Player Matchup

Kukulkan
Kukulkan
LawBringersWrath
Kukulkan
Level 25
God Stats
32W - 27L
1,589 SR
Queue Stats
277W - 288L
1,587 Elo+
Solo
Awilix
Awilix
MrRageAllot
Awilix
Level 64
God Stats
6W - 8L
1,194 SR
Queue Stats
115W - 91L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
Symtasthic
Cthulhu
Level 5
God Stats
2W - 0L
1,760 SR
Queue Stats
209W - 214L
1,687 Elo+
Party 1
Neith
Neith
ZzzWw
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
kokopapa
Tsukuyomi
Level 29
God Stats
10W - 2L
1,981 SR
Queue Stats
40W - 19L
1,814 Elo+
Solo
Team Averages
Level 30
1,605 SR
1,611 Elo+

VS

Team Averages
Level 27
1,323 SR
1,520 Elo+
Cerberus
Cerberus
CarnivalClown
Cerberus
Level 29
God Stats
0W - 2L
1,178 SR
Queue Stats
14W - 23L
1,476 Elo+
Solo
Nu Wa
Nu Wa
CooCooBirdy
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 42L
1,633 Elo+
Solo
Danzaburou
Danzaburou
GoodLettuce
Danzaburou
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 46L
1,656 Elo+
Solo
Bellona
Bellona
MICROCJ
Bellona
Level 25
God Stats
0W - 2L
1,285 SR
Queue Stats
200W - 200L
1,417 Elo+
Party 2
Arachne
Arachne
loulew
Arachne
Level 28
God Stats
40W - 29L
1,152 SR
Queue Stats
249W - 265L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
6,210
565
2,248
2,956
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
12
6 / 0 / 3
7,010
637
4,799
6,888
1,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Symtasthic
Cthulhu
9
1 / 3 / 4
5,654
514
2,112
6,962
2,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
ZzzWw
Neith
10
0 / 2 / 3
5,997
545
2,791
4,377
1,255
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
kokopapa
Tsukuyomi
13
2 / 1 / 2
7,140
649
6,666
8,644
4,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CarnivalClown
Cerberus
9
4 / 4 / 0
6,190
563
6,128
10,269
5,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

1
0 / 0 / 0
3,627
330
0
0
0
Danzaburou
GoodLettuce
Danzaburou
10
1 / 3 / 3
6,229
566
5,039
6,227
1,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
MICROCJ
Bellona
10
1 / 2 / 0
5,582
507
3,550
6,971
5,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
loulew
Arachne
10
2 / 3 / 0
5,701
518
3,257
5,709
3,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
11
Kills
8
8
Deaths
12
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CarnivalClown
Cerberus
4
4
0
1
L
0
0
0
0
L
Danzaburou
GoodLettuce
Danzaburou
1
3
3
0.83
W
2
2
3
1.75
L
Bellona
MICROCJ
Bellona
1
2
0
0.5
W
Awilix
6
0
3
7.5
W
Cthulhu
Symtasthic
Cthulhu
1
3
4
1
W
Neith
ZzzWw
Neith
0
2
3
0.75
W
Tsukuyomi
kokopapa
Tsukuyomi
2
1
2
3
L
Arachne
loulew
Arachne
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,616
Damage
17,974
29,827
Taken
29,176
10,686
Mitigated
16,972
7,797
Healing
4,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CarnivalClown
Cerberus
6,128
140
0
2,389
10,269
5,794
0
2,225
7,956
23,235
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
GoodLettuce
Danzaburou
5,039
1,719
0
1,474
6,227
1,910
0
1,582
4,605
0
34,907
W
2,248
184
0
250
2,956
932
638
1,245
1,711
23,035
0
L
Bellona
MICROCJ
Bellona
3,550
993
0
425
6,971
5,789
0
0
6,971
0
21,294
W
Awilix
4,799
2,255
0
2,122
6,888
1,871
0
2,064
4,824
0
35,174
W
Cthulhu
Symtasthic
Cthulhu
2,112
354
0
257
6,962
2,583
232
1,779
5,183
16,257
0
W
Neith
ZzzWw
Neith
2,791
1,054
0
1,998
4,377
1,255
84
352
4,025
0
35,471
W
Tsukuyomi
kokopapa
Tsukuyomi
6,666
1,193
0
3,170
8,644
4,045
76
1,145
7,249
0
42,371
L
Arachne
loulew
Arachne
3,257
2,335
0
151
5,709
3,479
0
373
5,284
6,241
25,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,011
Gold Earned
27,329
332
Minions Killed
209
0
Camps Cleared
0
1,047,760
Distance Traveled
857,479
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,190
563
46
4
0
231,495
6
L
Nu Wa
3,627
330
0
0
0
0
0
L
Danzaburou
6,229
566
57
5
0
215,056
6
W
Kukulkan
6,210
565
61
6
0
191,415
1
L
Bellona
5,582
507
44
4
0
220,548
0
W
Awilix
7,010
637
68
6
0
246,259
2
W
Cthulhu
5,654
514
32
3
0
203,755
0
W
Neith
5,997
545
75
7
0
162,470
0
W
Tsukuyomi
7,140
649
96
9
0
243,861
1
L
Arachne
5,701
518
62
6
0
190,380
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role