Player Matchup

The Morrigan
The Morrigan
Cromunis
The Morrigan
Level 49
God Stats
0W - 5L
1,500 SR
Queue Stats
25W - 36L
1,469 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DrChillMD
Cu Chulainn
Level 65
God Stats
1W - 2L
1,289 SR
Queue Stats
11W - 22L
1,621 Elo+
Party 1
Heimdallr
Heimdallr
Schuuz
Heimdallr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,154 Elo+
Party 1
Terra
Terra
StoneHandsMaGee
Terra
Level 14
God Stats
0W - 4L
1,289 SR
Queue Stats
4W - 16L
1,315 Elo+
Party 1
Serqet
Serqet
UwuChild
Serqet
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 19L
1,500 Elo+
Solo
Team Averages
Level 31
1,416 SR
1,412 Elo+

VS

Team Averages
Level 22
1,556 SR
1,579 Elo+
Vamana
Vamana
CDubya45
Vamana
Level 29
God Stats
3W - 1L
1,747 SR
Queue Stats
56W - 67L
1,549 Elo+
Solo
Ymir
Ymir
DukeHeron
Ymir
Level 12
God Stats
1W - 0L
1,188 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
KisikeUrahara
Cernunnos
Level 29
God Stats
19W - 20L
1,632 SR
Queue Stats
235W - 267L
1,439 Elo+
Solo
Arachne
Arachne
Patricius379
Arachne
Level 27
God Stats
9W - 3L
1,715 SR
Queue Stats
37W - 39L
1,905 Elo+
Solo
Nu Wa
Nu Wa
jpmaraujox
Nu Wa
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Cromunis
The Morrigan
20
16 / 5 / 5
15,088
559
27,979
18,529
9,973
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
DrChillMD
Cu Chulainn
20
3 / 6 / 7
13,691
507
19,415
28,925
32,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heimdallr
Schuuz
Heimdallr
15
1 / 12 / 5
9,971
369
8,057
18,703
8,411
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
4 / 3 / 4
11,894
441
8,147
21,105
28,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
UwuChild
Serqet
20
3 / 4 / 6
13,283
492
9,067
24,736
11,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
CDubya45
Vamana
20
5 / 1 / 8
13,982
518
21,266
24,562
27,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
17
2 / 4 / 14
11,560
428
5,152
17,788
18,069
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
KisikeUrahara
Cernunnos
20
10 / 1 / 8
13,892
515
21,652
19,048
8,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Patricius379
Arachne
20
10 / 9 / 7
14,423
534
19,654
24,560
18,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
18
2 / 13 / 9
12,532
464
14,781
21,059
8,689
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
75
27
Kills
29
30
Deaths
28
27
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Vamana
CDubya45
Vamana
5
1
8
9
L
The Morrigan
Cromunis
The Morrigan
16
5
5
3.7
L
Cu Chulainn
DrChillMD
Cu Chulainn
3
6
7
1.08
W
Ymir
2
4
14
2.25
W
Cernunnos
KisikeUrahara
Cernunnos
10
1
8
14
W
Arachne
Patricius379
Arachne
10
9
7
1.5
L
Heimdallr
Schuuz
Heimdallr
1
12
5
0.29
L
4
3
4
2
L
Serqet
UwuChild
Serqet
3
4
6
1.5
W
Nu Wa
2
13
9
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,665
Damage
82,505
111,998
Taken
107,017
90,409
Mitigated
81,384
26,085
Healing
32,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
CDubya45
Vamana
21,266
12,652
0
12,059
24,562
27,583
574
5,865
17,825
0
109,050
L
The Morrigan
Cromunis
The Morrigan
27,979
3,004
0
2,131
18,529
9,973
1,748
4,668
13,761
102,196
3,547
L
Cu Chulainn
DrChillMD
Cu Chulainn
19,415
4,723
0
4,792
28,925
32,142
3,220
5,984
22,414
17,723
75,740
W
Ymir
5,152
613
0
982
17,788
18,069
0
8,637
8,511
38,575
0
W
Cernunnos
KisikeUrahara
Cernunnos
21,652
10,396
0
8,919
19,048
8,797
2,223
7,672
11,290
0
115,431
W
Arachne
Patricius379
Arachne
19,654
11,759
0
7,691
24,560
18,246
248
8,100
15,983
11,745
103,664
L
Heimdallr
Schuuz
Heimdallr
8,057
4,446
0
2,119
18,703
8,411
1,826
4,079
14,624
0
45,276
L
8,147
869
1,807
4,342
21,105
28,528
647
3,320
17,635
33,786
0
L
Serqet
UwuChild
Serqet
9,067
1,598
0
10,894
24,736
11,355
0
3,004
21,657
0
101,210
W
Nu Wa
14,781
4,747
27
2,975
21,059
8,689
4,013
7,402
13,263
66,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,927
Gold Earned
66,389
601
Minions Killed
563
0
Camps Cleared
0
2,213,208
Distance Traveled
2,352,072
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
13,982
518
168
6
0
523,172
3
L
The Morrigan
15,088
559
187
7
0
429,537
2
L
Cu Chulainn
13,691
507
149
6
0
435,439
0
W
Ymir
11,560
428
49
2
0
481,156
2
W
Cernunnos
13,892
515
130
5
0
538,043
5
W
Arachne
14,423
534
120
4
0
471,741
0
L
Heimdallr
9,971
369
56
2
0
354,056
0
L
Terra
11,894
441
61
2
0
493,763
0
L
Serqet
13,283
492
148
5
0
500,413
0
W
Nu Wa
12,532
464
96
4
0
337,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role