Player Matchup

Cthulhu
Cthulhu
JDZ51
Cthulhu
Level 15
God Stats
4W - 10L
1,281 SR
Queue Stats
4W - 10L
1,323 Elo+
Solo
Discordia
Discordia
MedicalMech
Discordia
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,519 Elo+
Solo
Odin
Odin
Sheawety
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,461 Elo+
Party 1
Olorun
Olorun
SupermanFSF
Olorun
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,331 Elo+
Solo
Mercury
Mercury
Vo3times
Mercury
Level 31
God Stats
3W - 1L
1,720 SR
Queue Stats
19W - 26L
1,479 Elo+
Party 1
Team Averages
Level 19
1,500 SR
1,423 Elo+

VS

Team Averages
Level 18
1,535 SR
1,565 Elo+
Fenrir
Fenrir
Catman02
Fenrir
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
52W - 48L
1,646 Elo+
Party 2
Sol
Sol
J1ngles18
Sol
Level 18
God Stats
58W - 53L
1,475 SR
Queue Stats
78W - 87L
1,476 Elo+
Party 2
Anubis
Anubis
Zagreus54
Anubis
Level 14
God Stats
26W - 31L
1,500 SR
Queue Stats
362W - 355L
1,509 Elo+
Solo
Neith
Neith
daver0b
Neith
Level 14
God Stats
16W - 13L
1,438 SR
Queue Stats
53W - 36L
1,464 Elo+
Solo
Discordia
Discordia
mei1200
Discordia
Level 17
God Stats
5W - 2L
1,762 SR
Queue Stats
9W - 7L
1,732 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JDZ51
Cthulhu
15
2 / 10 / 2
9,814
981
5,382
26,473
19,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
MedicalMech
Discordia
15
3 / 8 / 2
9,621
962
10,314
11,319
3,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
15
0 / 9 / 5
8,984
898
4,318
17,678
14,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
15
0 / 5 / 5
8,871
887
4,022
8,996
3,552
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
Vo3times
Mercury
15
2 / 7 / 3
9,512
951
5,693
14,004
4,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

52

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Catman02
Fenrir
17
12 / 2 / 19
11,759
1,176
10,253
9,744
8,226
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 3 / 21
9,924
992
10,915
9,010
3,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Zagreus54
Anubis
18
15 / 2 / 13
12,898
1,290
17,765
8,179
3,929
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
daver0b
Neith
18
7 / 0 / 20
10,781
1,078
20,186
5,643
2,317
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
mei1200
Discordia
17
2 / 0 / 21
10,154
1,015
11,068
3,439
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
133
7
Kills
39
39
Deaths
7
17
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Catman02
Fenrir
12
2
19
10.75
W
3
3
21
4.5
L
Cthulhu
JDZ51
Cthulhu
2
10
2
0.3
L
Discordia
MedicalMech
Discordia
3
8
2
0.5
L
Odin
0
9
5
0.28
L
Olorun
0
5
5
0.5
L
Mercury
Vo3times
Mercury
2
7
3
0.5
W
Anubis
Zagreus54
Anubis
15
2
13
10.75
W
Neith
daver0b
Neith
7
0
20
17
W
Discordia
mei1200
Discordia
2
0
21
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,729
Damage
70,187
78,470
Taken
36,015
45,484
Mitigated
19,113
2,773
Healing
11,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Catman02
Fenrir
10,253
4,214
0
925
9,744
8,226
0
5,004
4,177
0
13,402
W
10,915
4,179
0
2,999
9,010
3,347
0
4,697
4,188
19,470
0
L
Cthulhu
JDZ51
Cthulhu
5,382
341
160
275
26,473
19,026
0
14,748
11,725
30,931
0
L
Discordia
MedicalMech
Discordia
10,314
932
0
0
11,319
3,782
0
5,799
5,520
21,618
0
L
Odin
4,318
1,710
0
192
17,678
14,699
0
9,070
8,608
0
13,263
L
Olorun
4,022
1,140
273
1,120
8,996
3,552
0
3,674
5,322
13,615
0
L
Mercury
Vo3times
Mercury
5,693
3,336
0
753
14,004
4,425
0
6,457
7,547
0
13,977
W
Anubis
Zagreus54
Anubis
17,765
4,140
0
4,451
8,179
3,929
0
4,950
2,979
35,055
0
W
Neith
daver0b
Neith
20,186
12,793
0
2,911
5,643
2,317
0
2,844
2,724
0
43,617
W
Discordia
mei1200
Discordia
11,068
739
0
0
3,439
1,294
0
1,898
1,516
25,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,802
Gold Earned
55,516
116
Minions Killed
163
6
Camps Cleared
6
800,179
Distance Traveled
850,462
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,759
1,176
5
1
0
177,416
0
W
Sol
9,924
992
19
2
1
147,438
0
L
Cthulhu
9,814
981
52
5
0
145,126
2
L
Discordia
9,621
962
17
2
1
169,053
0
L
Odin
8,984
898
11
1
1
162,310
0
L
Olorun
8,871
887
19
2
2
123,909
0
L
Mercury
9,512
951
17
2
2
199,781
0
W
Anubis
12,898
1,290
46
5
4
140,036
4
W
Neith
10,781
1,078
52
5
1
180,906
0
W
Discordia
10,154
1,015
41
4
0
204,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role