Player Matchup

Ymir
Ymir
KnightOfDucks
Ymir
Level 132
God Stats
21W - 19L
1,500 SR
Queue Stats
295W - 289L
1,521 Elo+
Solo
Discordia
Discordia
Revelzek
Discordia
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
SSBABE²
Zhong Kui
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 35L
1,371 Elo+
Solo
Tsukuyomi
Tsukuyomi
StrawberryGeri
Tsukuyomi
Level 87
God Stats
6W - 1L
1,500 SR
Queue Stats
17W - 10L
1,430 Elo+
Solo
Rama
Rama
rodrigo4916
Rama
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 10L
1,692 Elo+
Party 1
Team Averages
Level 103
1,500 SR
1,503 Elo+

VS

Team Averages
Level 104
1,462 SR
1,533 Elo+
Nu Wa
Nu Wa
DatBozz
Nu Wa
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 182L
1,084 Elo+
Solo
Jing Wei
Jing Wei
Ki_ANG3L
Jing Wei
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
336W - 333L
1,860 Elo+
Solo
Guan Yu
Guan Yu
KittyFranku
Guan Yu
Level 96
God Stats
4W - 2L
1,500 SR
Queue Stats
26W - 29L
1,442 Elo+
Party 2
Chaac
Chaac
MaizeandBlue 19
Chaac
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
Sebabas2367
Bakasura
Level 120
God Stats
0W - 2L
1,311 SR
Queue Stats
97W - 85L
1,781 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 6
9,631
567
9,020
14,881
12,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
Revelzek
Discordia
15
4 / 3 / 5
9,691
570
11,897
11,815
4,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
SSBABE²
Zhong Kui
17
2 / 2 / 4
10,307
606
6,749
11,995
11,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
StrawberryGeri
Tsukuyomi
16
5 / 1 / 2
9,692
570
6,093
11,187
4,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 3 / 8
9,462
557
19,403
17,317
6,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DatBozz
Nu Wa
13
2 / 6 / 1
8,369
492
11,843
12,801
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Ki_ANG3L
Jing Wei
13
0 / 3 / 4
6,961
409
6,100
16,214
5,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
KittyFranku
Guan Yu
11
1 / 6 / 1
7,363
433
6,294
17,522
8,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
2 / 2 / 1
8,229
484
6,606
11,224
8,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bakasura
Sebabas2367
Bakasura
16
5 / 3 / 1
9,329
549
8,592
14,606
9,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
20
Kills
10
10
Deaths
20
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
DatBozz
Nu Wa
2
6
1
0.42
L
Jing Wei
Ki_ANG3L
Jing Wei
0
3
4
0.67
L
Guan Yu
KittyFranku
Guan Yu
1
6
1
0.25
W
6
1
6
9
L
2
2
1
1.25
W
Discordia
Revelzek
Discordia
4
3
5
2.17
W
Zhong Kui
SSBABE²
Zhong Kui
2
2
4
2
L
Bakasura
Sebabas2367
Bakasura
5
3
1
1.83
W
Tsukuyomi
StrawberryGeri
Tsukuyomi
5
1
2
6
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,162
Damage
39,435
67,195
Taken
72,367
39,518
Mitigated
35,738
29,405
Healing
20,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
DatBozz
Nu Wa
11,843
2,188
74
1,654
12,801
4,335
784
7,085
5,691
50,765
0
L
Jing Wei
Ki_ANG3L
Jing Wei
6,100
2,715
0
5,504
16,214
5,287
0
4,039
12,175
0
43,486
L
Guan Yu
KittyFranku
Guan Yu
6,294
1,108
1,534
4,222
17,522
8,648
0
5,394
12,103
0
21,733
W
9,020
1,300
726
4,109
14,881
12,973
350
2,218
12,504
33,497
0
L
6,606
885
0
4,272
11,224
8,293
0
5,618
5,188
0
45,767
W
Discordia
Revelzek
Discordia
11,897
999
671
3,744
11,815
4,390
714
3,884
7,776
61,104
0
W
Zhong Kui
SSBABE²
Zhong Kui
6,749
783
0
5,436
11,995
11,561
652
1,564
9,590
64,742
0
L
Bakasura
Sebabas2367
Bakasura
8,592
5,895
0
2,861
14,606
9,175
0
5,062
9,544
9,856
51,965
W
Tsukuyomi
StrawberryGeri
Tsukuyomi
6,093
1,201
0
3,673
11,187
4,564
251
2,469
8,675
0
65,180
W
19,403
16,113
0
11,046
17,317
6,030
1,833
2,425
14,892
0
81,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,783
Gold Earned
40,251
529
Minions Killed
382
0
Camps Cleared
0
1,556,310
Distance Traveled
1,542,966
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,369
492
83
5
0
283,527
2
L
Jing Wei
6,961
409
70
4
0
291,055
6
L
Guan Yu
7,363
433
23
1
0
329,083
4
W
Ymir
9,631
567
38
2
0
318,313
6
L
Chaac
8,229
484
95
6
0
268,148
0
W
Discordia
9,691
570
106
6
0
316,573
4
W
Zhong Kui
10,307
606
142
8
0
295,229
4
L
Bakasura
9,329
549
111
7
0
371,153
3
W
Tsukuyomi
9,692
570
115
7
0
358,196
1
W
Rama
9,462
557
128
8
0
267,999
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role