Player Matchup

Vamana
Vamana
TF Advent
Vamana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,278 Elo+
Solo
Artemis
Artemis
Tek Teemo
Artemis
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,659 Elo+
Solo
Ra
Ra
xtry_death9
Ra
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 15L
1,500 Elo+
Solo
Team Averages
Level 24
1,500 SR
1,479 Elo+

VS

Team Averages
Level 23
1,668 SR
1,582 Elo+
Ah Puch
Ah Puch
DeadlyDwayne93
Ah Puch
Level 26
God Stats
14W - 10L
1,803 SR
Queue Stats
49W - 34L
1,484 Elo+
Party 1
Chaac
Chaac
Uhnverified_
Chaac
Level 24
God Stats
36W - 19L
1,645 SR
Queue Stats
36W - 21L
1,557 Elo+
Party 1
Medusa
Medusa
rody-0413
Medusa
Level 18
God Stats
65W - 46L
1,556 SR
Queue Stats
128W - 101L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
TF Advent
Vamana
8
0 / 7 / 3
6,090
609
1,431
8,051
3,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
Tek Teemo
Artemis
9
1 / 3 / 3
6,612
661
2,793
8,761
2,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 4 / 1
7,324
732
5,465
7,810
2,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 7
7,907
791
9,983
4,361
1,273
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
5 / 1 / 7
7,924
792
7,520
6,841
3,797
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
rody-0413
Medusa
11
4 / 2 / 10
8,303
830
3,412
4,106
1,348
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
4
Kills
14
14
Deaths
4
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
Vamana
TF Advent
Vamana
0
7
3
0.21
L
Artemis
Tek Teemo
Artemis
1
3
3
0.83
W
5
1
7
8.5
W
Medusa
rody-0413
Medusa
4
2
10
4.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,689
Damage
20,915
24,622
Taken
15,308
8,953
Mitigated
6,418
5,275
Healing
5,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,983
40
672
1,082
4,361
1,273
136
1,246
3,037
28,563
0
L
Vamana
TF Advent
Vamana
1,431
539
0
442
8,051
3,385
95
3,251
4,800
0
7,925
L
Artemis
Tek Teemo
Artemis
2,793
840
0
1,352
8,761
2,860
264
2,920
5,841
0
12,708
W
7,520
398
429
2,626
6,841
3,797
0
2,598
3,889
0
30,295
W
Medusa
rody-0413
Medusa
3,412
938
0
660
4,106
1,348
823
1,106
2,884
0
14,987
L
5,465
56
491
2,990
7,810
2,708
93
3,820
3,990
25,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,026
Gold Earned
24,134
98
Minions Killed
118
0
Camps Cleared
0
520,629
Distance Traveled
570,943
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,907
791
46
5
0
186,382
1
L
Vamana
6,090
609
9
1
0
183,874
1
L
Artemis
6,612
661
31
3
0
159,758
2
W
Chaac
7,924
792
37
4
0
197,742
2
W
Medusa
8,303
830
35
4
0
186,819
4
L
Ra
7,324
732
58
6
0
176,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role