Samedi
Level 103
God Stats
3W - 5L
1,500 SR
Queue Stats
206W - 188L
1,795 Elo+
Party 3
Danzaburou
Danzaburou
cduborg1
Danzaburou
Level 68
God Stats
115W - 88L
1,624 SR
Queue Stats
219W - 192L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Astrix22003
Cthulhu
17
2 / 6 / 5
11,504
479
17,384
22,261
28,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 6 / 5
10,598
442
13,801
17,303
6,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
MudManSupreme
Tsukuyomi
16
4 / 9 / 5
10,272
428
15,772
23,180
11,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
3 / 5 / 4
10,169
424
11,799
21,387
18,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
firekid927
Merlin
16
2 / 7 / 3
10,175
424
12,825
14,437
5,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Hzepp98
Heimdallr
18
2 / 7 / 5
11,515
480
11,487
18,118
8,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Olivitesss
Athena
18
7 / 1 / 17
13,612
567
9,420
23,317
25,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
20
8 / 4 / 7
13,543
564
12,455
20,975
11,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
Snowy 4951
Baron Samedi
19
4 / 2 / 15
12,754
531
18,996
21,163
17,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
cduborg1
Danzaburou
20
12 / 0 / 9
15,766
657
23,153
17,486
9,068
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
86
14
Kills
33
33
Deaths
14
22
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Astrix22003
Cthulhu
2
6
5
0.75
L
3
6
5
0.92
W
Heimdallr
Hzepp98
Heimdallr
2
7
5
0.64
L
Tsukuyomi
MudManSupreme
Tsukuyomi
4
9
5
0.72
W
Athena
Olivitesss
Athena
7
1
17
15.5
W
Fenrir
8
4
7
2.88
W
Baron Samedi
Snowy 4951
Baron Samedi
4
2
15
5.75
L
3
5
4
1
W
Danzaburou
cduborg1
Danzaburou
12
0
9
16.5
L
Merlin
firekid927
Merlin
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,581
Damage
75,511
98,568
Taken
101,059
71,674
Mitigated
73,026
22,917
Healing
44,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Astrix22003
Cthulhu
17,384
1,209
637
1,895
22,261
28,962
218
6,530
15,731
62,912
0
L
13,801
8,373
0
6,487
17,303
6,997
1,414
4,098
13,205
0
64,667
W
Heimdallr
Hzepp98
Heimdallr
11,487
5,199
0
4,212
18,118
8,374
0
5,364
12,704
0
77,158
L
Tsukuyomi
MudManSupreme
Tsukuyomi
15,772
2,473
0
3,729
23,180
11,361
0
6,263
16,917
0
61,233
W
Athena
Olivitesss
Athena
9,420
3,613
0
5,315
23,317
25,832
565
8,409
14,832
35,966
0
W
Fenrir
12,455
3,439
0
6,463
20,975
11,906
0
5,425
15,425
0
81,976
W
Baron Samedi
Snowy 4951
Baron Samedi
18,996
1,553
5,244
9,601
21,163
17,846
737
5,919
14,812
68,635
0
L
11,799
5,840
1,524
7,843
21,387
18,403
1,195
10,178
11,209
0
46,741
W
Danzaburou
cduborg1
Danzaburou
23,153
11,483
0
13,384
17,486
9,068
9,140
6,024
11,394
0
139,347
L
Merlin
firekid927
Merlin
12,825
311
0
802
14,437
5,951
757
1,347
13,090
68,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,718
Gold Earned
67,190
487
Minions Killed
536
0
Camps Cleared
0
2,233,860
Distance Traveled
2,211,896
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,504
479
89
4
0
453,701
4
L
Rama
10,598
442
105
4
0
464,433
1
W
Heimdallr
11,515
480
100
4
0
392,288
1
L
Tsukuyomi
10,272
428
102
4
0
459,422
1
W
Athena
13,612
567
51
2
0
528,702
2
W
Fenrir
13,543
564
121
5
0
456,506
1
W
Baron Samedi
12,754
531
84
4
0
385,155
1
L
Horus
10,169
424
72
3
0
423,059
3
W
Danzaburou
15,766
657
180
8
0
449,245
6
L
Merlin
10,175
424
119
5
0
433,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role