Player Matchup

Serqet
Serqet
DylanPrater
Serqet
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
SCUDG1E
Aphrodite
Level 45
God Stats
54W - 48L
1,462 SR
Queue Stats
137W - 154L
1,211 Elo+
Party 1
Ganesha
Ganesha
bistopher55555
Ganesha
Level 81
God Stats
18W - 10L
1,493 SR
Queue Stats
26W - 23L
1,499 Elo+
Solo
Neith
Neith
ribbonlove
Neith
Level 78
God Stats
6W - 6L
1,597 SR
Queue Stats
165W - 179L
1,248 Elo+
Party 1
He Bo
He Bo
vindawwg
He Bo
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 72
1,510 SR
1,392 Elo+

VS

Team Averages
Level 71
1,528 SR
1,456 Elo+
Fenrir
Fenrir
BowMeRealGood420
Fenrir
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Bellona
Bellona
CAPace09
Bellona
Level 86
God Stats
6W - 7L
1,526 SR
Queue Stats
33W - 40L
1,557 Elo+
Solo
Cerberus
Cerberus
LateLuck
Cerberus
Level 80
God Stats
4W - 7L
1,295 SR
Queue Stats
62W - 49L
1,409 Elo+
Solo
Danzaburou
Danzaburou
OGFelz
Danzaburou
Level 41
God Stats
12W - 18L
1,500 SR
Queue Stats
201W - 238L
1,156 Elo+
Solo
Kukulkan
Kukulkan
gdDucc7
Kukulkan
Level 61
God Stats
6W - 7L
1,821 SR
Queue Stats
119W - 120L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
18
7 / 4 / 7
12,272
558
10,602
15,353
6,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
SCUDG1E
Aphrodite
18
1 / 0 / 4
11,698
532
7,828
10,589
4,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 4 / 13
10,419
474
8,954
16,641
12,797
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
17
9 / 4 / 3
11,780
535
20,878
20,126
8,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
vindawwg
He Bo
20
7 / 4 / 4
13,277
604
14,166
12,965
5,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 4
10,023
456
6,587
16,801
11,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
CAPace09
Bellona
17
1 / 3 / 3
10,109
460
7,139
17,547
13,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
LateLuck
Cerberus
11
1 / 4 / 6
8,158
371
5,357
15,723
8,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Danzaburou
OGFelz
Danzaburou
17
6 / 6 / 3
10,362
471
9,151
17,166
6,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
gdDucc7
Kukulkan
16
2 / 8 / 5
10,454
475
12,013
15,130
5,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
36
25
Kills
15
16
Deaths
25
31
Assists
21
Player
Kills
Deaths
Assists
KDA
L
5
4
4
1.75
L
Bellona
CAPace09
Bellona
1
3
3
0.83
W
Serqet
7
4
7
2.63
L
Cerberus
LateLuck
Cerberus
1
4
6
1
L
Danzaburou
OGFelz
Danzaburou
6
6
3
1.25
W
Aphrodite
SCUDG1E
Aphrodite
1
0
4
3
W
1
4
13
1.88
L
Kukulkan
gdDucc7
Kukulkan
2
8
5
0.56
W
Neith
9
4
3
2.63
W
He Bo
vindawwg
He Bo
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,428
Damage
40,247
75,674
Taken
82,367
37,989
Mitigated
45,761
32,615
Healing
19,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,587
1,302
0
2,714
16,801
11,962
0
5,332
10,468
6,077
39,971
L
Bellona
CAPace09
Bellona
7,139
832
0
5,124
17,547
13,617
0
7,224
9,381
0
62,515
W
Serqet
10,602
1,477
0
4,985
15,353
6,403
1,240
1,456
13,765
0
59,599
L
Cerberus
LateLuck
Cerberus
5,357
460
0
3,515
15,723
8,487
0
3,966
11,757
21,776
0
L
Danzaburou
OGFelz
Danzaburou
9,151
4,512
393
6,236
17,166
6,150
0
4,384
12,501
0
60,652
W
Aphrodite
SCUDG1E
Aphrodite
7,828
748
5,097
8,402
10,589
4,774
1,885
1,112
9,409
68,500
0
W
8,954
726
1,087
2,237
16,641
12,797
2,364
3,625
12,954
41,407
0
L
Kukulkan
gdDucc7
Kukulkan
12,013
489
0
1,079
15,130
5,545
260
9,377
5,184
63,846
0
W
Neith
20,878
10,796
0
9,267
20,126
8,491
6,878
6,385
13,563
0
79,962
W
He Bo
vindawwg
He Bo
14,166
559
0
1,540
12,965
5,524
759
4,142
8,495
98,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,446
Gold Earned
49,106
589
Minions Killed
514
0
Camps Cleared
0
2,010,386
Distance Traveled
1,640,314
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,023
456
80
4
0
386,821
6
L
Bellona
10,109
460
146
7
0
388,545
3
W
Serqet
12,272
558
96
4
0
454,039
3
L
Cerberus
8,158
371
59
3
0
244,019
1
L
Danzaburou
10,362
471
100
5
0
289,049
0
W
Aphrodite
11,698
532
161
7
0
371,340
5
W
Ganesha
10,419
474
21
1
0
403,913
6
L
Kukulkan
10,454
475
129
6
0
331,880
2
W
Neith
11,780
535
140
6
0
369,259
2
W
He Bo
13,277
604
171
8
0
411,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role