Player Matchup

Cerberus
Cerberus
Gold III
Grána
Cerberus
Gold III
Level 158
God Stats
2W - 1L
1,715 SR
Queue Stats
304W - 258L
1,769 MMR
Party 2
Hun Batz
Hun Batz
Gold I
TheForest3r
Hun Batz
Gold I
Level 157
God Stats
20W - 10L
1,493 SR
Queue Stats
115W - 96L
1,848 MMR
Party 3
Scylla
Scylla
Platinum V
Zyxman
Scylla
Platinum V
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
222W - 199L
1,792 MMR
Party 2
Danzaburou
Danzaburou
Platinum III
jSkyesj
Danzaburou
Platinum III
Level 149
God Stats
51W - 26L
1,573 SR
Queue Stats
508W - 510L
1,748 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
kraManaZ
Erlang Shen
Gold IV
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,610 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,556 SR
1,753 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,500 SR
1,507 MMR
Izanami
Izanami
Gold III
MAFANYA
Izanami
Gold III
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 21L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold V
Tanio
Kumbhakarna
Gold V
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold IV
Valsamotis
Ra
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
Wh1iteDeath
Anhur
Gold V
Level 128
God Stats
5W - 2L
1,500 SR
Queue Stats
55W - 46L
1,534 MMR
Party 1
Awilix
Awilix
Gold V
Zaadcelletje
Awilix
Gold V
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
168W - 150L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Grána
Cerberus
7
1 / 1 / 2
4,320
720
1,849
3,701
818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
TheForest3r
Hun Batz
7
0 / 0 / 0
4,014
669
743
2,077
573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Scylla
Zyxman
Scylla
8
1 / 0 / 0
4,091
682
872
477
114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
jSkyesj
Danzaburou
7
1 / 0 / 1
4,176
696
1,738
2,296
1,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
kraManaZ
Erlang Shen
7
3 / 2 / 0
4,282
714
4,502
4,680
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Guan YuTsukuyomiSetNemesisPersephone

VS

Bans
JanusSobekBellonaGebSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MAFANYA
Izanami
7
1 / 2 / 1
3,982
664
1,975
4,203
1,055
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kumbhakarna
Tanio
Kumbhakarna
4
1 / 1 / 0
3,476
579
353
2,043
570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 1 / 0
3,946
658
33
2,205
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 1 / 1
3,515
586
2,071
3,282
600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
8
1 / 1 / 0
4,358
726
1,371
3,520
938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
6
Kills
3
3
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Grána
Cerberus
1
1
2
2
L
Izanami
MAFANYA
Izanami
1
2
1
0.75
L
Kumbhakarna
Tanio
Kumbhakarna
1
1
0
1
W
Hun Batz
TheForest3r
Hun Batz
0
0
0
0
L
0
1
0
0
L
0
1
1
0.5
L
Awilix
1
1
0
1
W
Scylla
Zyxman
Scylla
1
0
0
1
W
Danzaburou
jSkyesj
Danzaburou
1
0
1
1.5
W
Erlang Shen
kraManaZ
Erlang Shen
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,704
Damage
5,803
13,231
Taken
15,253
5,399
Mitigated
3,830
6,026
Healing
5,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Grána
Cerberus
1,849
153
0
1,862
3,701
818
0
273
3,428
10,109
0
L
Izanami
MAFANYA
Izanami
1,975
1,504
0
1,038
4,203
1,055
0
381
3,822
0
13,869
L
Kumbhakarna
Tanio
Kumbhakarna
353
61
0
612
2,043
570
0
605
1,438
2,951
0
W
Hun Batz
TheForest3r
Hun Batz
743
0
0
977
2,077
573
0
0
2,077
0
18,445
L
33
0
0
980
2,205
667
0
1,142
993
20,462
0
L
2,071
1,390
0
1,268
3,282
600
0
1,128
2,154
0
15,879
L
Awilix
1,371
652
0
1,735
3,520
938
0
168
3,352
0
20,384
W
Scylla
Zyxman
Scylla
872
251
0
147
477
114
0
33
444
21,628
0
W
Danzaburou
jSkyesj
Danzaburou
1,738
983
0
829
2,296
1,053
560
80
2,216
2,832
16,844
W
Erlang Shen
kraManaZ
Erlang Shen
4,502
2,138
0
2,211
4,680
2,841
0
0
4,680
2,538
13,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,883
Gold Earned
19,277
183
Minions Killed
165
0
Camps Cleared
0
622,564
Distance Traveled
555,852
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,320
720
18
3
0
125,095
3
L
Izanami
3,982
664
25
4
0
109,951
2
L
Kumbhakarna
3,476
579
2
0
0
82,405
0
W
Hun Batz
4,014
669
48
8
0
147,187
2
L
Ra
3,946
658
51
9
0
117,339
2
L
Anhur
3,515
586
30
5
0
95,184
1
L
Awilix
4,358
726
57
10
0
150,973
1
W
Scylla
4,091
682
51
9
0
124,979
2
W
Danzaburou
4,176
696
37
6
0
104,565
0
W
Erlang Shen
4,282
714
29
5
0
120,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role