Player Matchup

Thoth
Thoth
Alien38
Thoth
Level 110
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 116L
1,398 Elo+
Party 2
Chang'e
Chang'e
Boyskor
Chang'e
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 23L
1,610 Elo+
Party 2
Rama
Rama
JG054
Rama
Level 128
God Stats
1W - 3L
1,285 SR
Queue Stats
32W - 26L
1,393 Elo+
Solo
Kumbhakarna
Kumbhakarna
Rami7321
Kumbhakarna
Level 107
God Stats
7W - 10L
1,255 SR
Queue Stats
815W - 825L
1,658 Elo+
Solo
Fafnir
Fafnir
weshlazouz
Fafnir
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 30L
1,328 Elo+
Party 2
Team Averages
Level 124
1,408 SR
1,477 Elo+

VS

Team Averages
Level 143
1,586 SR
1,492 Elo+
Hachiman
Hachiman
ElizabethSky
Hachiman
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Giancana
Arachne
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
237W - 225L
1,497 Elo+
Party 1
Medusa
Medusa
IIIEXCELLENTIII
Medusa
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,473 Elo+
Party 3
Odin
Odin
artshpiluk
Odin
Level 136
God Stats
8W - 5L
1,715 SR
Queue Stats
545W - 584L
1,497 Elo+
Party 3
Horus
Horus
uandaivais
Horus
Level 157
God Stats
1W - 5L
1,715 SR
Queue Stats
370W - 337L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Alien38
Thoth
20
11 / 3 / 13
13,460
897
30,782
12,474
6,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Boyskor
Chang'e
20
6 / 2 / 20
12,305
820
17,096
14,585
17,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
JG054
Rama
19
8 / 2 / 12
11,819
788
20,374
14,271
8,307
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
Rami7321
Kumbhakarna
17
1 / 3 / 21
11,683
779
9,868
21,730
35,365
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fafnir
weshlazouz
Fafnir
17
2 / 5 / 17
11,776
785
8,849
18,309
35,128
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ElizabethSky
Hachiman
17
1 / 4 / 11
10,031
669
12,706
15,508
6,454
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
Giancana
Arachne
17
2 / 6 / 10
11,081
739
11,501
19,247
8,674
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
8 / 6 / 3
11,400
760
18,358
15,743
6,368
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
0 / 6 / 12
10,908
727
8,466
22,365
21,467
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Horus
17
4 / 6 / 6
11,758
784
7,183
23,051
24,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
57
28
Kills
15
15
Deaths
28
83
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Thoth
Alien38
Thoth
11
3
13
5.83
W
Chang'e
Boyskor
Chang'e
6
2
20
8
L
Hachiman
ElizabethSky
Hachiman
1
4
11
1.63
L
Arachne
Giancana
Arachne
2
6
10
1.17
L
8
6
3
1.58
W
Rama
JG054
Rama
8
2
12
7
W
Kumbhakarna
Rami7321
Kumbhakarna
1
3
21
3.83
L
0
6
12
1
L
Horus
4
6
6
1.17
W
Fafnir
weshlazouz
Fafnir
2
5
17
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,969
Damage
58,214
81,369
Taken
95,914
101,941
Mitigated
67,237
32,144
Healing
40,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Alien38
Thoth
30,782
763
2,407
1,362
12,474
6,128
2,545
0
12,474
61,084
0
W
Chang'e
Boyskor
Chang'e
17,096
1,296
8,982
6,591
14,585
17,013
971
0
14,585
50,554
0
L
Hachiman
ElizabethSky
Hachiman
12,706
7,297
2,411
3,617
15,508
6,454
713
11,839
3,354
0
35,878
L
Arachne
Giancana
Arachne
11,501
8,011
3,300
3,575
19,247
8,674
928
14,027
4,890
0
16,865
L
18,358
7,308
1,270
1,648
15,743
6,368
1,020
11,726
3,796
0
37,619
W
Rama
JG054
Rama
20,374
17,879
1,424
4,770
14,271
8,307
1,555
0
14,271
0
36,901
W
Kumbhakarna
Rami7321
Kumbhakarna
9,868
89
406
2,195
21,730
35,365
456
0
21,730
17,860
0
L
8,466
1,773
1,057
2,984
22,365
21,467
0
12,130
9,763
0
19,118
L
Horus
7,183
3,892
12,518
8,453
23,051
24,274
576
15,063
7,516
0
14,898
W
Fafnir
weshlazouz
Fafnir
8,849
3,349
1,155
2,852
18,309
35,128
300
0
18,309
19,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,043
Gold Earned
55,178
205
Minions Killed
126
0
Camps Cleared
0
1,193,528
Distance Traveled
1,216,205
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,460
897
68
5
0
249,199
0
W
Chang'e
12,305
820
59
4
0
268,790
0
L
Hachiman
10,031
669
44
3
0
220,221
0
L
Arachne
11,081
739
8
1
0
282,977
0
L
Medusa
11,400
760
45
3
0
214,446
0
W
Rama
11,819
788
47
3
0
231,612
0
W
Kumbhakarna
11,683
779
13
1
0
230,501
5
L
Odin
10,908
727
17
1
0
253,821
1
L
Horus
11,758
784
12
1
0
244,740
0
W
Fafnir
11,776
785
18
1
0
213,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role