Player Matchup

Danzaburou
Danzaburou
Alchem276
Danzaburou
Level 15
God Stats
4W - 2L
1,500 SR
Queue Stats
23W - 25L
1,139 Elo+
Party 1
Tyr
Tyr
ElFiedel
Tyr
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 25L
1,267 Elo+
Party 1
Kuzenbo
Kuzenbo
Ha7U6aT0p
Kuzenbo
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 16L
1,127 Elo+
Party 1
Thor
Thor
Zipserg
Thor
Level 15
God Stats
3W - 3L
1,176 SR
Queue Stats
24W - 25L
1,267 Elo+
Party 1
Hera
Hera
ДокторДрозд
Hera
Level 15
God Stats
4W - 1L
1,500 SR
Queue Stats
23W - 25L
1,139 Elo+
Party 1
Team Averages
Level 15
1,435 SR
1,188 Elo+

VS

Team Averages
Level 11
1,457 SR
1,386 Elo+
Neith
Neith
RudyyB
Neith
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 68L
1,308 Elo+
Party 2
King Arthur
King Arthur
TheSarge24
King Arthur
Level 14
God Stats
1W - 2L
1,285 SR
Queue Stats
2W - 5L
1,302 Elo+
Solo
Nemesis
Nemesis
Ziegent
Nemesis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,293 Elo+
Solo
Ra
Ra
dBlackfyreb
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
jericeek
Kuzenbo
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
73W - 83L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alchem276
Danzaburou
19
10 / 1 / 7
13,310
579
22,369
12,590
5,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

19
10 / 1 / 8
12,646
550
11,161
15,879
13,890
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
Ha7U6aT0p
Kuzenbo
16
3 / 0 / 12
10,302
448
9,240
12,031
13,975
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Zipserg
Thor
20
12 / 2 / 9
13,280
577
16,227
14,991
6,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
6 / 1 / 9
12,391
539
11,700
10,484
4,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
RudyyB
Neith
13
0 / 9 / 1
8,640
376
6,174
14,711
5,738
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
TheSarge24
King Arthur
15
1 / 7 / 1
9,875
429
3,784
17,579
13,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Ziegent
Nemesis
14
2 / 12 / 0
10,182
443
8,307
19,052
9,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 8 / 0
10,861
472
9,549
14,602
7,225
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Kuzenbo
jericeek
Kuzenbo
13
0 / 5 / 1
8,497
369
7,308
19,620
14,278
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
8
41
Kills
5
5
Deaths
41
45
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alchem276
Danzaburou
10
1
7
13.5
W
10
1
8
14
W
Kuzenbo
Ha7U6aT0p
Kuzenbo
3
0
12
9
L
Neith
RudyyB
Neith
0
9
1
0.06
L
King Arthur
TheSarge24
King Arthur
1
7
1
0.21
L
Nemesis
Ziegent
Nemesis
2
12
0
0.17
W
Thor
Zipserg
Thor
12
2
9
8.25
L
2
8
0
0.25
L
Kuzenbo
jericeek
Kuzenbo
0
5
1
0.1
W
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,697
Damage
35,122
65,975
Taken
85,564
44,265
Mitigated
50,815
14,631
Healing
14,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alchem276
Danzaburou
22,369
11,707
0
1,832
12,590
5,382
4,974
3,324
9,216
0
86,539
W
11,161
3,329
0
3,918
15,879
13,890
630
2,536
12,943
0
59,263
W
Kuzenbo
Ha7U6aT0p
Kuzenbo
9,240
3,319
0
2,271
12,031
13,975
522
4,054
7,977
27,373
0
L
Neith
RudyyB
Neith
6,174
2,996
0
3,132
14,711
5,738
2,364
2,188
12,523
0
44,535
L
King Arthur
TheSarge24
King Arthur
3,784
297
0
2,962
17,579
13,988
0
676
16,903
0
34,657
L
Nemesis
Ziegent
Nemesis
8,307
4,174
0
2,831
19,052
9,586
126
5,414
13,638
0
48,812
W
Thor
Zipserg
Thor
16,227
7,266
0
5,436
14,991
6,609
0
3,308
11,608
0
100,793
L
9,549
2,106
69
4,448
14,602
7,225
818
5,833
8,769
53,537
0
L
Kuzenbo
jericeek
Kuzenbo
7,308
2,530
0
962
19,620
14,278
608
6,829
12,791
30,605
0
W
11,700
3,922
0
1,174
10,484
4,409
884
3,635
6,824
85,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,929
Gold Earned
48,055
527
Minions Killed
402
0
Camps Cleared
0
2,206,608
Distance Traveled
1,799,257
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,310
579
153
7
0
447,102
2
W
Tyr
12,646
550
97
4
0
471,692
1
W
Kuzenbo
10,302
448
36
2
0
436,623
14
L
Neith
8,640
376
114
5
0
322,744
2
L
King Arthur
9,875
429
62
3
0
386,717
3
L
Nemesis
10,182
443
75
3
0
334,944
0
W
Thor
13,280
577
115
5
0
465,458
0
L
Ra
10,861
472
107
5
0
326,283
0
L
Kuzenbo
8,497
369
44
2
0
428,569
2
W
Hera
12,391
539
126
5
0
385,733
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role