Player Matchup

Ymir
Ymir
ForeveRsubzeRo
Ymir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,740 Elo+
Solo
Thor
Thor
PL3AGUE6
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,723 Elo+
Party 2
Hercules
Hercules
WoIfenheimer
Hercules
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 44L
1,322 Elo+
Party 2
Medusa
Medusa
Zhaded
Medusa
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 27L
1,500 Elo+
Solo
Ullr
Ullr
jakevomits
Ullr
Level 19
God Stats
20W - 18L
1,500 SR
Queue Stats
230W - 244L
1,580 Elo+
Solo
Team Averages
Level 17
1,500 SR
1,573 Elo+

VS

Team Averages
Level 16
1,438 SR
1,414 Elo+
Neith
Neith
DDTLO
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,400 Elo+
Party 1
Olorun
Olorun
Debow13
Olorun
Level 17
God Stats
198W - 304L
1,190 SR
Queue Stats
212W - 319L
1,191 Elo+
Solo
Artemis
Artemis
LordJedah
Artemis
Level 22
God Stats
7W - 8L
1,500 SR
Queue Stats
27W - 28L
1,500 Elo+
Solo
Bellona
Bellona
OopsyBoopsy
Bellona
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 9L
1,543 Elo+
Solo
Nemesis
Nemesis
SirTawan
Nemesis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 13 / 10
13,459
1,122
17,417
27,662
30,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
20
2 / 15 / 17
12,792
1,066
11,269
27,209
10,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
WoIfenheimer
Hercules
17
3 / 5 / 3
10,941
912
14,590
31,007
35,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Zhaded
Medusa
19
8 / 8 / 7
13,109
1,092
18,495
20,155
7,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
8 / 7 / 8
13,512
1,126
18,550
17,593
7,270
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

125

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DDTLO
Neith
20
6 / 8 / 22
12,660
1,055
17,268
14,830
6,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Debow13
Olorun
20
3 / 8 / 30
12,816
1,068
12,826
17,686
7,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
LordJedah
Artemis
20
23 / 1 / 14
16,361
1,363
45,838
21,183
10,544
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
OopsyBoopsy
Bellona
20
5 / 3 / 24
12,735
1,061
20,761
17,881
22,331
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
SirTawan
Nemesis
20
11 / 6 / 21
14,254
1,188
17,188
15,594
9,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
159
26
Kills
48
48
Deaths
26
45
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Neith
DDTLO
Neith
6
8
22
2.13
W
Olorun
Debow13
Olorun
3
8
30
2.25
L
5
13
10
0.77
W
Artemis
LordJedah
Artemis
23
1
14
30
W
Bellona
OopsyBoopsy
Bellona
5
3
24
5.67
L
Thor
2
15
17
0.7
W
Nemesis
SirTawan
Nemesis
11
6
21
3.58
L
Hercules
WoIfenheimer
Hercules
3
5
3
0.9
L
Medusa
Zhaded
Medusa
8
8
7
1.44
L
8
7
8
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,321
Damage
113,881
123,626
Taken
87,174
91,848
Mitigated
56,711
12,005
Healing
27,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
DDTLO
Neith
17,268
9,565
0
2,811
14,830
6,918
0
4,098
10,632
0
36,267
W
Olorun
Debow13
Olorun
12,826
9,385
790
5,310
17,686
7,338
0
2,045
15,566
27,099
0
L
17,417
2,953
0
783
27,662
30,029
0
3,305
24,357
37,838
0
W
Artemis
LordJedah
Artemis
45,838
33,115
0
12,983
21,183
10,544
0
4,228
16,755
0
71,516
W
Bellona
OopsyBoopsy
Bellona
20,761
5,624
0
1,632
17,881
22,331
0
4,091
13,465
0
34,656
L
Thor
11,269
2,644
0
849
27,209
10,821
0
3,152
24,057
0
37,969
W
Nemesis
SirTawan
Nemesis
17,188
8,776
0
3,850
15,594
9,580
0
3,141
12,403
0
31,794
L
Hercules
WoIfenheimer
Hercules
14,590
6,164
0
6,204
31,007
35,919
0
2,593
28,414
193
31,429
L
Medusa
Zhaded
Medusa
18,495
13,248
0
0
20,155
7,809
0
1,169
18,986
0
38,100
L
18,550
10,842
677
3,492
17,593
7,270
0
2,607
14,986
0
26,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,813
Gold Earned
68,826
187
Minions Killed
208
9
Camps Cleared
7
924,831
Distance Traveled
959,137
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,660
1,055
60
5
2
152,892
3
W
Olorun
12,816
1,068
27
2
1
153,094
1
L
Ymir
13,459
1,122
40
3
4
178,558
0
W
Artemis
16,361
1,363
56
5
0
193,478
0
W
Bellona
12,735
1,061
34
3
0
234,029
0
L
Thor
12,792
1,066
61
5
1
191,385
3
W
Nemesis
14,254
1,188
31
3
4
225,644
2
L
Hercules
10,941
912
24
2
1
207,309
0
L
Medusa
13,109
1,092
46
4
2
167,699
0
L
Ullr
13,512
1,126
16
1
1
179,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role