Player Matchup

Cerberus
Cerberus
Bronze III
SNAKESKIN61
Cerberus
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 48L
1,500 MMR
Party 2
Scylla
Scylla
Bronze III
StealthyAsherz
Scylla
Bronze III
Level 125
God Stats
0W - 3L
1,559 SR
Queue Stats
30W - 31L
1,500 MMR
Party 2
Achilles
Achilles
Bronze III
xTezqah
Achilles
Bronze III
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 4L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,520 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 142
1,529 SR
1,502 MMR
Khepri
Khepri
Bronze III
 
Khepri
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Bronze III
Babic
Chang'e
Bronze III
Level 157
God Stats
11W - 3L
1,587 SR
Queue Stats
24W - 8L
1,505 MMR
Party 1
Hachiman
Hachiman
Bronze III
colomboibz
Hachiman
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
SNAKESKIN61
Cerberus
20
2 / 2 / 9
23,224
553
22,745
57,025
99,092
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
4 / 5 / 8
23,700
564
39,382
25,228
8,935
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
xTezqah
Achilles
20
6 / 8 / 3
22,541
537
30,060
42,713
57,222
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
CthulhuAphroditeKumbhakarnaZeusNu Wa

VS

Bans
BacchusCu ChulainnSusanoHerculesDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
20
2 / 3 / 12
24,323
579
18,734
41,559
75,618
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
Babic
Chang'e
20
10 / 6 / 5
25,468
606
48,903
33,431
20,879
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
colomboibz
Hachiman
20
3 / 3 / 10
23,008
548
36,970
32,996
15,596
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
42
12
Kills
15
15
Deaths
12
20
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
3
12
2.67
W
Chang'e
Babic
Chang'e
10
6
5
2.08
L
Cerberus
SNAKESKIN61
Cerberus
2
2
9
3.25
L
4
5
8
1.6
W
Hachiman
colomboibz
Hachiman
3
3
10
2.67
L
Achilles
xTezqah
Achilles
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,187
Damage
104,607
124,966
Taken
107,986
165,249
Mitigated
112,093
28,158
Healing
43,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
18,734
1,993
2,638
5,627
41,559
75,618
967
20,406
17,969
83,155
0
W
Chang'e
Babic
Chang'e
48,903
815
9,564
14,012
33,431
20,879
2,595
22,299
10,161
218,232
0
L
Cerberus
SNAKESKIN61
Cerberus
22,745
1,181
0
10,716
57,025
99,092
0
26,623
29,648
93,107
0
L
39,382
1,594
129
7,446
25,228
8,935
558
19,833
5,089
232,010
0
W
Hachiman
colomboibz
Hachiman
36,970
25,017
0
11,391
32,996
15,596
1,020
19,057
12,964
0
190,679
L
Achilles
xTezqah
Achilles
30,060
8,718
0
9,867
42,713
57,222
1,250
19,856
22,480
341
119,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,465
Gold Earned
72,799
491
Minions Killed
475
0
Camps Cleared
0
2,199,650
Distance Traveled
2,179,736
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
24,323
579
58
1
0
757,724
9
W
Chang'e
25,468
606
206
5
0
750,945
6
L
Cerberus
23,224
553
120
3
0
771,245
7
L
Scylla
23,700
564
253
6
0
766,135
4
W
Hachiman
23,008
548
211
5
0
671,067
0
L
Achilles
22,541
537
118
3
0
662,270
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role