Player Matchup

Kuzenbo
Kuzenbo
ANDYLUS5
Kuzenbo
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,597 Elo+
Solo
King Arthur
King Arthur
Kaiyø
King Arthur
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 10L
1,912 Elo+
Party 2
Ne Zha
Ne Zha
P4P3S
Ne Zha
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
RubixDDH
Danzaburou
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,891 Elo+
Party 2
Sol
Sol
sleepymop
Sol
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 14L
1,724 Elo+
Solo
Team Averages
Level 28
1,500 SR
1,725 Elo+

VS

Team Averages
Level 21
1,450 SR
1,646 Elo+
Guan Yu
Guan Yu
DerFinanzbemate
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,404 Elo+
Party 1
Janus
Janus
Kuty2
Janus
Level 29
God Stats
0W - 3L
1,287 SR
Queue Stats
49W - 70L
1,581 Elo+
Solo
Ra
Ra
ToxicSoldier17
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,372 Elo+
Party 1
Thor
Thor
Tronvik
Thor
Level 25
God Stats
0W - 4L
1,464 SR
Queue Stats
10W - 10L
1,965 Elo+
Solo
Medusa
Medusa
qsnake9
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,905 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ANDYLUS5
Kuzenbo
11
3 / 1 / 4
6,951
497
3,319
10,336
9,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
Kaiyø
King Arthur
15
4 / 0 / 6
8,489
606
7,004
8,729
3,962
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ne Zha
P4P3S
Ne Zha
16
11 / 0 / 5
8,995
643
9,070
8,726
3,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
RubixDDH
Danzaburou
12
4 / 3 / 6
7,867
562
4,985
8,878
3,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
8 / 2 / 6
8,095
578
9,260
8,347
2,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,727
409
1,864
7,882
4,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
Kuty2
Janus
10
0 / 5 / 0
5,947
425
3,961
8,134
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 9 / 3
6,047
432
5,697
9,333
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
Tronvik
Thor
8
1 / 7 / 0
5,743
410
3,748
10,916
3,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Medusa
qsnake9
Medusa
11
2 / 6 / 2
6,700
479
8,045
10,683
3,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
30
Kills
4
6
Deaths
30
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
ANDYLUS5
Kuzenbo
3
1
4
5
L
0
3
0
0
W
King Arthur
Kaiyø
King Arthur
4
0
6
7
L
Janus
Kuty2
Janus
0
5
0
0
W
Ne Zha
P4P3S
Ne Zha
11
0
5
13.5
W
Danzaburou
RubixDDH
Danzaburou
4
3
6
2.33
L
1
9
3
0.28
L
Thor
Tronvik
Thor
1
7
0
0.14
L
Medusa
qsnake9
Medusa
2
6
2
0.5
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,638
Damage
23,315
45,016
Taken
46,948
22,706
Mitigated
16,852
17,335
Healing
8,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
ANDYLUS5
Kuzenbo
3,319
1,288
147
1,821
10,336
9,802
272
3,436
6,900
16,459
0
L
1,864
343
350
1,170
7,882
4,868
186
1,520
6,362
0
20,787
W
King Arthur
Kaiyø
King Arthur
7,004
1,048
0
3,617
8,729
3,962
0
1,425
7,207
0
55,600
L
Janus
Kuty2
Janus
3,961
402
0
760
8,134
2,426
0
2,811
5,323
33,824
0
W
Ne Zha
P4P3S
Ne Zha
9,070
4,180
0
5,239
8,726
3,271
0
958
7,718
0
59,096
W
Danzaburou
RubixDDH
Danzaburou
4,985
1,201
0
2,570
8,878
3,157
1,061
1,594
7,284
0
43,318
L
5,697
1,829
125
1,260
9,333
2,902
852
3,385
5,948
28,730
0
L
Thor
Tronvik
Thor
3,748
1,544
0
2,075
10,916
3,312
0
1,782
9,134
0
24,622
L
Medusa
qsnake9
Medusa
8,045
3,211
0
3,069
10,683
3,344
216
3,081
7,602
0
34,662
W
9,260
3,387
0
3,941
8,347
2,514
816
2,245
6,077
41,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,397
Gold Earned
30,164
404
Minions Killed
257
0
Camps Cleared
0
1,311,355
Distance Traveled
1,158,734
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,951
497
17
1
0
290,074
6
L
Guan Yu
5,727
409
41
3
0
230,953
1
W
King Arthur
8,489
606
112
8
0
287,503
2
L
Janus
5,947
425
58
4
0
246,535
4
W
Ne Zha
8,995
643
107
8
0
284,613
2
W
Danzaburou
7,867
562
87
6
0
253,244
2
L
Ra
6,047
432
52
4
0
235,524
0
L
Thor
5,743
410
47
3
0
226,659
0
L
Medusa
6,700
479
59
4
0
219,063
4
W
Sol
8,095
578
81
6
0
195,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role