Player Matchup

Bakasura
Bakasura
Blorbius
Bakasura
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,243 Elo+
Solo
Guan Yu
Guan Yu
mantasxd1
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Janus
Janus
masteratdie
Janus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,255 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
tanke66
Ah Muzen Cab
Level 10
God Stats
5W - 9L
1,569 SR
Queue Stats
22W - 28L
1,392 Elo+
Solo
Yemoja
Yemoja
黑骑烈焰
Yemoja
Level 8
God Stats
1W - 1L
1,702 SR
Queue Stats
2W - 6L
1,323 Elo+
Solo
Team Averages
Level 9
1,554 SR
1,343 Elo+

VS

Team Averages
Level 7
1,478 SR
1,486 Elo+
Olorun
Olorun
Bersercke
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DLXXIV
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ymir
Ymir
RadcalRadIsh3s
Ymir
Level 5
God Stats
56W - 73L
1,389 SR
Queue Stats
130W - 187L
1,305 Elo+
Solo
Da Ji
Da Ji
SmiteOnlyFans
Da Ji
Level 4
God Stats
4W - 3L
1,500 SR
Queue Stats
197W - 137L
1,627 Elo+
Solo
Hachiman
Hachiman
Thekai69
Hachiman
Level 18
God Stats
14W - 23L
1,500 SR
Queue Stats
693W - 710L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Blorbius
Bakasura
12
4 / 3 / 1
7,302
562
4,831
11,441
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Guan Yu
mantasxd1
Guan Yu
8
0 / 3 / 2
5,185
399
1,014
5,213
2,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
5 / 7 / 3
7,018
540
10,300
8,610
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Muzen Cab
tanke66
Ah Muzen Cab
11
2 / 3 / 0
6,679
514
3,647
6,858
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
8
0 / 4 / 4
5,365
413
2,633
5,210
2,130
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bersercke
Olorun
9
1 / 3 / 4
5,918
455
4,475
9,015
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
DLXXIV
Cthulhu
8
0 / 3 / 2
5,493
423
2,587
6,054
3,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 3 / 3
5,923
456
3,429
8,758
3,784
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
16 / 2 / 1
9,272
713
12,365
10,230
4,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Thekai69
Hachiman
13
1 / 1 / 1
7,552
581
3,019
6,281
1,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
11
Kills
20
20
Deaths
12
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Olorun
Bersercke
Olorun
1
3
4
1
L
Bakasura
Blorbius
Bakasura
4
3
1
1.5
W
Cthulhu
DLXXIV
Cthulhu
0
3
2
0.33
W
2
3
3
1.17
W
16
2
1
8.25
W
Hachiman
Thekai69
Hachiman
1
1
1
1.5
L
Guan Yu
mantasxd1
Guan Yu
0
3
2
0.33
L
5
7
3
0.93
L
Ah Muzen Cab
tanke66
Ah Muzen Cab
2
3
0
0.67
L
Yemoja
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,425
Damage
25,875
37,332
Taken
40,338
12,847
Mitigated
16,708
10,493
Healing
10,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Bersercke
Olorun
4,475
1,604
397
4,194
9,015
3,057
1,132
5,304
3,350
29,495
0
L
Bakasura
Blorbius
Bakasura
4,831
3,557
0
4,916
11,441
3,705
0
2,465
8,951
0
28,811
W
Cthulhu
DLXXIV
Cthulhu
2,587
677
0
453
6,054
3,894
433
1,526
4,335
16,356
0
W
3,429
972
0
0
8,758
3,784
128
3,758
5,000
18,522
0
W
12,365
4,530
0
2,764
10,230
4,180
119
2,345
7,620
0
48,660
W
Hachiman
Thekai69
Hachiman
3,019
1,650
0
3,182
6,281
1,793
352
0
6,261
0
44,447
L
Guan Yu
mantasxd1
Guan Yu
1,014
196
41
492
5,213
2,623
344
2,492
2,514
0
10,526
L
10,300
567
0
1,238
8,610
2,291
140
2,404
6,206
41,572
0
L
Ah Muzen Cab
tanke66
Ah Muzen Cab
3,647
1,392
0
3,111
6,858
2,098
567
1,656
5,202
0
35,854
L
Yemoja
2,633
509
598
97
5,210
2,130
115
1,242
3,968
9,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,549
Gold Earned
34,158
238
Minions Killed
310
0
Camps Cleared
0
1,023,893
Distance Traveled
1,115,813
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,918
455
67
5
0
199,936
0
L
Bakasura
7,302
562
66
5
0
265,178
0
W
Cthulhu
5,493
423
26
2
0
253,801
0
W
Ymir
5,923
456
26
2
0
205,730
0
W
Da Ji
9,272
713
85
7
0
237,300
0
W
Hachiman
7,552
581
106
8
0
219,046
0
L
Guan Yu
5,185
399
18
1
0
143,392
0
L
Janus
7,018
540
58
4
0
212,849
5
L
Ah Muzen Cab
6,679
514
77
6
0
209,558
1
L
Yemoja
5,365
413
19
1
0
192,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role