Player Matchup

Anhur
Anhur
Gold IV
ISSA WIPE BRO
Anhur
Gold IV
Level 124
God Stats
6W - 4L
1,739 SR
Queue Stats
178W - 176L
1,692 MMR
Solo
Hades
Hades
Gold III
ShadyKoda
Hades
Gold III
Level 155
God Stats
86W - 59L
1,773 SR
Queue Stats
155W - 145L
1,729 MMR
Party 2
Hun Batz
Hun Batz
Gold IV
TSM_KindredEPR22
Hun Batz
Gold IV
Level 109
God Stats
21W - 17L
1,884 SR
Queue Stats
89W - 87L
1,587 MMR
Party 4
Nu Wa
Nu Wa
Gold II
YoungLexTown
Nu Wa
Gold II
Level 160
God Stats
72W - 63L
1,726 SR
Queue Stats
476W - 442L
1,689 MMR
Party 2
Cerberus
Cerberus
Gold V
k_a_t_a_l_i_t_i
Cerberus
Gold V
Level 155
God Stats
4W - 2L
1,500 SR
Queue Stats
74W - 65L
1,495 MMR
Party 4
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,725 SR
1,638 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 154
1,535 SR
1,617 MMR
Da Ji
Da Ji
Gold III
 
Da Ji
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
CottageCheezx
Erlang Shen
Gold IV
Level 157
God Stats
8W - 4L
1,675 SR
Queue Stats
225W - 214L
1,681 MMR
Solo
Izanami
Izanami
Gold IV
Dogsta
Izanami
Gold IV
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,772 MMR
Party 1
Scylla
Scylla
Silver I
KaryuEND
Scylla
Silver I
Level 158
God Stats
6W - 11L
1,500 SR
Queue Stats
257W - 216L
1,632 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,551
617
1,340
4,359
943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hades
ShadyKoda
Hades
10
3 / 1 / 1
5,841
649
4,800
9,069
5,103
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
2 / 1 / 1
5,436
604
2,711
5,100
1,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 3
5,828
648
2,595
3,055
798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
6
0 / 1 / 1
4,598
511
1,799
5,502
2,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bans
SetNemesisCthulhuApolloDanzaburou

VS

Bans
Cu ChulainnCupidKhepriJanusYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
3 / 1 / 0
5,354
595
2,685
6,575
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sobek
 
Sobek
1
0 / 0 / 0
1,725
192
0
425
105
Erlang Shen
CottageCheezx
Erlang Shen
8
0 / 4 / 0
4,680
520
3,161
6,260
3,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
Dogsta
Izanami
10
2 / 1 / 1
5,667
630
3,002
6,266
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
KaryuEND
Scylla
9
1 / 1 / 1
5,189
577
3,842
3,807
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
7
Kills
6
6
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
1
0
3
L
Sobek
 
Sobek
0
0
0
0
L
Erlang Shen
CottageCheezx
Erlang Shen
0
4
0
0
L
Izanami
Dogsta
Izanami
2
1
1
2.5
W
2
1
0
2
L
Scylla
KaryuEND
Scylla
1
1
1
1.5
W
Hades
ShadyKoda
Hades
3
1
1
3.5
W
2
1
1
2.5
W
0
2
3
0.75
W
Cerberus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,245
Damage
12,690
27,085
Taken
23,333
10,204
Mitigated
7,755
11,872
Healing
7,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,685
736
0
2,997
6,575
1,799
0
865
5,646
0
20,847
L
Sobek
 
Sobek
0
0
0
0
425
105
0
375
0
0
0
L
Erlang Shen
CottageCheezx
Erlang Shen
3,161
1,342
0
1,067
6,260
3,244
0
4,027
2,225
2,712
17,187
L
Izanami
Dogsta
Izanami
3,002
1,842
0
2,584
6,266
1,607
0
1,912
4,304
0
36,204
W
1,340
134
0
2,349
4,359
943
0
296
4,059
0
27,963
L
Scylla
KaryuEND
Scylla
3,842
941
0
972
3,807
1,000
0
1,789
1,964
27,971
0
W
Hades
ShadyKoda
Hades
4,800
724
70
5,360
9,069
5,103
510
542
8,527
31,336
0
W
2,711
719
0
1,449
5,100
1,336
0
1,058
3,896
0
25,818
W
2,595
466
0
696
3,055
798
52
1,077
1,832
34,241
0
W
Cerberus
1,799
486
0
1,948
5,502
2,024
0
1,007
4,387
12,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,254
Gold Earned
22,615
290
Minions Killed
210
0
Camps Cleared
0
849,326
Distance Traveled
691,558
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,354
595
44
5
0
187,422
3
L
Sobek
1,725
192
0
0
0
0
0
L
Erlang Shen
4,680
520
40
4
0
170,318
0
L
Izanami
5,667
630
71
8
0
155,054
4
W
Anhur
5,551
617
57
6
0
160,752
4
L
Scylla
5,189
577
55
6
0
178,764
3
W
Hades
5,841
649
68
8
0
166,968
4
W
Hun Batz
5,436
604
67
7
0
205,437
5
W
Nu Wa
5,828
648
74
8
0
170,280
2
W
Cerberus
4,598
511
24
3
0
145,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role