Player Matchup

Janus
Janus
Silver II
Dubxeii
Janus
Silver II
Level 138
God Stats
10W - 11L
1,500 SR
Queue Stats
383W - 352L
1,514 MMR
Solo
Izanami
Izanami
Silver I
Highvinn
Izanami
Silver I
Level 128
God Stats
5W - 2L
1,523 SR
Queue Stats
12W - 8L
1,503 MMR
Solo
Sobek
Sobek
Bronze III
JSoggy11
Sobek
Bronze III
Level 128
God Stats
5W - 1L
1,500 SR
Queue Stats
236W - 188L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
KillerWrld999
Ne Zha
Bronze III
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
54W - 53L
1,511 MMR
Solo
Osiris
Osiris
Silver I
That__Guy245
Osiris
Silver I
Level 43
God Stats
6W - 1L
1,814 SR
Queue Stats
170W - 159L
1,511 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,567 SR
1,508 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 90
1,423 SR
1,507 MMR
Erlang Shen
Erlang Shen
Bronze III
 
Erlang Shen
Bronze III
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Bronze III
False3
Cupid
Bronze III
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
YT_GoldScar_YT
Ymir
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 77L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
mrayy19
Mercury
Bronze III
Level 60
God Stats
0W - 2L
1,276 SR
Queue Stats
9W - 21L
1,534 MMR
Party 1
Merlin
Merlin
Gold V
xXGenoXx77
Merlin
Gold V
Level 99
God Stats
3W - 6L
1,340 SR
Queue Stats
98W - 117L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dubxeii
Janus
13
5 / 0 / 4
7,831
602
7,279
6,485
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Highvinn
Izanami
14
3 / 0 / 2
8,136
626
4,145
4,513
2,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sobek
JSoggy11
Sobek
11
3 / 1 / 13
7,600
585
8,286
14,842
12,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
7 / 2 / 4
8,050
619
3,389
8,685
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
14
5 / 2 / 3
8,312
639
6,958
9,849
9,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
Nu WaArachneSetDanzaburouScylla

VS

Bans
Cu ChulainnApolloFreyaGaneshaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
0 / 5 / 0
5,696
438
3,336
9,966
4,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
False3
Cupid
11
0 / 3 / 1
6,670
513
2,239
8,583
2,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 1
5,581
429
2,697
10,617
4,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
mrayy19
Mercury
9
1 / 6 / 0
6,020
463
2,134
9,476
2,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
xXGenoXx77
Merlin
11
1 / 5 / 1
6,343
488
7,789
7,268
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
23
Kills
2
5
Deaths
23
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
5
0
0
W
Janus
Dubxeii
Janus
5
0
4
7
L
Cupid
False3
Cupid
0
3
1
0.17
W
Izanami
Highvinn
Izanami
3
0
2
4
W
Sobek
JSoggy11
Sobek
3
1
13
9.5
W
7
2
4
4.5
W
Osiris
5
2
3
3.25
L
0
4
1
0.13
L
Mercury
mrayy19
Mercury
1
6
0
0.17
L
Merlin
xXGenoXx77
Merlin
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,057
Damage
18,195
44,374
Taken
45,910
29,146
Mitigated
15,912
16,355
Healing
10,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
3,336
1,239
0
2,465
9,966
4,250
0
2,269
7,697
0
21,532
W
Janus
Dubxeii
Janus
7,279
474
0
3,220
6,485
1,945
0
3,362
2,801
49,369
0
L
Cupid
False3
Cupid
2,239
1,483
285
3,212
8,583
2,208
0
1,827
6,756
0
39,286
W
Izanami
Highvinn
Izanami
4,145
2,339
0
1,424
4,513
2,332
1,853
1,541
2,972
6,664
58,778
W
Sobek
JSoggy11
Sobek
8,286
1,107
0
4,184
14,842
12,830
0
5,550
9,098
18,306
0
W
3,389
889
0
4,047
8,685
2,919
108
2,387
6,212
0
44,024
W
Osiris
6,958
3,286
0
3,480
9,849
9,120
372
1,714
8,064
8,856
42,511
L
2,697
456
0
2,768
10,617
4,257
0
4,680
5,937
25,068
0
L
Mercury
mrayy19
Mercury
2,134
652
0
1,271
9,476
2,925
0
5,211
4,265
0
22,116
L
Merlin
xXGenoXx77
Merlin
7,789
608
0
760
7,268
2,272
0
2,852
4,416
31,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,929
Gold Earned
30,310
438
Minions Killed
257
0
Camps Cleared
0
1,379,932
Distance Traveled
1,258,654
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,696
438
56
4
0
271,512
2
W
Janus
7,831
602
107
8
0
291,150
5
L
Cupid
6,670
513
75
6
0
228,359
7
W
Izanami
8,136
626
124
10
0
246,090
2
W
Sobek
7,600
585
17
1
0
295,629
2
W
Ne Zha
8,050
619
88
7
0
281,767
3
W
Osiris
8,312
639
102
8
0
265,296
1
L
Ymir
5,581
429
32
2
0
242,550
4
L
Mercury
6,020
463
45
3
0
288,382
0
L
Merlin
6,343
488
49
4
0
227,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role