Player Matchup

Artemis
Artemis
DeadlyLes
Artemis
Level 6
God Stats
4W - 2L
1,500 SR
Queue Stats
7W - 6L
1,315 Elo+
Party 1
Nox
Nox
I2E_2U3E
Nox
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
147W - 56L
1,500 Elo+
Solo
Bellona
Bellona
KeknicalError
Bellona
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,742 Elo+
Party 1
Sobek
Sobek
StazRamen
Sobek
Level 29
God Stats
1W - 1L
1,265 SR
Queue Stats
14W - 16L
1,355 Elo+
Solo
Set
Set
skelEbone_10
Set
Level 60
God Stats
6W - 2L
1,786 SR
Queue Stats
146W - 168L
1,320 Elo+
Party 1
Team Averages
Level 21
1,510 SR
1,446 Elo+

VS

Team Averages
Level 18
1,453 SR
1,528 Elo+
Nemesis
Nemesis
AMyers96
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,823 Elo+
Solo
Sol
Sol
Jinada_S
Sol
Level 5
God Stats
0W - 1L
1,533 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Hachiman
Hachiman
LIL_DEBIL322
Hachiman
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Plashher
Cthulhu
Level 19
God Stats
43W - 37L
1,234 SR
Queue Stats
727W - 786L
1,376 Elo+
Solo
Mulan
Mulan
tigerclaws1245
Mulan
Level 28
God Stats
5W - 5L
1,500 SR
Queue Stats
233W - 270L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DeadlyLes
Artemis
16
6 / 6 / 5
11,342
516
11,152
13,695
5,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
17 / 0 / 7
14,385
654
23,367
9,797
5,286
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
16
1 / 1 / 1
10,365
471
2,395
9,716
6,795
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
StazRamen
Sobek
17
2 / 2 / 16
11,872
540
5,150
16,709
16,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
8 / 2 / 0
12,332
561
11,557
13,070
10,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AMyers96
Nemesis
15
1 / 8 / 1
9,193
418
4,931
15,733
5,961
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 9 / 4
8,274
376
5,260
12,932
3,686
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
LIL_DEBIL322
Hachiman
13
2 / 10 / 4
8,945
407
7,831
16,943
5,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Plashher
Cthulhu
14
5 / 7 / 3
10,001
455
7,832
24,419
20,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
2 / 2 / 0
8,045
366
5,827
8,439
5,268
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
34
Kills
11
11
Deaths
36
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AMyers96
Nemesis
1
8
1
0.19
W
Artemis
DeadlyLes
Artemis
6
6
5
1.42
W
17
0
7
20.5
L
1
9
4
0.33
W
Bellona
1
1
1
1.5
L
Hachiman
LIL_DEBIL322
Hachiman
2
10
4
0.4
L
Cthulhu
Plashher
Cthulhu
5
7
3
0.93
W
Sobek
StazRamen
Sobek
2
2
16
5
W
8
2
0
4
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,621
Damage
31,681
62,987
Taken
78,466
44,415
Mitigated
40,690
17,894
Healing
10,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AMyers96
Nemesis
4,931
1,505
0
2,639
15,733
5,961
0
4,067
11,596
0
64,943
W
Artemis
DeadlyLes
Artemis
11,152
7,802
0
4,991
13,695
5,451
1,821
4,961
8,734
0
50,229
W
23,367
1,455
223
2,559
9,797
5,286
5,609
730
8,967
123,558
0
L
5,260
1,746
0
1,206
12,932
3,686
794
7,203
5,531
31,473
0
W
Bellona
2,395
922
0
770
9,716
6,795
1,624
1,533
8,083
0
33,868
L
Hachiman
LIL_DEBIL322
Hachiman
7,831
5,626
0
2,991
16,943
5,011
0
6,829
9,970
0
37,994
L
Cthulhu
Plashher
Cthulhu
7,832
456
217
2,250
24,419
20,764
0
6,804
17,543
41,321
0
W
Sobek
StazRamen
Sobek
5,150
701
0
7,732
16,709
16,529
944
4,132
12,462
37,195
0
W
11,557
4,715
0
1,619
13,070
10,354
0
1,736
11,296
9,331
80,874
L
5,827
1,009
0
1,563
8,439
5,268
181
3,485
4,906
0
27,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,296
Gold Earned
44,458
541
Minions Killed
348
0
Camps Cleared
0
2,026,269
Distance Traveled
1,692,587
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,193
418
114
5
0
417,655
3
W
Artemis
11,342
516
68
3
0
348,911
1
W
Nox
14,385
654
215
10
0
452,472
1
L
Sol
8,274
376
56
3
0
331,139
0
W
Bellona
10,365
471
69
3
0
353,091
0
L
Hachiman
8,945
407
57
3
0
301,413
0
L
Cthulhu
10,001
455
64
3
0
364,562
8
W
Sobek
11,872
540
58
3
0
431,763
3
W
Set
12,332
561
131
6
0
440,032
1
L
Mulan
8,045
366
57
3
0
277,818
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role