Player Matchup

Merlin
Merlin
AKAJewel675
Merlin
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Ymir
Ymir
Ioheres
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Anubis
Anubis
PHZINYT
Anubis
Level 16
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 33L
1,359 Elo+
Solo
Thor
Thor
Young Triqqa31
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
xXTimoJ17Xx
Nemesis
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 21L
1,279 Elo+
Solo
Team Averages
Level 7
1,500 SR
1,428 Elo+

VS

Team Averages
Level 8
1,544 SR
1,478 Elo+
Cthulhu
Cthulhu
JD235813
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 41L
1,500 Elo+
Solo
Susano
Susano
RICH P 1995
Susano
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 5L
1,294 Elo+
Solo
Fenrir
Fenrir
Riicky0004
Fenrir
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
17W - 20L
1,854 Elo+
Solo
Neith
Neith
Vicious_Tina
Neith
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 50L
1,500 Elo+
Solo
Sol
Sol
xliquidxsteelx
Sol
Level 11
God Stats
3W - 0L
1,721 SR
Queue Stats
6W - 7L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
1 / 11 / 3
7,086
354
3,510
11,353
2,897
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Ioheres
Ymir
13
3 / 9 / 4
9,147
457
6,033
17,265
10,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
PHZINYT
Anubis
14
7 / 13 / 4
10,436
522
13,495
23,975
10,856
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 16 / 2
7,104
355
3,332
18,114
5,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
xXTimoJ17Xx
Nemesis
12
2 / 10 / 1
8,330
417
2,441
13,904
3,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JD235813
Cthulhu
14
4 / 4 / 21
10,278
514
6,799
10,821
9,011
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
14
7 / 6 / 8
10,150
508
6,947
14,193
4,850
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Riicky0004
Fenrir
15
2 / 2 / 8
9,704
485
3,476
12,211
4,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
26 / 1 / 8
11,969
598
28,311
9,767
5,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
14 / 3 / 10
11,369
568
13,451
10,348
3,335
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
108
14
Kills
53
59
Deaths
16
14
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
11
3
0.23
L
Ymir
Ioheres
Ymir
3
9
4
0.56
W
Cthulhu
JD235813
Cthulhu
4
4
21
3.63
L
Anubis
PHZINYT
Anubis
7
13
4
0.69
W
Susano
7
6
8
1.83
W
Fenrir
Riicky0004
Fenrir
2
2
8
3
W
26
1
8
30
L
1
16
2
0.13
L
Nemesis
xXTimoJ17Xx
Nemesis
2
10
1
0.25
W
14
3
10
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,811
Damage
58,984
84,611
Taken
57,340
33,671
Mitigated
26,982
11,145
Healing
18,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,510
461
0
362
11,353
2,897
0
2,039
9,314
19,730
0
L
Ymir
Ioheres
Ymir
6,033
1,175
0
601
17,265
10,606
0
4,174
13,091
26,769
0
W
Cthulhu
JD235813
Cthulhu
6,799
1,334
0
1,478
10,821
9,011
723
5,539
5,282
19,954
0
L
Anubis
PHZINYT
Anubis
13,495
985
0
8,217
23,975
10,856
144
8,768
15,207
49,995
0
W
Susano
6,947
2,765
0
3,466
14,193
4,850
1,805
3,691
10,502
0
41,315
W
Fenrir
Riicky0004
Fenrir
3,476
1,380
0
5,186
12,211
4,368
410
3,135
9,076
0
48,638
W
28,311
18,251
0
4,437
9,767
5,418
4,292
4,803
4,964
4,635
83,370
L
3,332
1,325
0
1,381
18,114
5,326
0
5,011
13,103
0
27,242
L
Nemesis
xXTimoJ17Xx
Nemesis
2,441
532
0
584
13,904
3,986
0
1,803
12,101
0
15,150
W
13,451
3,911
0
3,585
10,348
3,335
2,616
5,870
4,478
59,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,103
Gold Earned
53,470
164
Minions Killed
407
0
Camps Cleared
0
1,426,763
Distance Traveled
1,625,815
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,086
354
20
1
0
271,045
1
L
Ymir
9,147
457
29
1
0
312,263
0
W
Cthulhu
10,278
514
27
1
0
321,288
0
L
Anubis
10,436
522
58
3
0
228,004
1
W
Susano
10,150
508
58
3
0
349,502
0
W
Fenrir
9,704
485
86
4
0
297,316
0
W
Neith
11,969
598
139
7
0
320,133
1
L
Thor
7,104
355
37
2
0
281,959
1
L
Nemesis
8,330
417
20
1
0
333,492
0
W
Sol
11,369
568
97
5
0
337,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role