Player Matchup

Cthulhu
Cthulhu
AutisitcAplle
Cthulhu
Level 4
God Stats
11W - 7L
1,694 SR
Queue Stats
35W - 39L
1,775 Elo+
Solo
Guan Yu
Guan Yu
BadBatton
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,689 Elo+
Solo
Artemis
Artemis
Kavliara69
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,360 Elo+
Party 2
Sol
Sol
RestInPiecesGG
Sol
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,360 Elo+
Party 2
Cerberus
Cerberus
Shuuhsy
Cerberus
Level 14
God Stats
3W - 5L
1,351 SR
Queue Stats
6W - 10L
1,371 Elo+
Solo
Team Averages
Level 8
1,509 SR
1,511 Elo+

VS

Team Averages
Level 11
1,544 SR
1,598 Elo+
Ymir
Ymir
DJSaltas
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,705 Elo+
Party 3
Nemesis
Nemesis
DarkNero27
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,705 Elo+
Party 3
Odin
Odin
GansFer666
Odin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,661 Elo+
Party 1
Anubis
Anubis
Mal0y22
Anubis
Level 16
God Stats
6W - 6L
1,975 SR
Queue Stats
12W - 16L
1,661 Elo+
Party 1
Xbalanque
Xbalanque
SokolMafia
Xbalanque
Level 13
God Stats
1W - 1L
1,246 SR
Queue Stats
5W - 6L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
6
1 / 3 / 1
3,898
487
1,829
5,262
2,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Guan Yu
BadBatton
Guan Yu
4
0 / 0 / 0
3,552
444
415
1,400
662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artemis
Kavliara69
Artemis
6
0 / 3 / 2
3,967
496
3,000
4,034
997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

4
0 / 4 / 0
3,487
436
1,086
3,752
658
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Cerberus
Shuuhsy
Cerberus
6
1 / 1 / 0
4,005
501
928
3,769
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 1 / 5
4,198
525
2,081
3,478
1,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
DarkNero27
Nemesis
8
2 / 0 / 4
4,800
600
2,078
4,315
950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 0
4,583
573
801
1,853
1,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
Mal0y22
Anubis
9
5 / 0 / 1
5,460
683
4,652
3,320
1,200
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Xbalanque
SokolMafia
Xbalanque
8
3 / 1 / 2
4,671
584
3,219
3,473
893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
11
11
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
3
1
0.5
L
Guan Yu
BadBatton
Guan Yu
0
0
0
0
W
Ymir
0
1
5
2.5
W
Nemesis
DarkNero27
Nemesis
2
0
4
4
W
1
0
0
1
L
Artemis
Kavliara69
Artemis
0
3
2
0.33
W
Anubis
Mal0y22
Anubis
5
0
1
5.5
L
0
4
0
0
L
Cerberus
Shuuhsy
Cerberus
1
1
0
1
W
Xbalanque
SokolMafia
Xbalanque
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,258
Damage
12,831
18,217
Taken
16,439
6,746
Mitigated
5,768
3,227
Healing
5,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
1,829
384
78
192
5,262
2,212
0
1,859
3,403
5,111
0
L
Guan Yu
BadBatton
Guan Yu
415
66
0
264
1,400
662
0
0
1,354
0
6,006
W
Ymir
2,081
700
0
1,104
3,478
1,641
105
1,045
2,433
6,404
0
W
Nemesis
DarkNero27
Nemesis
2,078
1,269
0
1,685
4,315
950
0
32
4,283
0
16,605
W
801
350
0
51
1,853
1,084
856
43
1,787
0
12,008
L
Artemis
Kavliara69
Artemis
3,000
1,886
0
1,102
4,034
997
40
764
3,245
0
14,593
W
Anubis
Mal0y22
Anubis
4,652
851
0
1,821
3,320
1,200
614
1,820
1,500
24,141
0
L
1,086
455
0
487
3,752
658
0
2,578
1,174
6,221
0
L
Cerberus
Shuuhsy
Cerberus
928
174
0
1,104
3,769
2,217
0
1,532
2,237
14,946
0
W
Xbalanque
SokolMafia
Xbalanque
3,219
1,253
0
1,046
3,473
893
69
903
2,570
0
19,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,909
Gold Earned
23,712
98
Minions Killed
152
0
Camps Cleared
0
612,100
Distance Traveled
712,629
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,898
487
5
1
0
120,077
2
L
Guan Yu
3,552
444
18
2
0
85,454
0
W
Ymir
4,198
525
9
1
0
147,914
4
W
Nemesis
4,800
600
40
5
0
172,666
1
W
Odin
4,583
573
30
4
0
123,631
0
L
Artemis
3,967
496
22
3
0
116,338
3
W
Anubis
5,460
683
44
6
0
129,783
0
L
Sol
3,487
436
9
1
0
120,233
2
L
Cerberus
4,005
501
44
6
0
169,998
0
W
Xbalanque
4,671
584
29
4
0
138,635
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role