Player Matchup

Bakasura
Bakasura
Mefisto_Diar
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,181 Elo+
Solo
Cthulhu
Cthulhu
Sync Vortex
Cthulhu
Level 5
God Stats
0W - 1L
1,256 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
TopsideLemur
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
badboy78190
Neith
Level 13
God Stats
4W - 8L
1,417 SR
Queue Stats
8W - 17L
1,420 Elo+
Solo
Arachne
Arachne
pitunguina
Arachne
Level 16
God Stats
1W - 6L
1,161 SR
Queue Stats
6W - 17L
1,087 Elo+
Solo
Team Averages
Level 8
1,367 SR
1,338 Elo+

VS

Team Averages
Level 14
1,515 SR
1,390 Elo+
Bellona
Bellona
BuzzcutOhio
Bellona
Level 5
God Stats
5W - 3L
1,732 SR
Queue Stats
28W - 27L
1,785 Elo+
Solo
Achilles
Achilles
Death-_-BringerP
Achilles
Level 17
God Stats
18W - 23L
1,687 SR
Queue Stats
106W - 150L
1,394 Elo+
Party 1
Neith
Neith
NgU_Mime
Neith
Level 14
God Stats
4W - 2L
1,245 SR
Queue Stats
107W - 129L
1,302 Elo+
Party 1
Chronos
Chronos
O-v-3-rW-a-t-c-h
Chronos
Level 16
God Stats
9W - 9L
1,410 SR
Queue Stats
241W - 312L
1,302 Elo+
Party 1
Ares
Ares
zacharyvear080
Ares
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 114L
1,168 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Mefisto_Diar
Bakasura
7
0 / 12 / 2
5,498
344
3,922
10,918
3,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Sync Vortex
Cthulhu
9
2 / 7 / 0
6,442
403
5,042
13,526
6,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
6
0 / 15 / 0
4,990
312
2,783
12,986
3,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 7 / 1
5,937
371
5,478
9,969
2,839
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
pitunguina
Arachne
11
3 / 4 / 0
7,730
483
4,017
10,139
2,829
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BuzzcutOhio
Bellona
16
8 / 0 / 3
10,027
627
8,982
9,418
8,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
8 / 1 / 6
8,859
554
8,888
7,828
5,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Neith
NgU_Mime
Neith
14
20 / 1 / 6
10,625
664
17,627
9,048
3,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 2 / 5
8,452
528
4,109
9,732
2,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
4 / 4 / 7
7,636
477
2,502
10,371
7,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
72
6
Kills
45
45
Deaths
8
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bellona
BuzzcutOhio
Bellona
8
0
3
9.5
W
8
1
6
11
L
Bakasura
Mefisto_Diar
Bakasura
0
12
2
0.08
W
Neith
NgU_Mime
Neith
20
1
6
23
W
5
2
5
3.75
L
Cthulhu
Sync Vortex
Cthulhu
2
7
0
0.29
L
Fenrir
0
15
0
0
L
1
7
1
0.21
L
Arachne
pitunguina
Arachne
3
4
0
0.75
W
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,242
Damage
42,108
57,538
Taken
46,397
18,854
Mitigated
28,367
3,992
Healing
12,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BuzzcutOhio
Bellona
8,982
3,921
0
2,953
9,418
8,596
1,763
1,533
7,670
0
65,298
W
8,888
4,299
0
782
7,828
5,787
1,471
1,558
6,270
0
31,060
L
Bakasura
Mefisto_Diar
Bakasura
3,922
2,325
0
358
10,918
3,279
0
2,012
8,831
0
11,623
W
Neith
NgU_Mime
Neith
17,627
10,808
0
5,063
9,048
3,330
3,832
582
8,141
0
53,471
W
4,109
1,594
0
2,850
9,732
2,885
1,747
0
9,444
39,319
0
L
Cthulhu
Sync Vortex
Cthulhu
5,042
865
0
264
13,526
6,572
0
846
12,395
17,012
0
L
Fenrir
2,783
880
0
499
12,986
3,335
0
1,209
11,627
0
11,801
L
5,478
3,591
0
898
9,969
2,839
189
2,279
7,490
0
18,110
L
Arachne
pitunguina
Arachne
4,017
3,434
0
1,973
10,139
2,829
0
265
9,699
0
27,056
W
2,502
329
0
378
10,371
7,769
427
1,369
8,974
11,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,597
Gold Earned
45,599
159
Minions Killed
322
0
Camps Cleared
0
1,257,892
Distance Traveled
1,426,724
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,027
627
118
7
0
292,488
0
W
Achilles
8,859
554
50
3
0
317,960
0
L
Bakasura
5,498
344
26
2
0
224,737
2
W
Neith
10,625
664
78
5
0
288,204
0
W
Chronos
8,452
528
65
4
0
262,024
1
L
Cthulhu
6,442
403
40
3
0
294,750
0
L
Fenrir
4,990
312
13
1
0
253,574
0
L
Neith
5,937
371
33
2
0
197,913
0
L
Arachne
7,730
483
47
3
0
286,918
0
W
Ares
7,636
477
11
1
0
266,048
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role