Player Matchup

Baron Samedi
Baron Samedi
CeRill420
Baron Samedi
Level 21
God Stats
6W - 4L
1,500 SR
Queue Stats
38W - 31L
1,500 Elo+
Party 3
Achilles
Achilles
GenghisSwans
Achilles
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,687 Elo+
Party 3
Scylla
Scylla
Har1zon
Scylla
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 9L
1,464 Elo+
Party 2
Kukulkan
Kukulkan
ParnishaSoDvora
Kukulkan
Level 18
God Stats
1W - 4L
1,164 SR
Queue Stats
61W - 48L
1,430 Elo+
Party 2
Neith
Neith
fairPam
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 3
Team Averages
Level 30
1,433 SR
1,516 Elo+

VS

Team Averages
Level 26
1,449 SR
1,524 Elo+
Nox
Nox
RaelleDirion
Nox
Level 29
God Stats
6W - 10L
1,285 SR
Queue Stats
262W - 276L
1,505 Elo+
Solo
Bellona
Bellona
Srayeur
Bellona
Level 21
God Stats
6W - 5L
1,484 SR
Queue Stats
136W - 147L
1,430 Elo+
Solo
Artemis
Artemis
dowlingjo
Artemis
Level 25
God Stats
5W - 7L
1,477 SR
Queue Stats
107W - 115L
1,396 Elo+
Solo
Skadi
Skadi
keukeu
Skadi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,530 Elo+
Party 1
Kukulkan
Kukulkan
miiikkis
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,760 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CeRill420
Baron Samedi
17
9 / 1 / 8
10,654
1,065
15,586
7,654
3,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
GenghisSwans
Achilles
18
6 / 0 / 18
11,535
1,154
18,850
17,060
15,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
Har1zon
Scylla
16
3 / 1 / 9
9,576
958
13,871
6,009
1,975
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
17
4 / 0 / 15
10,643
1,064
12,454
5,476
2,165
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
fairPam
Neith
16
2 / 0 / 12
9,659
966
2,289
3,014
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

278

VS

Team 2 Tickets

145

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 0
9,237
924
6,034
11,974
5,163
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Srayeur
Bellona
14
1 / 7 / 1
8,752
875
3,723
16,941
9,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Artemis
dowlingjo
Artemis
15
0 / 3 / 0
8,819
882
10,452
9,554
3,936
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
keukeu
Skadi
15
0 / 4 / 1
8,737
874
6,576
14,847
5,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
miiikkis
Kukulkan
15
0 / 7 / 1
8,875
888
9,259
13,313
8,194
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
5
24
Kills
2
2
Deaths
24
62
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CeRill420
Baron Samedi
9
1
8
13
W
Achilles
GenghisSwans
Achilles
6
0
18
15
W
Scylla
Har1zon
Scylla
3
1
9
7.5
W
Kukulkan
4
0
15
11.5
L
1
3
0
0.33
L
Bellona
Srayeur
Bellona
1
7
1
0.21
L
Artemis
dowlingjo
Artemis
0
3
0
0
W
Neith
fairPam
Neith
2
0
12
8
L
Skadi
keukeu
Skadi
0
4
1
0.13
L
Kukulkan
miiikkis
Kukulkan
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,050
Damage
36,044
39,213
Taken
66,629
24,687
Mitigated
32,811
10,156
Healing
2,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CeRill420
Baron Samedi
15,586
819
2,717
1,883
7,654
3,582
0
3,079
4,575
34,289
0
W
Achilles
GenghisSwans
Achilles
18,850
3,865
0
4,478
17,060
15,752
0
5,017
12,043
0
30,044
W
Scylla
Har1zon
Scylla
13,871
92
0
0
6,009
1,975
0
2,710
3,299
29,643
0
W
Kukulkan
12,454
726
0
0
5,476
2,165
0
3,121
2,355
33,273
0
L
6,034
207
108
546
11,974
5,163
0
5,299
6,434
22,678
0
L
Bellona
Srayeur
Bellona
3,723
794
0
352
16,941
9,872
0
10,652
5,680
0
11,281
L
Artemis
dowlingjo
Artemis
10,452
3,068
0
407
9,554
3,936
0
6,321
3,122
0
34,589
W
Neith
fairPam
Neith
2,289
533
0
1,078
3,014
1,213
0
1,366
1,648
0
15,434
L
Skadi
keukeu
Skadi
6,576
2,495
0
1,206
14,847
5,646
0
10,425
4,171
0
26,547
L
Kukulkan
miiikkis
Kukulkan
9,259
657
0
0
13,313
8,194
0
8,321
4,696
25,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,067
Gold Earned
44,420
209
Minions Killed
201
6
Camps Cleared
6
997,397
Distance Traveled
907,988
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,654
1,065
55
6
0
171,555
0
W
Achilles
11,535
1,154
24
2
2
242,310
1
W
Scylla
9,576
958
36
4
2
206,734
0
W
Kukulkan
10,643
1,064
62
6
1
211,953
0
L
Nox
9,237
924
49
5
2
181,908
1
L
Bellona
8,752
875
15
2
0
183,358
0
L
Artemis
8,819
882
59
6
2
182,281
0
W
Neith
9,659
966
32
3
1
164,845
0
L
Skadi
8,737
874
36
4
1
175,310
1
L
Kukulkan
8,875
888
42
4
1
185,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role