Player Matchup

Thor
Thor
TerraAquatica
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,680 Elo+
Solo
Thanatos
Thanatos
Tolik22
Thanatos
Level 21
God Stats
6W - 8L
1,331 SR
Queue Stats
12W - 28L
1,124 Elo+
Party 1
Nu Wa
Nu Wa
TrueTinja
Nu Wa
Level 15
God Stats
3W - 0L
1,813 SR
Queue Stats
3W - 0L
1,748 Elo+
Solo
Nemesis
Nemesis
darina17
Nemesis
Level 20
God Stats
8W - 14L
1,190 SR
Queue Stats
12W - 27L
1,124 Elo+
Party 1
Vamana
Vamana
hallajs
Vamana
Level 17
God Stats
5W - 0L
1,500 SR
Queue Stats
35W - 33L
1,082 Elo+
Solo
Team Averages
Level 18
1,467 SR
1,352 Elo+

VS

Team Averages
Level 11
1,500 SR
1,561 Elo+
Loki
Loki
DJgenti
Loki
Level 20
God Stats
4W - 6L
1,500 SR
Queue Stats
65W - 59L
1,710 Elo+
Solo
Ao Kuang
Ao Kuang
Lingwall
Ao Kuang
Level 15
God Stats
9W - 7L
1,500 SR
Queue Stats
13W - 10L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Smellywolf
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,477 Elo+
Solo
Thor
Thor
Stijntje123
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,851 Elo+
Solo
Kukulkan
Kukulkan
erizipel
Kukulkan
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 3
9,341
467
3,525
12,608
4,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Tolik22
Thanatos
14
15 / 5 / 10
10,534
527
18,626
14,476
5,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
TrueTinja
Nu Wa
17
9 / 1 / 11
11,105
555
20,561
10,726
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
darina17
Nemesis
13
4 / 3 / 15
9,212
461
6,072
7,806
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
hallajs
Vamana
16
7 / 4 / 3
10,364
518
11,581
13,345
8,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DJgenti
Loki
12
0 / 11 / 1
7,730
387
4,525
19,870
8,679
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Lingwall
Ao Kuang
16
3 / 4 / 3
10,717
536
6,774
17,184
6,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cthulhu
Smellywolf
Cthulhu
14
4 / 3 / 7
10,538
527
8,208
14,342
13,011
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
3 / 8 / 5
9,075
454
4,912
16,569
5,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
erizipel
Kukulkan
13
4 / 12 / 2
8,946
447
7,704
11,695
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
32
38
Kills
14
14
Deaths
38
42
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Loki
DJgenti
Loki
0
11
1
0.05
L
Ao Kuang
Lingwall
Ao Kuang
3
4
3
1.13
L
Cthulhu
Smellywolf
Cthulhu
4
3
7
2.5
L
3
8
5
0.69
W
3
1
3
4.5
W
Thanatos
Tolik22
Thanatos
15
5
10
4
W
Nu Wa
TrueTinja
Nu Wa
9
1
11
14.5
W
Nemesis
darina17
Nemesis
4
3
15
3.83
L
Kukulkan
erizipel
Kukulkan
4
12
2
0.42
W
Vamana
hallajs
Vamana
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,365
Damage
32,123
58,961
Taken
79,660
25,076
Mitigated
37,237
24,738
Healing
10,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
DJgenti
Loki
4,525
945
282
3,481
19,870
8,679
480
4,726
15,069
0
36,333
L
Ao Kuang
Lingwall
Ao Kuang
6,774
1,238
0
2,972
17,184
6,597
2,283
3,535
13,024
36,185
0
L
Cthulhu
Smellywolf
Cthulhu
8,208
156
256
891
14,342
13,011
99
3,928
10,414
36,050
0
L
4,912
1,932
0
2,972
16,569
5,203
0
4,288
12,208
0
36,701
W
3,525
223
0
4,838
12,608
4,621
0
1,979
10,629
0
56,456
W
Thanatos
Tolik22
Thanatos
18,626
5,053
0
11,760
14,476
5,294
0
6,528
7,948
0
47,053
W
Nu Wa
TrueTinja
Nu Wa
20,561
4,146
232
4,083
10,726
3,964
2,352
3,204
7,522
84,119
0
W
Nemesis
darina17
Nemesis
6,072
1,550
0
628
7,806
2,929
12
4,187
3,619
0
20,336
L
Kukulkan
erizipel
Kukulkan
7,704
1,116
0
0
11,695
3,747
360
4,453
7,242
31,700
0
W
Vamana
hallajs
Vamana
11,581
2,482
0
3,197
13,345
8,268
986
6,788
6,557
395
43,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,556
Gold Earned
47,006
410
Minions Killed
272
0
Camps Cleared
0
1,792,777
Distance Traveled
1,603,116
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,730
387
50
3
0
331,432
0
L
Ao Kuang
10,717
536
70
4
0
315,806
1
L
Cthulhu
10,538
527
39
2
0
322,060
7
L
Thor
9,075
454
57
3
0
341,267
1
W
Thor
9,341
467
109
5
0
327,024
6
W
Thanatos
10,534
527
47
2
0
392,113
1
W
Nu Wa
11,105
555
130
7
0
322,113
2
W
Nemesis
9,212
461
37
2
0
403,499
1
L
Kukulkan
8,946
447
56
3
0
292,551
4
W
Vamana
10,364
518
87
4
0
348,028
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role